114 lines
4.8 KiB
C
114 lines
4.8 KiB
C
/*
|
||
---------------------------------------------------------------------------
|
||
Open Asset Import Library (ASSIMP)
|
||
---------------------------------------------------------------------------
|
||
|
||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||
|
||
All rights reserved.
|
||
|
||
Redistribution and use of this software in source and binary forms,
|
||
with or without modification, are permitted provided that the following
|
||
conditions are met:
|
||
|
||
* Redistributions of source code must retain the above
|
||
copyright notice, this list of conditions and the
|
||
following disclaimer.
|
||
|
||
* Redistributions in binary form must reproduce the above
|
||
copyright notice, this list of conditions and the
|
||
following disclaimer in the documentation and/or other
|
||
materials provided with the distribution.
|
||
|
||
* Neither the name of the ASSIMP team, nor the names of its
|
||
contributors may be used to endorse or promote products
|
||
derived from this software without specific prior
|
||
written permission of the ASSIMP Development Team.
|
||
|
||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
---------------------------------------------------------------------------
|
||
*/
|
||
|
||
/** @file Defines constants for configurable properties */
|
||
#ifndef AI_CONFIG_H_INC
|
||
#define AI_CONFIG_H_INC
|
||
|
||
// ---------------------------------------------------------------------------
|
||
/** \brief Set the maximum number of vertices in a mesh.
|
||
*
|
||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||
* whether a mesh must be splitted or not.
|
||
* \note The default value is AI_SLM_DEFAULT_MAX_VERTICES, defined in
|
||
* the internal header file SplitLargeMeshes.h
|
||
*/
|
||
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT "pp.slm.triangle_limit"
|
||
|
||
|
||
// ---------------------------------------------------------------------------
|
||
/** \brief Set the maximum number of triangles in a mesh.
|
||
*
|
||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||
* whether a mesh must be splitted or not.
|
||
* \note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES, defined in
|
||
* the internal header file SplitLargeMeshes.h
|
||
*/
|
||
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT "pp.slm.vertex_limit"
|
||
|
||
|
||
// ---------------------------------------------------------------------------
|
||
/** \brief Set the maximum number of bones affecting a single vertex
|
||
*
|
||
* This is used by the aiProcess_LimitBoneWeights PostProcess-Step.
|
||
* \note The default value is AI_LBW_MAX_WEIGHTS, defined in
|
||
* the internal header file LimitBoneWeightsProcess.h
|
||
*/
|
||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS "pp.lbw.weights_limit"
|
||
|
||
|
||
// ---------------------------------------------------------------------------
|
||
/** \brief Set the vertex animation keyframe to be imported
|
||
*
|
||
* ASSIMP does not support vertex keyframes (only bone animation is supported).
|
||
* The library reads only one frame of models with vertex animations.
|
||
* By default this is the first frame<6D>.
|
||
* \note The default value is 0. This option applies to all importers.
|
||
* However, it is also possible to override the global setting
|
||
* for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
|
||
* options (where XXX is a placeholder for the file format for which you
|
||
* want to override the global setting).
|
||
*/
|
||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "imp.global.kf"
|
||
|
||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "imp.md3.kf"
|
||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "imp.md2.kf"
|
||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "imp.mdl.kf"
|
||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "imp.mdc.kf"
|
||
#define AI_CONFIG_IMPORT_MDR_KEYFRAME "imp.mdr.kf"
|
||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "imp.smd.kf"
|
||
|
||
|
||
// ---------------------------------------------------------------------------
|
||
/** \brief Causes the 3DS loader to ignore pivot points in the file
|
||
*
|
||
* There are some faulty 3DS files which look only correctly with
|
||
* pivot points disabled
|
||
*/
|
||
#define AI_CONFIG_IMPORT_3DS_IGNORE_PIVOT "imp.3ds.nopivot"
|
||
|
||
|
||
#define AI_CONFIG_PP_OG_MAX_DEPTH "pp.og.max_depth"
|
||
#define AI_CONFIG_PP_OG_MIN_TRIS_PER_NODE "pp.og.min_tris"
|
||
#define AI_CONFIG_PP_OG_MAXIMALLY_SMALL "pp.og.maximally_small"
|
||
|
||
#endif // !! AI_CONFIG_H_INC
|