810 lines
22 KiB
C++
810 lines
22 KiB
C++
/*
|
|
Assimp2Json
|
|
Copyright (c) 2011, Alexander C. Gessler
|
|
|
|
Licensed under a 3-clause BSD license. See the LICENSE file for more information.
|
|
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
|
|
|
#include <assimp/Importer.hpp>
|
|
#include <assimp/Exporter.hpp>
|
|
#include <assimp/IOStream.hpp>
|
|
#include <assimp/IOSystem.hpp>
|
|
#include <assimp/scene.h>
|
|
|
|
#include <sstream>
|
|
#include <limits>
|
|
#include <cassert>
|
|
#include <memory>
|
|
|
|
#define CURRENT_FORMAT_VERSION 100
|
|
|
|
// grab scoped_ptr from assimp to avoid a dependency on boost.
|
|
//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
|
|
|
|
#include "mesh_splitter.h"
|
|
|
|
extern "C" {
|
|
#include "cencode.h"
|
|
}
|
|
namespace Assimp {
|
|
|
|
void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
|
|
|
|
// small utility class to simplify serializing the aiScene to Json
|
|
class JSONWriter {
|
|
public:
|
|
enum {
|
|
Flag_DoNotIndent = 0x1,
|
|
Flag_WriteSpecialFloats = 0x2,
|
|
};
|
|
|
|
JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u)
|
|
: out(out)
|
|
, first()
|
|
, flags(flags) {
|
|
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
|
buff.imbue(std::locale("C"));
|
|
}
|
|
|
|
~JSONWriter() {
|
|
Flush();
|
|
}
|
|
|
|
void Flush() {
|
|
const std::string s = buff.str();
|
|
out.Write(s.c_str(), s.length(), 1);
|
|
buff.clear();
|
|
}
|
|
|
|
void PushIndent() {
|
|
indent += '\t';
|
|
}
|
|
|
|
void PopIndent() {
|
|
indent.erase(indent.end() - 1);
|
|
}
|
|
|
|
void Key(const std::string& name) {
|
|
AddIndentation();
|
|
Delimit();
|
|
buff << '\"' + name + "\": ";
|
|
}
|
|
|
|
template<typename Literal>
|
|
void Element(const Literal& name) {
|
|
AddIndentation();
|
|
Delimit();
|
|
|
|
LiteralToString(buff, name) << '\n';
|
|
}
|
|
|
|
template<typename Literal>
|
|
void SimpleValue(const Literal& s) {
|
|
LiteralToString(buff, s) << '\n';
|
|
}
|
|
|
|
void SimpleValue(const void* buffer, size_t len) {
|
|
base64_encodestate s;
|
|
base64_init_encodestate(&s);
|
|
|
|
char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))];
|
|
const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s);
|
|
out[n + base64_encode_blockend(out + n, &s)] = '\0';
|
|
|
|
// base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
|
|
// (only escaped ones). Remove any newlines in out.
|
|
for (char* cur = out; *cur; ++cur) {
|
|
if (*cur == '\n') {
|
|
*cur = ' ';
|
|
}
|
|
}
|
|
|
|
buff << '\"' << out << "\"\n";
|
|
delete[] out;
|
|
}
|
|
|
|
void StartObj(bool is_element = false) {
|
|
// if this appears as a plain array element, we need to insert a delimiter and we should also indent it
|
|
if (is_element) {
|
|
AddIndentation();
|
|
if (!first) {
|
|
buff << ',';
|
|
}
|
|
}
|
|
first = true;
|
|
buff << "{\n";
|
|
PushIndent();
|
|
}
|
|
|
|
void EndObj() {
|
|
PopIndent();
|
|
AddIndentation();
|
|
first = false;
|
|
buff << "}\n";
|
|
}
|
|
|
|
void StartArray(bool is_element = false) {
|
|
// if this appears as a plain array element, we need to insert a delimiter and we should also indent it
|
|
if (is_element) {
|
|
AddIndentation();
|
|
if (!first) {
|
|
buff << ',';
|
|
}
|
|
}
|
|
first = true;
|
|
buff << "[\n";
|
|
PushIndent();
|
|
}
|
|
|
|
void EndArray() {
|
|
PopIndent();
|
|
AddIndentation();
|
|
buff << "]\n";
|
|
first = false;
|
|
}
|
|
|
|
void AddIndentation() {
|
|
if (!(flags & Flag_DoNotIndent)) {
|
|
buff << indent;
|
|
}
|
|
}
|
|
|
|
void Delimit() {
|
|
if (!first) {
|
|
buff << ',';
|
|
}
|
|
else {
|
|
buff << ' ';
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
private:
|
|
template<typename Literal>
|
|
std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) {
|
|
stream << s;
|
|
return stream;
|
|
}
|
|
|
|
std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) {
|
|
std::string t;
|
|
|
|
// escape backslashes and single quotes, both would render the JSON invalid if left as is
|
|
t.reserve(s.length);
|
|
for (size_t i = 0; i < s.length; ++i) {
|
|
|
|
if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
|
|
t.push_back('\\');
|
|
}
|
|
|
|
t.push_back(s.data[i]);
|
|
}
|
|
stream << "\"";
|
|
stream << t;
|
|
stream << "\"";
|
|
return stream;
|
|
}
|
|
|
|
std::stringstream& LiteralToString(std::stringstream& stream, float f) {
|
|
if (!std::numeric_limits<float>::is_iec559) {
|
|
// on a non IEEE-754 platform, we make no assumptions about the representation or existence
|
|
// of special floating-point numbers.
|
|
stream << f;
|
|
return stream;
|
|
}
|
|
|
|
// JSON does not support writing Inf/Nan
|
|
// [RFC 4672: "Numeric values that cannot be represented as sequences of digits
|
|
// (such as Infinity and NaN) are not permitted."]
|
|
// Nevertheless, many parsers will accept the special keywords Infinity, -Infinity and NaN
|
|
if (std::numeric_limits<float>::infinity() == fabs(f)) {
|
|
if (flags & Flag_WriteSpecialFloats) {
|
|
stream << (f < 0 ? "\"-" : "\"") + std::string("Infinity\"");
|
|
return stream;
|
|
}
|
|
// we should print this warning, but we can't - this is called from within a generic assimp exporter, we cannot use cerr
|
|
// std::cerr << "warning: cannot represent infinite number literal, substituting 0 instead (use -i flag to enforce Infinity/NaN)" << std::endl;
|
|
stream << "0.0";
|
|
return stream;
|
|
}
|
|
// f!=f is the most reliable test for NaNs that I know of
|
|
else if (f != f) {
|
|
if (flags & Flag_WriteSpecialFloats) {
|
|
stream << "\"NaN\"";
|
|
return stream;
|
|
}
|
|
// we should print this warning, but we can't - this is called from within a generic assimp exporter, we cannot use cerr
|
|
// std::cerr << "warning: cannot represent infinite number literal, substituting 0 instead (use -i flag to enforce Infinity/NaN)" << std::endl;
|
|
stream << "0.0";
|
|
return stream;
|
|
}
|
|
|
|
stream << f;
|
|
return stream;
|
|
}
|
|
|
|
private:
|
|
Assimp::IOStream& out;
|
|
std::string indent, newline;
|
|
std::stringstream buff;
|
|
bool first;
|
|
|
|
unsigned int flags;
|
|
};
|
|
|
|
void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
|
|
out.StartArray(is_elem);
|
|
out.Element(ai.x);
|
|
out.Element(ai.y);
|
|
out.Element(ai.z);
|
|
out.EndArray();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
|
|
out.StartArray(is_elem);
|
|
out.Element(ai.w);
|
|
out.Element(ai.x);
|
|
out.Element(ai.y);
|
|
out.Element(ai.z);
|
|
out.EndArray();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
|
|
out.StartArray(is_elem);
|
|
out.Element(ai.r);
|
|
out.Element(ai.g);
|
|
out.Element(ai.b);
|
|
out.EndArray();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
|
|
out.StartArray(is_elem);
|
|
for (unsigned int x = 0; x < 4; ++x) {
|
|
for (unsigned int y = 0; y < 4; ++y) {
|
|
out.Element(ai[x][y]);
|
|
}
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("offsetmatrix");
|
|
Write(out, ai.mOffsetMatrix, false);
|
|
|
|
out.Key("weights");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumWeights; ++i) {
|
|
out.StartArray(true);
|
|
out.Element(ai.mWeights[i].mVertexId);
|
|
out.Element(ai.mWeights[i].mWeight);
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
|
|
out.StartArray(is_elem);
|
|
for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
|
|
out.Element(ai.mIndices[i]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("materialindex");
|
|
out.SimpleValue(ai.mMaterialIndex);
|
|
|
|
out.Key("primitivetypes");
|
|
out.SimpleValue(ai.mPrimitiveTypes);
|
|
|
|
out.Key("vertices");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
out.Element(ai.mVertices[i].x);
|
|
out.Element(ai.mVertices[i].y);
|
|
out.Element(ai.mVertices[i].z);
|
|
}
|
|
out.EndArray();
|
|
|
|
if (ai.HasNormals()) {
|
|
out.Key("normals");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
out.Element(ai.mNormals[i].x);
|
|
out.Element(ai.mNormals[i].y);
|
|
out.Element(ai.mNormals[i].z);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasTangentsAndBitangents()) {
|
|
out.Key("tangents");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
out.Element(ai.mTangents[i].x);
|
|
out.Element(ai.mTangents[i].y);
|
|
out.Element(ai.mTangents[i].z);
|
|
}
|
|
out.EndArray();
|
|
|
|
out.Key("bitangents");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
out.Element(ai.mBitangents[i].x);
|
|
out.Element(ai.mBitangents[i].y);
|
|
out.Element(ai.mBitangents[i].z);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.GetNumUVChannels()) {
|
|
out.Key("numuvcomponents");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.GetNumUVChannels(); ++n) {
|
|
out.Element(ai.mNumUVComponents[n]);
|
|
}
|
|
out.EndArray();
|
|
|
|
out.Key("texturecoords");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.GetNumUVChannels(); ++n) {
|
|
const unsigned int numc = ai.mNumUVComponents[n] ? ai.mNumUVComponents[n] : 2;
|
|
|
|
out.StartArray(true);
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
for (unsigned int c = 0; c < numc; ++c) {
|
|
out.Element(ai.mTextureCoords[n][i][c]);
|
|
}
|
|
}
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.GetNumColorChannels()) {
|
|
out.Key("colors");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.GetNumColorChannels(); ++n) {
|
|
out.StartArray(true);
|
|
for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
|
|
out.Element(ai.mColors[n][i].r);
|
|
out.Element(ai.mColors[n][i].g);
|
|
out.Element(ai.mColors[n][i].b);
|
|
out.Element(ai.mColors[n][i].a);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.mNumBones) {
|
|
out.Key("bones");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumBones; ++n) {
|
|
Write(out, *ai.mBones[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
out.Key("faces");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumFaces; ++n) {
|
|
Write(out, ai.mFaces[n]);
|
|
}
|
|
out.EndArray();
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("transformation");
|
|
Write(out, ai.mTransformation, false);
|
|
|
|
if (ai.mNumMeshes) {
|
|
out.Key("meshes");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumMeshes; ++n) {
|
|
out.Element(ai.mMeshes[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.mNumChildren) {
|
|
out.Key("children");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumChildren; ++n) {
|
|
Write(out, *ai.mChildren[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("properties");
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
|
|
const aiMaterialProperty* const prop = ai.mProperties[i];
|
|
out.StartObj(true);
|
|
out.Key("key");
|
|
out.SimpleValue(prop->mKey);
|
|
out.Key("semantic");
|
|
out.SimpleValue(prop->mSemantic);
|
|
out.Key("index");
|
|
out.SimpleValue(prop->mIndex);
|
|
|
|
out.Key("type");
|
|
out.SimpleValue(prop->mType);
|
|
|
|
out.Key("value");
|
|
switch (prop->mType) {
|
|
case aiPTI_Float:
|
|
if (prop->mDataLength / sizeof(float) > 1) {
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) {
|
|
out.Element(reinterpret_cast<float*>(prop->mData)[i]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
else {
|
|
out.SimpleValue(*reinterpret_cast<float*>(prop->mData));
|
|
}
|
|
break;
|
|
|
|
case aiPTI_Integer:
|
|
if (prop->mDataLength / sizeof(int) > 1) {
|
|
out.StartArray();
|
|
for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) {
|
|
out.Element(reinterpret_cast<int*>(prop->mData)[i]);
|
|
}
|
|
out.EndArray();
|
|
} else {
|
|
out.SimpleValue(*reinterpret_cast<int*>(prop->mData));
|
|
}
|
|
break;
|
|
|
|
case aiPTI_String:
|
|
{
|
|
aiString s;
|
|
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
|
out.SimpleValue(s);
|
|
}
|
|
break;
|
|
case aiPTI_Buffer:
|
|
{
|
|
// binary data is written as series of hex-encoded octets
|
|
out.SimpleValue(prop->mData, prop->mDataLength);
|
|
}
|
|
break;
|
|
default:
|
|
assert(false);
|
|
}
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
out.EndArray();
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("width");
|
|
out.SimpleValue(ai.mWidth);
|
|
|
|
out.Key("height");
|
|
out.SimpleValue(ai.mHeight);
|
|
|
|
out.Key("formathint");
|
|
out.SimpleValue(aiString(ai.achFormatHint));
|
|
|
|
out.Key("data");
|
|
if (!ai.mHeight) {
|
|
out.SimpleValue(ai.pcData, ai.mWidth);
|
|
}
|
|
else {
|
|
out.StartArray();
|
|
for (unsigned int y = 0; y < ai.mHeight; ++y) {
|
|
out.StartArray(true);
|
|
for (unsigned int x = 0; x < ai.mWidth; ++x) {
|
|
const aiTexel& tx = ai.pcData[y*ai.mWidth + x];
|
|
out.StartArray(true);
|
|
out.Element(static_cast<unsigned int>(tx.r));
|
|
out.Element(static_cast<unsigned int>(tx.g));
|
|
out.Element(static_cast<unsigned int>(tx.b));
|
|
out.Element(static_cast<unsigned int>(tx.a));
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("type");
|
|
out.SimpleValue(ai.mType);
|
|
|
|
if (ai.mType == aiLightSource_SPOT || ai.mType == aiLightSource_UNDEFINED) {
|
|
out.Key("angleinnercone");
|
|
out.SimpleValue(ai.mAngleInnerCone);
|
|
|
|
out.Key("angleoutercone");
|
|
out.SimpleValue(ai.mAngleOuterCone);
|
|
}
|
|
|
|
out.Key("attenuationconstant");
|
|
out.SimpleValue(ai.mAttenuationConstant);
|
|
|
|
out.Key("attenuationlinear");
|
|
out.SimpleValue(ai.mAttenuationLinear);
|
|
|
|
out.Key("attenuationquadratic");
|
|
out.SimpleValue(ai.mAttenuationQuadratic);
|
|
|
|
out.Key("diffusecolor");
|
|
Write(out, ai.mColorDiffuse, false);
|
|
|
|
out.Key("specularcolor");
|
|
Write(out, ai.mColorSpecular, false);
|
|
|
|
out.Key("ambientcolor");
|
|
Write(out, ai.mColorAmbient, false);
|
|
|
|
if (ai.mType != aiLightSource_POINT) {
|
|
out.Key("direction");
|
|
Write(out, ai.mDirection, false);
|
|
|
|
}
|
|
|
|
if (ai.mType != aiLightSource_DIRECTIONAL) {
|
|
out.Key("position");
|
|
Write(out, ai.mPosition, false);
|
|
}
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mNodeName);
|
|
|
|
out.Key("prestate");
|
|
out.SimpleValue(ai.mPreState);
|
|
|
|
out.Key("poststate");
|
|
out.SimpleValue(ai.mPostState);
|
|
|
|
if (ai.mNumPositionKeys) {
|
|
out.Key("positionkeys");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
|
|
const aiVectorKey& pos = ai.mPositionKeys[n];
|
|
out.StartArray(true);
|
|
out.Element(pos.mTime);
|
|
Write(out, pos.mValue);
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.mNumRotationKeys) {
|
|
out.Key("rotationkeys");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
|
|
const aiQuatKey& rot = ai.mRotationKeys[n];
|
|
out.StartArray(true);
|
|
out.Element(rot.mTime);
|
|
Write(out, rot.mValue);
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.mNumScalingKeys) {
|
|
out.Key("scalingkeys");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
|
|
const aiVectorKey& scl = ai.mScalingKeys[n];
|
|
out.StartArray(true);
|
|
out.Element(scl.mTime);
|
|
Write(out, scl.mValue);
|
|
out.EndArray();
|
|
}
|
|
out.EndArray();
|
|
}
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("tickspersecond");
|
|
out.SimpleValue(ai.mTicksPerSecond);
|
|
|
|
out.Key("duration");
|
|
out.SimpleValue(ai.mDuration);
|
|
|
|
out.Key("channels");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumChannels; ++n) {
|
|
Write(out, *ai.mChannels[n]);
|
|
}
|
|
out.EndArray();
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
|
out.StartObj(is_elem);
|
|
|
|
out.Key("name");
|
|
out.SimpleValue(ai.mName);
|
|
|
|
out.Key("aspect");
|
|
out.SimpleValue(ai.mAspect);
|
|
|
|
out.Key("clipplanefar");
|
|
out.SimpleValue(ai.mClipPlaneFar);
|
|
|
|
out.Key("clipplanenear");
|
|
out.SimpleValue(ai.mClipPlaneNear);
|
|
|
|
out.Key("horizontalfov");
|
|
out.SimpleValue(ai.mHorizontalFOV);
|
|
|
|
out.Key("up");
|
|
Write(out, ai.mUp, false);
|
|
|
|
out.Key("lookat");
|
|
Write(out, ai.mLookAt, false);
|
|
|
|
out.EndObj();
|
|
}
|
|
|
|
void WriteFormatInfo(JSONWriter& out) {
|
|
out.StartObj();
|
|
out.Key("format");
|
|
out.SimpleValue("\"assimp2json\"");
|
|
out.Key("version");
|
|
out.SimpleValue(CURRENT_FORMAT_VERSION);
|
|
out.EndObj();
|
|
}
|
|
|
|
void Write(JSONWriter& out, const aiScene& ai) {
|
|
out.StartObj();
|
|
|
|
out.Key("__metadata__");
|
|
WriteFormatInfo(out);
|
|
|
|
out.Key("rootnode");
|
|
Write(out, *ai.mRootNode, false);
|
|
|
|
out.Key("flags");
|
|
out.SimpleValue(ai.mFlags);
|
|
|
|
if (ai.HasMeshes()) {
|
|
out.Key("meshes");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumMeshes; ++n) {
|
|
Write(out, *ai.mMeshes[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasMaterials()) {
|
|
out.Key("materials");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumMaterials; ++n) {
|
|
Write(out, *ai.mMaterials[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasAnimations()) {
|
|
out.Key("animations");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumAnimations; ++n) {
|
|
Write(out, *ai.mAnimations[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasLights()) {
|
|
out.Key("lights");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumLights; ++n) {
|
|
Write(out, *ai.mLights[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasCameras()) {
|
|
out.Key("cameras");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumCameras; ++n) {
|
|
Write(out, *ai.mCameras[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
|
|
if (ai.HasTextures()) {
|
|
out.Key("textures");
|
|
out.StartArray();
|
|
for (unsigned int n = 0; n < ai.mNumTextures; ++n) {
|
|
Write(out, *ai.mTextures[n]);
|
|
}
|
|
out.EndArray();
|
|
}
|
|
out.EndObj();
|
|
}
|
|
|
|
|
|
void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) {
|
|
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
|
if (!str) {
|
|
//throw Assimp::DeadlyExportError("could not open output file");
|
|
}
|
|
|
|
// get a copy of the scene so we can modify it
|
|
aiScene* scenecopy_tmp;
|
|
aiCopyScene(scene, &scenecopy_tmp);
|
|
|
|
try {
|
|
// split meshes so they fit into a 16 bit index buffer
|
|
MeshSplitter splitter;
|
|
splitter.SetLimit(1 << 16);
|
|
splitter.Execute(scenecopy_tmp);
|
|
|
|
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
|
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
|
Write(s, *scenecopy_tmp);
|
|
|
|
}
|
|
catch (...) {
|
|
aiFreeScene(scenecopy_tmp);
|
|
throw;
|
|
}
|
|
aiFreeScene(scenecopy_tmp);
|
|
}
|
|
|
|
}
|
|
|
|
#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|