assimp/contrib/gtest/samples/sample5_unittest.cc

200 lines
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// Copyright 2005, Google Inc.
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// Author: wan@google.com (Zhanyong Wan)
// This sample teaches how to reuse a test fixture in multiple test
// cases by deriving sub-fixtures from it.
//
// When you define a test fixture, you specify the name of the test
// case that will use this fixture. Therefore, a test fixture can
// be used by only one test case.
//
// Sometimes, more than one test cases may want to use the same or
// slightly different test fixtures. For example, you may want to
// make sure that all tests for a GUI library don't leak important
// system resources like fonts and brushes. In Google Test, you do
// this by putting the shared logic in a super (as in "super class")
// test fixture, and then have each test case use a fixture derived
// from this super fixture.
#include <limits.h>
#include <time.h>
#include "sample3-inl.h"
#include "gtest/gtest.h"
#include "sample1.h"
// In this sample, we want to ensure that every test finishes within
// ~5 seconds. If a test takes longer to run, we consider it a
// failure.
//
// We put the code for timing a test in a test fixture called
// "QuickTest". QuickTest is intended to be the super fixture that
// other fixtures derive from, therefore there is no test case with
// the name "QuickTest". This is OK.
//
// Later, we will derive multiple test fixtures from QuickTest.
class QuickTest : public testing::Test {
protected:
// Remember that SetUp() is run immediately before a test starts.
// This is a good place to record the start time.
virtual void SetUp() {
start_time_ = time(NULL);
}
// TearDown() is invoked immediately after a test finishes. Here we
// check if the test was too slow.
virtual void TearDown() {
// Gets the time when the test finishes
const time_t end_time = time(NULL);
// Asserts that the test took no more than ~5 seconds. Did you
// know that you can use assertions in SetUp() and TearDown() as
// well?
EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
}
// The UTC time (in seconds) when the test starts
time_t start_time_;
};
// We derive a fixture named IntegerFunctionTest from the QuickTest
// fixture. All tests using this fixture will be automatically
// required to be quick.
class IntegerFunctionTest : public QuickTest {
// We don't need any more logic than already in the QuickTest fixture.
// Therefore the body is empty.
};
// Now we can write tests in the IntegerFunctionTest test case.
// Tests Factorial()
TEST_F(IntegerFunctionTest, Factorial) {
// Tests factorial of negative numbers.
EXPECT_EQ(1, Factorial(-5));
EXPECT_EQ(1, Factorial(-1));
EXPECT_GT(Factorial(-10), 0);
// Tests factorial of 0.
EXPECT_EQ(1, Factorial(0));
// Tests factorial of positive numbers.
EXPECT_EQ(1, Factorial(1));
EXPECT_EQ(2, Factorial(2));
EXPECT_EQ(6, Factorial(3));
EXPECT_EQ(40320, Factorial(8));
}
// Tests IsPrime()
TEST_F(IntegerFunctionTest, IsPrime) {
// Tests negative input.
EXPECT_FALSE(IsPrime(-1));
EXPECT_FALSE(IsPrime(-2));
EXPECT_FALSE(IsPrime(INT_MIN));
// Tests some trivial cases.
EXPECT_FALSE(IsPrime(0));
EXPECT_FALSE(IsPrime(1));
EXPECT_TRUE(IsPrime(2));
EXPECT_TRUE(IsPrime(3));
// Tests positive input.
EXPECT_FALSE(IsPrime(4));
EXPECT_TRUE(IsPrime(5));
EXPECT_FALSE(IsPrime(6));
EXPECT_TRUE(IsPrime(23));
}
// The next test case (named "QueueTest") also needs to be quick, so
// we derive another fixture from QuickTest.
//
// The QueueTest test fixture has some logic and shared objects in
// addition to what's in QuickTest already. We define the additional
// stuff inside the body of the test fixture, as usual.
class QueueTest : public QuickTest {
protected:
virtual void SetUp() {
// First, we need to set up the super fixture (QuickTest).
QuickTest::SetUp();
// Second, some additional setup for this fixture.
q1_.Enqueue(1);
q2_.Enqueue(2);
q2_.Enqueue(3);
}
// By default, TearDown() inherits the behavior of
// QuickTest::TearDown(). As we have no additional cleaning work
// for QueueTest, we omit it here.
//
// virtual void TearDown() {
// QuickTest::TearDown();
// }
Queue<int> q0_;
Queue<int> q1_;
Queue<int> q2_;
};
// Now, let's write tests using the QueueTest fixture.
// Tests the default constructor.
TEST_F(QueueTest, DefaultConstructor) {
EXPECT_EQ(0u, q0_.Size());
}
// Tests Dequeue().
TEST_F(QueueTest, Dequeue) {
int* n = q0_.Dequeue();
EXPECT_TRUE(n == NULL);
n = q1_.Dequeue();
EXPECT_TRUE(n != NULL);
EXPECT_EQ(1, *n);
EXPECT_EQ(0u, q1_.Size());
delete n;
n = q2_.Dequeue();
EXPECT_TRUE(n != NULL);
EXPECT_EQ(2, *n);
EXPECT_EQ(1u, q2_.Size());
delete n;
}
// If necessary, you can derive further test fixtures from a derived
// fixture itself. For example, you can derive another fixture from
// QueueTest. Google Test imposes no limit on how deep the hierarchy
// can be. In practice, however, you probably don't want it to be too
// deep as to be confusing.