assimp/port/Assimp.NET/Assimp.NET_CS/aiScene.cs

224 lines
6.1 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 1.3.40
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiScene : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiScene(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiScene obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiScene() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
Assimp_NETPINVOKE.delete_aiScene(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public uint mFlags {
set {
Assimp_NETPINVOKE.aiScene_mFlags_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mFlags_get(swigCPtr);
return ret;
}
}
public aiNode mRootNode {
set {
Assimp_NETPINVOKE.aiScene_mRootNode_set(swigCPtr, aiNode.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mRootNode_get(swigCPtr);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
return ret;
}
}
public uint mNumMeshes {
set {
Assimp_NETPINVOKE.aiScene_mNumMeshes_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumMeshes_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiMesh mMeshes {
set {
Assimp_NETPINVOKE.aiScene_mMeshes_set(swigCPtr, SWIGTYPE_p_p_aiMesh.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mMeshes_get(swigCPtr);
SWIGTYPE_p_p_aiMesh ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiMesh(cPtr, false);
return ret;
}
}
public uint mNumMaterials {
set {
Assimp_NETPINVOKE.aiScene_mNumMaterials_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumMaterials_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiMaterial mMaterials {
set {
Assimp_NETPINVOKE.aiScene_mMaterials_set(swigCPtr, SWIGTYPE_p_p_aiMaterial.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mMaterials_get(swigCPtr);
SWIGTYPE_p_p_aiMaterial ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiMaterial(cPtr, false);
return ret;
}
}
public uint mNumAnimations {
set {
Assimp_NETPINVOKE.aiScene_mNumAnimations_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumAnimations_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiAnimation mAnimations {
set {
Assimp_NETPINVOKE.aiScene_mAnimations_set(swigCPtr, SWIGTYPE_p_p_aiAnimation.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mAnimations_get(swigCPtr);
SWIGTYPE_p_p_aiAnimation ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiAnimation(cPtr, false);
return ret;
}
}
public uint mNumTextures {
set {
Assimp_NETPINVOKE.aiScene_mNumTextures_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumTextures_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiTexture mTextures {
set {
Assimp_NETPINVOKE.aiScene_mTextures_set(swigCPtr, SWIGTYPE_p_p_aiTexture.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mTextures_get(swigCPtr);
SWIGTYPE_p_p_aiTexture ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiTexture(cPtr, false);
return ret;
}
}
public uint mNumLights {
set {
Assimp_NETPINVOKE.aiScene_mNumLights_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumLights_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiLight mLights {
set {
Assimp_NETPINVOKE.aiScene_mLights_set(swigCPtr, SWIGTYPE_p_p_aiLight.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mLights_get(swigCPtr);
SWIGTYPE_p_p_aiLight ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiLight(cPtr, false);
return ret;
}
}
public uint mNumCameras {
set {
Assimp_NETPINVOKE.aiScene_mNumCameras_set(swigCPtr, value);
}
get {
uint ret = Assimp_NETPINVOKE.aiScene_mNumCameras_get(swigCPtr);
return ret;
}
}
public SWIGTYPE_p_p_aiCamera mCameras {
set {
Assimp_NETPINVOKE.aiScene_mCameras_set(swigCPtr, SWIGTYPE_p_p_aiCamera.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiScene_mCameras_get(swigCPtr);
SWIGTYPE_p_p_aiCamera ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_p_aiCamera(cPtr, false);
return ret;
}
}
public aiScene() : this(Assimp_NETPINVOKE.new_aiScene(), true) {
}
public bool HasMeshes() {
bool ret = Assimp_NETPINVOKE.aiScene_HasMeshes(swigCPtr);
return ret;
}
public bool HasMaterials() {
bool ret = Assimp_NETPINVOKE.aiScene_HasMaterials(swigCPtr);
return ret;
}
public bool HasLights() {
bool ret = Assimp_NETPINVOKE.aiScene_HasLights(swigCPtr);
return ret;
}
public bool HasTextures() {
bool ret = Assimp_NETPINVOKE.aiScene_HasTextures(swigCPtr);
return ret;
}
public bool HasCameras() {
bool ret = Assimp_NETPINVOKE.aiScene_HasCameras(swigCPtr);
return ret;
}
public bool HasAnimations() {
bool ret = Assimp_NETPINVOKE.aiScene_HasAnimations(swigCPtr);
return ret;
}
}