155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Definition of the .MD5 importer class.
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http://www.modwiki.net/wiki/MD5_(file_format)
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*/
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#ifndef AI_MD5LOADER_H_INCLUDED
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#define AI_MD5LOADER_H_INCLUDED
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#include "BaseImporter.h"
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#include "MD5Parser.h"
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#include "../include/aiTypes.h"
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namespace Assimp {
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class IOStream;
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using namespace Assimp::MD5;
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// ---------------------------------------------------------------------------
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/** Used to load MD5 files
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*/
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class MD5Importer : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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MD5Importer();
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/** Destructor, private as well */
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~MD5Importer();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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append.append("*.md5");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Load the *.MD5MESH file.
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* Must be called at first.
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*/
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void LoadMD5MeshFile ();
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// -------------------------------------------------------------------
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/** Load the *.MD5ANIM file.
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*/
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void LoadMD5AnimFile ();
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// -------------------------------------------------------------------
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/** Load the contents of a specific file into memory and
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* alocates a buffer to keep it.
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*
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* mBuffer is changed to point to this buffer.
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* Don't forget to delete it later ...
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* @param pFile File stream to be read
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*/
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void LoadFileIntoMemory (IOStream* pFile);
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void UnloadFileFromMemory ();
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/** IOSystem to be used to access files */
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IOSystem* mIOHandler;
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/** Path to the file, excluding the file extension but
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with the dot */
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std::string mFile;
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/** Buffer to hold the loaded file */
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char* mBuffer;
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/** Size of the file */
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unsigned int fileSize;
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/** Current line number. For debugging purposes */
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unsigned int iLineNumber;
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/** Scene to be filled */
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aiScene* pScene;
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/** (Custom) I/O handler implementation */
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IOSystem* pIOHandler;
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/** true if the MD5MESH file has already been parsed */
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bool bHadMD5Mesh;
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/** true if the MD5ANIM file has already been parsed */
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bool bHadMD5Anim;
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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