184 lines
5.9 KiB
C++
184 lines
5.9 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Declaration of the .dxf importer class. */
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#ifndef AI_DXFLOADER_H_INCLUDED
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#define AI_DXFLOADER_H_INCLUDED
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#include <vector>
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#include "BaseImporter.h"
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#include "../include/aiTypes.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** DXF importer class
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*/
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class DXFImporter : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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DXFImporter();
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/** Destructor, private as well */
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~DXFImporter();
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// describes a single layer in the DXF file
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struct LayerInfo
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{
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LayerInfo()
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{
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name[0] = '\0';
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}
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char name[4096];
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// face buffer - order is x,y,z,w v1,v2,v3 (w is equal to z if unused)
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std::vector<aiVector3D> vPositions;
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std::vector<aiColor4D> vColors;
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};
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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append.append("*.dxf");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Get the next line from the file.
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* @return false if the end of the file was reached
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*/
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bool GetNextLine();
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// -------------------------------------------------------------------
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/** Get the next token (group code + data line) from the file.
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* @return false if the end of the file was reached
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*/
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bool GetNextToken();
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// -------------------------------------------------------------------
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/** Parses the ENTITIES section in the file
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* @return false if the end of the file was reached
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*/
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bool ParseEntities();
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// -------------------------------------------------------------------
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/** Parses a 3DFACE section in the file
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* @return false if the end of the file was reached
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*/
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bool Parse3DFace();
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// -------------------------------------------------------------------
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/** Parses a POLYLINE section in the file
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* @return false if the end of the file was reached
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*/
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bool ParsePolyLine();
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// -------------------------------------------------------------------
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/** Sets the current layer - cursor must point to the name of it.
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* @param out Receives a handle to the layer
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*/
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void SetLayer(LayerInfo*& out);
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// -------------------------------------------------------------------
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/** Creates a default layer.
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* @param out Receives a handle to the default layer
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*/
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void SetDefaultLayer(LayerInfo*& out);
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// -------------------------------------------------------------------
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/** Parses a VERTEX element in a POLYLINE/POLYFACE
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* @param out Receives the output vertex.
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* @param clr Receives the output vertex color - won't be modified
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* if it is not existing.
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* @param outIdx Receives the output vertex indices, if present.
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* Wont't be modified otherwise. Size must be at least 4.
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* @return false if the end of the file was reached
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*/
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bool ParsePolyLineVertex(aiVector3D& out, aiColor4D& clr, unsigned int* outIdx);
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private:
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// points to the next section
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const char* buffer;
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// specifies the current group code
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int groupCode;
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// contains the current data line
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char cursor[4096];
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// specifies whether the next call to GetNextToken()
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// should return the current token a second time
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bool bRepeat;
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// list of all loaded layers
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std::vector<LayerInfo> mLayers;
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LayerInfo* mDefaultLayer;
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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