110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/scene.h>
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#include <assimp/SceneCombiner.h>
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using namespace Assimp;
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class utScene : public ::testing::Test {
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protected:
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aiScene *scene;
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void SetUp() override {
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scene = new aiScene;
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}
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void TearDown() override {
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delete scene;
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scene = nullptr;
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}
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};
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TEST_F(utScene, findNodeTest) {
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scene->mRootNode = new aiNode();
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scene->mRootNode->mName.Set("test");
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aiNode *child = new aiNode;
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child->mName.Set("child");
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scene->mRootNode->addChildren(1, &child);
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aiNode *found = scene->mRootNode->FindNode("child");
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EXPECT_EQ(child, found);
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}
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TEST_F(utScene, sceneHasContentTest) {
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EXPECT_FALSE(scene->HasAnimations());
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EXPECT_FALSE(scene->HasMaterials());
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EXPECT_FALSE(scene->HasMeshes());
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EXPECT_FALSE(scene->HasCameras());
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EXPECT_FALSE(scene->HasLights());
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EXPECT_FALSE(scene->HasTextures());
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}
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TEST_F(utScene, getShortFilenameTest) {
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std::string long_filename1 = "foo_bar/name";
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const char *name1 = scene->GetShortFilename(long_filename1.c_str());
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EXPECT_NE(nullptr, name1);
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std::string long_filename2 = "foo_bar\\name";
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const char *name2 = scene->GetShortFilename(long_filename2.c_str());
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EXPECT_NE(nullptr, name2);
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}
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TEST_F(utScene, deepCopyTest) {
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scene->mRootNode = new aiNode();
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scene->mNumMeshes = 1;
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scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
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scene->mMeshes[0] = new aiMesh ();
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scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
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{
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aiScene* copied = nullptr;
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SceneCombiner::CopyScene(&copied,scene);
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delete copied;
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}
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}
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TEST_F(utScene, getEmbeddedTextureTest) {
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}
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