113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocumentUtil.h
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* @brief FBX internal utilities used by the DOM reading code
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*/
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#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
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#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
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namespace Assimp {
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namespace FBX {
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namespace Util {
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// does not return
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void DOMError(const std::string& message, const Token& token);
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void DOMError(const std::string& message, const Element* element = NULL);
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// does return
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void DOMWarning(const std::string& message, const Token& token);
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void DOMWarning(const std::string& message, const Element* element = NULL);
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el);
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// get token at a particular index
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const Token& GetRequiredToken(const Element& el, unsigned int index);
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// wrapper around ParseTokenAsID() with DOMError handling
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uint64_t ParseTokenAsID(const Token& t);
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// wrapper around ParseTokenAsDim() with DOMError handling
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size_t ParseTokenAsDim(const Token& t);
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// wrapper around ParseTokenAsFloat() with DOMError handling
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float ParseTokenAsFloat(const Token& t);
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// wrapper around ParseTokenAsInt() with DOMError handling
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int ParseTokenAsInt(const Token& t);
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// wrapper around ParseTokenAsString() with DOMError handling
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std::string ParseTokenAsString(const Token& t);
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
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// read an array of float3 tuples
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void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
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// read an array of color4 tuples
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void ReadVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
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// read an array of float2 tuples
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void ReadVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
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// read an array of ints
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void ReadVectorDataArray(std::vector<int>& out, const Element& el);
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// read an array of floats
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void ReadVectorDataArray(std::vector<float>& out, const Element& el);
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// read an array of uints
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void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el);
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// read an array of uint64_t's
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void ReadVectorDataArray(std::vector<uint64_t>& out, const Element& el);
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// fetch a property table and the corresponding property template
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boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
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const std::string& templateName,
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const Element &element,
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const Scope& sc);
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} //!Util
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} //!FBX
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} //!Assimp
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#endif
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