The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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Alexander Gessler f5b9b0eab4 - fbx: more test files (/models-nonbsd/3DS converted to 2013 ASCII). 2012-07-03 00:26:14 +02:00
cmake-modules Update: Debian-related cmake changes ( I changed the revision to 1256 instead of 1251 ). 2012-06-11 11:49:08 +00:00
code - fbx: better conversion of material colors. 2012-07-02 23:31:48 +02:00
contrib - Update : Fix the M3-Importer: geometry import works. 2012-02-19 09:10:04 +00:00
doc Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.) 2012-06-03 18:01:32 +00:00
include/assimp + add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it. 2012-06-21 17:24:50 +02:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port merge git://github.com/gellule/assimp.git 2012-01-11 00:27:49 +00:00
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scripts # Blender: fix memory leaking due to cycle refs. Thanks to Vitalii Trubchaninov for pointing this out. 2012-03-27 22:09:09 +00:00
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AssimpBuildTreeSettings.cmake.in Feature : Prepare FindPackage feature. 2012-05-28 19:20:56 +00:00
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CHANGES - update docs. 2010-11-21 15:15:19 +00:00
CMakeLists.txt - Bugfix : Fix invalid variable ASSIMP_LIBRARY_DIRS. 2012-06-18 19:33:17 +00:00
CREDITS Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 2012-05-20 20:41:06 +00:00
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assimp-config.cmake.in - Bugfix : Fix invalid variable ASSIMP_LIBRARY_DIRS. 2012-06-18 19:33:17 +00:00
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Readme.md

Open Asset Import Library (assimp) - FBX Importer Branch

For the original README, see the [base github project this got forked from] (https://github.com/assimp/assimp).

This branch serves as my working base for my Google Summer of Code 2012 project, which is being mentored by Blender Foundation. The project is, in short:

  • implement assimp importing into Blender
  • implement a suitable FBX importer into assimp
  • make everything work together, i.e. give blender glorious FBX support.

The full proposal / plan can be found on BlenderWiki.

Future

This branch will be merged with assimp's trunk at the end of the summer (at least this is the plan).