3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
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Before, neither the texture index nor its semantic were kept in the returned output. Now GetMaterialProperties returns a (name, color, material, texture) tuple. Name is the name of the material. Color is a dictionary of color properties. Material is a dictionary of material properties. Textures is a triply nested dictionary addressed by the following: textures[index][semantic][key]. See assimp documentation for the meaning of index, semantic, and keys in general. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1106 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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README
======================================================================== Open Asset Import Library (assimp) README ======================================================================== Table of Contents 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the library 3. Help 4. License ------------------------------ 1. Overview ------------------------------ Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 30 file formats. Basically, it is like DevIL for 3D models. Its short name is 'assimp', which is an unintended joke (the abbreviation is derived from 'Asset Importer'). ---------------- 1.1 Supported file formats ---------------- The library provides importers for a lot of file formats, including: - 3DS - BLEND - Collada - IFC-STEP - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD - LWO - Ogre XML .. plus many more, see http://assimp.sourceforge.net/main_features_formats.html for a more exhaustive list. ---------------- 1.2 Repository structure ---------------- Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). The directory structure is: /bin Binaries, onyl used on Windows. /code Source code. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure draft) /include Public headers for you to #include. /lib Static library location for Windows. /obj Object file location for Windows. /port Ports to other languages and scripts therefor. /test Unit- and regression tests, test suite of models. /tools Tools (viewer, command line `assimp`). /samples A small number of samples to illustrate possible use-cases. /workspaces Build enviroments for vc,xcode,... (deprecated, CMake has superseeded all legacy build options) ------------------------------ 2. Build the library ------------------------------ Take a look into the INSTALL file. ------------------------------ 3. Help ------------------------------ For more information go to http://assimp.sourceforge.net/. Or have a look into the ./doc- folder, which contains the Doxygen-generated documentation in HTML format (CHMs for Windows are also included in some distributions and should be located right here in the root folder). If reading the documentation doesn't solve your problems, try our forums at SF.net Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653) Help: http://sourceforge.net/projects/assimp/forums/forum/817654 or our mailing list, assimp-discussions archive: http://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions, subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions ------------------------------ 4. License ------------------------------ The license of the Asset Import Library is based on the modified, 3-clause BSD-License, which is a very liberal license. An _informal_ summary of the license is: do whatever you want, but include Assimp's license text with your product - and don't sue us if it doesn't work. For the formal details, see the LICENSE file.