482 lines
15 KiB
C++
482 lines
15 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFImporter.h"
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#include <assimp/scene.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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#include <string>
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#include <vector>
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#include <map>
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#include <cassert>
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#include <memory>
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#include "D3MFOpcPackage.h"
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#include <unzip.h>
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#include <assimp/irrXMLWrapper.h>
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#include "3MFXmlTags.h"
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#include <assimp/fast_atof.h>
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#include <iomanip>
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namespace Assimp {
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namespace D3MF {
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class XmlSerializer {
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public:
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using MatArray = std::vector<aiMaterial*>;
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using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
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XmlSerializer(XmlReader* xmlReader)
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: mMeshes()
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, mMatArray()
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, mActiveMatGroup( 99999999 )
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, mMatId2MatArray()
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, xmlReader(xmlReader){
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// empty
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}
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~XmlSerializer() {
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// empty
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}
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void ImportXml(aiScene* scene) {
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if ( nullptr == scene ) {
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return;
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}
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scene->mRootNode = new aiNode();
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std::vector<aiNode*> children;
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while(ReadToEndElement(D3MF::XmlTag::model)) {
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const std::string nodeName( xmlReader->getNodeName() );
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if( nodeName == D3MF::XmlTag::object) {
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children.push_back(ReadObject(scene));
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} else if( nodeName == D3MF::XmlTag::build) {
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//
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} else if ( nodeName == D3MF::XmlTag::basematerials ) {
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ReadBaseMaterials();
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} else if ( nodeName == D3MF::XmlTag::meta ) {
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ReadMetadata();
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}
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}
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if ( scene->mRootNode->mName.length == 0 ) {
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scene->mRootNode->mName.Set( "3MF" );
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}
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// import the metadata
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if ( !mMetaData.empty() ) {
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const size_t numMeta( mMetaData.size() );
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scene->mMetaData = aiMetadata::Alloc( numMeta );
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for ( size_t i = 0; i < numMeta; ++i ) {
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aiString val( mMetaData[ i ].value );
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scene->mMetaData->Set( i, mMetaData[ i ].name, val );
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}
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}
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// import the meshes
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scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
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scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
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std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
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// import the materials
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scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
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if ( 0 != scene->mNumMaterials ) {
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scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
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std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
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}
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// create the scenegraph
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scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
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scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
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std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
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}
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private:
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aiNode* ReadObject(aiScene* scene) {
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std::unique_ptr<aiNode> node(new aiNode());
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std::vector<unsigned long> meshIds;
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const char *attrib( nullptr );
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std::string name, type;
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attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
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if ( nullptr != attrib ) {
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name = attrib;
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}
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attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
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if ( nullptr != attrib ) {
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type = attrib;
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}
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node->mParent = scene->mRootNode;
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node->mName.Set(name);
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size_t meshIdx = mMeshes.size();
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while(ReadToEndElement(D3MF::XmlTag::object)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
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auto mesh = ReadMesh();
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mesh->mName.Set(name);
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mMeshes.push_back(mesh);
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meshIds.push_back(static_cast<unsigned long>(meshIdx));
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++meshIdx;
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}
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}
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node->mNumMeshes = static_cast<unsigned int>(meshIds.size());
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node->mMeshes = new unsigned int[node->mNumMeshes];
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std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
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return node.release();
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}
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aiMesh *ReadMesh() {
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aiMesh* mesh = new aiMesh();
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while(ReadToEndElement(D3MF::XmlTag::mesh)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
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ImportVertices(mesh);
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} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
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ImportTriangles(mesh);
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}
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}
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return mesh;
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}
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void ReadMetadata() {
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const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
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xmlReader->read();
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const std::string value = xmlReader->getNodeData();
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if ( name.empty() ) {
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return;
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}
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MetaEntry entry;
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entry.name = name;
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entry.value = value;
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mMetaData.push_back( entry );
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}
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void ImportVertices(aiMesh* mesh) {
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std::vector<aiVector3D> vertices;
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while(ReadToEndElement(D3MF::XmlTag::vertices)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
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vertices.push_back(ReadVertex());
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}
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}
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mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
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}
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aiVector3D ReadVertex() {
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aiVector3D vertex;
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vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
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vertex.y = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::y.c_str()), nullptr);
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vertex.z = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
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return vertex;
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}
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void ImportTriangles(aiMesh* mesh) {
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std::vector<aiFace> faces;
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while(ReadToEndElement(D3MF::XmlTag::triangles)) {
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const std::string nodeName( xmlReader->getNodeName() );
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if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
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faces.push_back(ReadTriangle());
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const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) );
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if ( nullptr != pidToken ) {
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int matIdx( std::atoi( pidToken ) );
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mesh->mMaterialIndex = matIdx;
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}
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}
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}
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mesh->mNumFaces = static_cast<unsigned int>(faces.size());
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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std::copy(faces.begin(), faces.end(), mesh->mFaces);
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}
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aiFace ReadTriangle() {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v1.c_str())));
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v2.c_str())));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v3.c_str())));
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return face;
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}
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void ReadBaseMaterials() {
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std::vector<unsigned int> MatIdArray;
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const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
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if ( nullptr != baseMaterialId ) {
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unsigned int id = std::atoi( baseMaterialId );
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const size_t newMatIdx( mMatArray.size() );
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if ( id != mActiveMatGroup ) {
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mActiveMatGroup = id;
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MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
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if ( mMatId2MatArray.end() == it ) {
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MatIdArray.clear();
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mMatId2MatArray[ id ] = MatIdArray;
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} else {
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MatIdArray = it->second;
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}
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}
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MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
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mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
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}
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while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
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mMatArray.push_back( readMaterialDef() );
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}
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}
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bool parseColor( const char *color, aiColor4D &diffuse ) {
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if ( nullptr == color ) {
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return false;
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}
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const size_t len( strlen( color ) );
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if ( 9 != len ) {
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return false;
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}
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const char *buf( color );
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if ( '#' != *buf ) {
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return false;
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}
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++buf;
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char comp[ 3 ] = { 0,0,'\0' };
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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return true;
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}
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void assignDiffuseColor( aiMaterial *mat ) {
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const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
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aiColor4D diffuse;
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if ( parseColor( color, diffuse ) ) {
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mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
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}
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}
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aiMaterial *readMaterialDef() {
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aiMaterial *mat( nullptr );
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const char *name( nullptr );
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const std::string nodeName( xmlReader->getNodeName() );
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if ( nodeName == D3MF::XmlTag::basematerials_base ) {
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name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
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std::string stdMatName;
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aiString matName;
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std::string strId( to_string( mActiveMatGroup ) );
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stdMatName += "id";
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stdMatName += strId;
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stdMatName += "_";
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if ( nullptr != name ) {
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stdMatName += std::string( name );
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} else {
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stdMatName += "basemat";
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}
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matName.Set( stdMatName );
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mat = new aiMaterial;
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mat->AddProperty( &matName, AI_MATKEY_NAME );
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assignDiffuseColor( mat );
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}
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return mat;
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}
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private:
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bool ReadToStartElement(const std::string& startTag) {
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while(xmlReader->read()) {
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const std::string &nodeName( xmlReader->getNodeName() );
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if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
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return true;
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} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
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return false;
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}
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}
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return false;
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}
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bool ReadToEndElement(const std::string& closeTag) {
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while(xmlReader->read()) {
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const std::string &nodeName( xmlReader->getNodeName() );
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if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
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return true;
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} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
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return false;
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}
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}
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DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
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return false;
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}
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private:
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struct MetaEntry {
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std::string name;
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std::string value;
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};
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std::vector<MetaEntry> mMetaData;
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std::vector<aiMesh*> mMeshes;
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MatArray mMatArray;
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unsigned int mActiveMatGroup;
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MatId2MatArray mMatId2MatArray;
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XmlReader* xmlReader;
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};
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} //namespace D3MF
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static const std::string Extension = "3mf";
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static const aiImporterDesc desc = {
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"3mf Importer",
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"",
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"",
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"http://3mf.io/",
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aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
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0,
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0,
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0,
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0,
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Extension.c_str()
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};
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D3MFImporter::D3MFImporter()
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: BaseImporter() {
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// empty
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}
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D3MFImporter::~D3MFImporter() {
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// empty
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}
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
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const std::string extension( GetExtension( filename ) );
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if(extension == Extension ) {
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return true;
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} else if ( !extension.length() || checkSig ) {
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if ( nullptr == pIOHandler ) {
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return false;
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}
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if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
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return false;
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}
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D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
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return opcPackage.validate();
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}
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return false;
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}
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void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
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// empty
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}
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const aiImporterDesc *D3MFImporter::GetInfo() const {
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return &desc;
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}
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void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
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std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));
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D3MF::XmlSerializer xmlSerializer(xmlReader.get());
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xmlSerializer.ImportXml(pScene);
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}
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} // Namespace Assimp
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#endif // ASSIMP_BUILD_NO_3MF_IMPORTER
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