The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg f3ff403a91 # add missing template<> declarations that would screw up gcc
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code # add missing template<> declarations that would screw up gcc 2011-05-09 18:03:55 +00:00
contrib # update cppunit project file 2011-04-03 14:23:49 +00:00
doc # work on IFC face winding, but the extensive use of mirroring in IFC screws things up. Add a documentation node that one should better render them with bf culling turned off. 2011-05-07 16:57:58 +00:00
include + add first prototype version of the IFC-STEP loader. Loads many test models fine but does not support some of the more sophisticated format features. 2011-05-06 23:55:38 +00:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port + really add rudimentary test script to batch-load all test files using pyassimp 2011-04-19 20:51:59 +00:00
samples - fix some issues with the SimpleOpenGl sample: 2011-04-25 11:29:07 +00:00
scripts - IFC: directly keep a pointer to the class name in STEP::Object. This avoid hacking around with typeid().name(), which yields platform-dependent results. 2011-05-08 20:08:28 +00:00
test + add two malformed obj files. Currently those will crash Assimp. 2011-05-07 11:13:06 +00:00
tools # fix small layout issue in assimpview 2011-04-22 20:03:26 +00:00
workspaces - IFC: implement automatic conversion from polygons with holes to polygons that consist of only one piece and are thus applicable to triangulation by ear-cutting. This solves many of the broken windows that would fall victim to z-fighting in earlier revisions. 2011-05-09 18:00:55 +00:00
CHANGES - update docs. 2010-11-21 15:15:19 +00:00
CMakeLists.txt - CMakeLists: turn on export functionality by default, offer NO_EXPORT option to turn it off. 2011-04-03 11:21:34 +00:00
CREDITS + integrate Debone-Process into Assimp. This step was contributed by mick-p, see [3262561] (https://sourceforge.net/tracker/?func=detail&aid=3262561&group_id=226462&atid=1067634) 2011-04-15 15:09:53 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly. 2010-10-13 17:57:06 +00:00
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README Update README. 2010-04-17 15:16:23 +00:00
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assimp.pc.in [3051124] cmake pkg-config assimp.pc file gen; Thanks to Filipe Vieira for the patch. 2010-08-23 11:43:15 +00:00
revision.h - Change AI_FAST_ATOF_RELAVANT_DECIMALS to 10. 2010-12-27 15:59:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.