385 lines
16 KiB
C++
385 lines
16 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/ColladaMetaData.h>
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#include <assimp/SceneCombiner.h>
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#include <assimp/commonMetaData.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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using namespace Assimp;
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class utColladaImportExport : public AbstractImportExportBase {
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public:
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// Clones the scene in an exception-safe way
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struct SceneCloner {
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SceneCloner(const aiScene *scene) {
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sceneCopy = nullptr;
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SceneCombiner::CopyScene(&sceneCopy, scene);
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}
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~SceneCloner() {
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delete sceneCopy;
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sceneCopy = nullptr;
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}
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aiScene *sceneCopy;
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};
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virtual bool importerTest() final {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
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if (scene == nullptr)
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return false;
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// Expected number of items
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EXPECT_EQ(scene->mNumMeshes, 1u);
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EXPECT_EQ(scene->mNumMaterials, 1u);
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EXPECT_EQ(scene->mNumAnimations, 0u);
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EXPECT_EQ(scene->mNumTextures, 0u);
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EXPECT_EQ(scene->mNumLights, 1u);
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EXPECT_EQ(scene->mNumCameras, 1u);
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// Expected common metadata
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aiString value;
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EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
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EXPECT_STREQ("Collada Importer", value.C_Str());
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EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
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EXPECT_STREQ("1.4.1", value.C_Str());
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EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata";
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EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str();
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EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata";
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EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str();
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return true;
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}
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typedef std::pair<std::string, std::string> IdNameString;
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typedef std::map<std::string, std::string> IdNameMap;
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template <typename T>
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static inline IdNameString GetColladaIdName(const T *item, size_t index) {
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std::ostringstream stream;
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stream << typeid(T).name() << "@" << index;
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if (item->mMetaData) {
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aiString aiStr;
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if (item->mMetaData->Get(AI_METADATA_COLLADA_ID, aiStr))
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return std::make_pair(std::string(aiStr.C_Str()), stream.str());
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}
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return std::make_pair(std::string(), stream.str());
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}
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template <typename T>
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static inline IdNameString GetItemIdName(const T *item, size_t index) {
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std::ostringstream stream;
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stream << typeid(T).name() << "@" << index;
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return std::make_pair(std::string(item->mName.C_Str()), stream.str());
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}
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// Specialisations
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static inline IdNameString GetItemIdName(aiMaterial *item, size_t index) {
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std::ostringstream stream;
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stream << typeid(aiMaterial).name() << "@" << index;
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return std::make_pair(std::string(item->GetName().C_Str()), stream.str());
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}
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static inline IdNameString GetItemIdName(aiTexture *item, size_t index) {
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std::ostringstream stream;
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stream << typeid(aiTexture).name() << "@" << index;
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return std::make_pair(std::string(item->mFilename.C_Str()), stream.str());
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}
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static inline void ReportDuplicate(IdNameMap &itemIdMap, const IdNameString &namePair, const char *typeNameStr) {
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const auto result = itemIdMap.insert(namePair);
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EXPECT_TRUE(result.second) << "Duplicate '" << typeNameStr << "' name: '" << namePair.first << "'. " << namePair.second << " == " << result.first->second;
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}
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template <typename T>
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static inline void CheckUniqueIds(IdNameMap &itemIdMap, unsigned int itemCount, T **itemArray) {
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for (size_t idx = 0; idx < itemCount; ++idx) {
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IdNameString namePair = GetItemIdName(itemArray[idx], idx);
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ReportDuplicate(itemIdMap, namePair, typeid(T).name());
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}
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}
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static inline void CheckUniqueIds(IdNameMap &itemIdMap, const aiNode *parent, size_t index) {
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IdNameString namePair = GetItemIdName(parent, index);
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ReportDuplicate(itemIdMap, namePair, typeid(aiNode).name());
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for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
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CheckUniqueIds(itemIdMap, parent->mChildren[idx], idx);
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}
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}
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static inline void CheckNodeIdNames(IdNameMap &nodeIdMap, IdNameMap &nodeNameMap, const aiNode *parent, size_t index) {
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IdNameString namePair = GetItemIdName(parent, index);
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IdNameString idPair = GetColladaIdName(parent, index);
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ReportDuplicate(nodeIdMap, idPair, typeid(aiNode).name());
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for (size_t idx = 0; idx < parent->mNumChildren; ++idx) {
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CheckNodeIdNames(nodeIdMap, nodeNameMap, parent->mChildren[idx], idx);
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}
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}
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static inline void SetAllNodeNames(const aiString &newName, aiNode *node) {
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node->mName = newName;
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for (size_t idx = 0; idx < node->mNumChildren; ++idx) {
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SetAllNodeNames(newName, node->mChildren[idx]);
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}
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}
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void ImportAndCheckIds(const char *file, const aiScene *origScene) {
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// Import the Collada using the 'default' where aiNode and aiMesh names are the Collada ids
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
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EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
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// Check the ids are unique
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IdNameMap itemIdMap;
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// Recurse the Nodes
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CheckUniqueIds(itemIdMap, scene->mRootNode, 0);
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// Check the lists
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CheckUniqueIds(itemIdMap, scene->mNumMeshes, scene->mMeshes);
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// The remaining will come in using the name, which may not be unique
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// Check we have the right number
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EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
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EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
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EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
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EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
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EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
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}
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void ImportAsNames(const char *file, const aiScene *origScene) {
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// Import the Collada but using the user-visible names for aiNode and aiMesh
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// Note that this mode may not support bones or animations
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Assimp::Importer importer;
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importer.SetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 1);
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const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file;
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EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file;
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// Check the node ids are unique but the node names are not
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IdNameMap nodeIdMap;
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IdNameMap nodeNameMap;
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// Recurse the Nodes
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CheckNodeIdNames(nodeIdMap, nodeNameMap, scene->mRootNode, 0);
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// nodeNameMap should have fewer than nodeIdMap
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EXPECT_LT(nodeNameMap.size(), nodeIdMap.size()) << "Some nodes should have the same names";
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// Check the counts haven't changed
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EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations);
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EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials);
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EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures);
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EXPECT_EQ(origScene->mNumLights, scene->mNumLights);
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EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras);
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}
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};
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TEST_F(utColladaImportExport, importDaeFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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unsigned int GetMeshUseCount(const aiNode *rootNode) {
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unsigned int result = rootNode->mNumMeshes;
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for (unsigned int i = 0; i < rootNode->mNumChildren; ++i) {
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result += GetMeshUseCount(rootNode->mChildren[i]);
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}
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return result;
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}
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TEST_F(utColladaImportExport, exportRootNodeMeshTest) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const char *outFile = "exportRootNodeMeshTest_out.dae";
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene != nullptr) << "Fatal: could not import duck.dae!";
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ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada import should not give the root node a mesh";
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{
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SceneCloner clone(scene);
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ASSERT_TRUE(clone.sceneCopy != nullptr) << "Fatal: could not copy scene!";
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// Do this by moving the meshes from the first child that has some
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aiNode *rootNode = clone.sceneCopy->mRootNode;
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ASSERT_TRUE(rootNode->mNumChildren > 0) << "Fatal: root has no children";
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aiNode *meshNode = rootNode->mChildren[0];
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ASSERT_EQ(1u, meshNode->mNumMeshes) << "Fatal: First child node has no duck mesh";
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// Move the meshes to the parent
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rootNode->mNumMeshes = meshNode->mNumMeshes;
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rootNode->mMeshes = new unsigned int[rootNode->mNumMeshes];
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for (unsigned int i = 0; i < rootNode->mNumMeshes; ++i) {
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rootNode->mMeshes[i] = meshNode->mMeshes[i];
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}
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// Remove the meshes from the original node
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meshNode->mNumMeshes = 0;
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delete[] meshNode->mMeshes;
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meshNode->mMeshes = nullptr;
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ASSERT_EQ(AI_SUCCESS, exporter.Export(clone.sceneCopy, "collada", outFile)) << "Fatal: Could not export file";
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}
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// Reimport and look for meshes
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scene = importer.ReadFile(outFile, aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene != nullptr) << "Fatal: could not reimport!";
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// A Collada root node is not allowed to have a mesh
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ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada reimport should not give the root node a mesh";
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// Walk nodes and counts used meshes
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// Should be exactly one
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EXPECT_EQ(1u, GetMeshUseCount(scene->mRootNode)) << "Nodes had unexpected number of meshes in use";
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}
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TEST_F(utColladaImportExport, exporterUniqueIdsTest) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const char *outFileEmpty = "exportMeshIdTest_empty_out.dae";
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const char *outFileNamed = "exportMeshIdTest_named_out.dae";
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// Load a sample file containing multiple meshes
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/teapots.DAE", aiProcess_ValidateDataStructure);
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ASSERT_TRUE(scene != nullptr) << "Fatal: could not import teapots.DAE!";
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ASSERT_EQ(3u, scene->mNumMeshes) << "Fatal: teapots.DAE initial load failed";
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// Clear all the names
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for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
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scene->mMeshes[idx]->mName.Clear();
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}
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for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
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scene->mMaterials[idx]->RemoveProperty(AI_MATKEY_NAME);
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}
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for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
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scene->mAnimations[idx]->mName.Clear();
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}
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// Can't clear texture names
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for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
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scene->mLights[idx]->mName.Clear();
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}
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for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
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scene->mCameras[idx]->mName.Clear();
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}
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SetAllNodeNames(aiString(), scene->mRootNode);
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ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileEmpty)) << "Fatal: Could not export un-named meshes file";
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ImportAndCheckIds(outFileEmpty, scene);
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// Force everything to have the same non-empty name
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aiString testName("test_name");
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for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) {
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scene->mMeshes[idx]->mName = testName;
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}
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for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) {
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scene->mMaterials[idx]->AddProperty(&testName, AI_MATKEY_NAME);
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}
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for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) {
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scene->mAnimations[idx]->mName = testName;
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}
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// Can't clear texture names
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for (size_t idx = 0; idx < scene->mNumLights; ++idx) {
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scene->mLights[idx]->mName = testName;
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}
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for (size_t idx = 0; idx < scene->mNumCameras; ++idx) {
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scene->mCameras[idx]->mName = testName;
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}
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SetAllNodeNames(testName, scene->mRootNode);
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ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileNamed)) << "Fatal: Could not export named meshes file";
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ImportAndCheckIds(outFileNamed, scene);
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ImportAsNames(outFileNamed, scene);
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}
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class utColladaZaeImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() final {
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{
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
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if (scene == nullptr)
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return false;
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// Expected number of items
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EXPECT_EQ(scene->mNumMeshes, 1u);
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EXPECT_EQ(scene->mNumMaterials, 1u);
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EXPECT_EQ(scene->mNumAnimations, 0u);
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EXPECT_EQ(scene->mNumTextures, 1u);
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EXPECT_EQ(scene->mNumLights, 1u);
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EXPECT_EQ(scene->mNumCameras, 1u);
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}
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{
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
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if (scene == nullptr)
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return false;
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// Expected number of items
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EXPECT_EQ(scene->mNumMeshes, 1u);
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EXPECT_EQ(scene->mNumMaterials, 1u);
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EXPECT_EQ(scene->mNumAnimations, 0u);
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EXPECT_EQ(scene->mNumTextures, 1u);
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EXPECT_EQ(scene->mNumLights, 1u);
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EXPECT_EQ(scene->mNumCameras, 1u);
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}
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return true;
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}
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};
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TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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