156 lines
5.0 KiB
C++
156 lines
5.0 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderModifier.h
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* @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
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*/
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#ifndef INCLUDED_AI_BLEND_MODIFIER_H
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#define INCLUDED_AI_BLEND_MODIFIER_H
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#include "BlenderIntermediate.h"
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#include "TinyFormatter.h"
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namespace Assimp {
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namespace Blender {
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// -------------------------------------------------------------------------------------------
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/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
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* they should be stateless and not try to cache model data. */
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// -------------------------------------------------------------------------------------------
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class BlenderModifier
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{
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public:
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virtual ~BlenderModifier() {
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}
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public:
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// --------------------
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/** Check if *this* modifier is active, given a ModifierData& block.*/
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virtual bool IsActive( const ModifierData& /*modin*/) {
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return false;
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}
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// --------------------
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/** Apply the modifier to a given output node. The original data used
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* to construct the node is given as well. Not called unless IsActive()
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* was called and gave positive response. */
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virtual void DoIt(aiNode& /*out*/,
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ConversionData& /*conv_data*/,
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const ElemBase& orig_modifier,
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const Scene& /*in*/,
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const Object& /*orig_object*/
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) {
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DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
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return;
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}
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};
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// -------------------------------------------------------------------------------------------
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/** Manage all known modifiers and instance and apply them if necessary */
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// -------------------------------------------------------------------------------------------
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class BlenderModifierShowcase
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{
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public:
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// --------------------
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/** Apply all requested modifiers provided we support them. */
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void ApplyModifiers(aiNode& out,
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ConversionData& conv_data,
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const Scene& in,
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const Object& orig_object
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);
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private:
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TempArray< std::vector,BlenderModifier > cached_modifiers;
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};
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// MODIFIERS
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// -------------------------------------------------------------------------------------------
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/** Mirror modifier. Status: implemented. */
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// -------------------------------------------------------------------------------------------
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class BlenderModifier_Mirror : public BlenderModifier
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{
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public:
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// --------------------
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virtual bool IsActive( const ModifierData& modin);
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// --------------------
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virtual void DoIt(aiNode& out,
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ConversionData& conv_data,
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const ElemBase& orig_modifier,
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const Scene& in,
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const Object& orig_object
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) ;
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};
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// -------------------------------------------------------------------------------------------
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/** Subdivision modifier. Status: dummy. */
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// -------------------------------------------------------------------------------------------
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class BlenderModifier_Subdivision : public BlenderModifier
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{
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public:
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// --------------------
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virtual bool IsActive( const ModifierData& modin);
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// --------------------
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virtual void DoIt(aiNode& out,
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ConversionData& conv_data,
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const ElemBase& orig_modifier,
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const Scene& in,
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const Object& orig_object
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) ;
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};
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}}
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#endif // !INCLUDED_AI_BLEND_MODIFIER_H
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