211 lines
9.7 KiB
XML
211 lines
9.7 KiB
XML
<?xml version="1.0"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>alorino</author>
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<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
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<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
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curveConstrainSampling=0;exportCameraAsLookat=0;
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exportLights=1;exportCameras=1;exportJointsAndSkin=1;
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exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
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exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
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exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
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dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
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<copyright>
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Copyright 2006 Sony Computer Entertainment Inc.
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Licensed under the SCEA Shared Source License, Version 1.0 (the
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"License"); you may not use this file except in compliance with the
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License. You may obtain a copy of the License at:
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http://research.scea.com/scea_shared_source_license.html
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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</copyright>
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</contributor>
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<created>2006-06-21T21:23:22Z</created>
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<modified>2006-06-21T21:23:22Z</modified>
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<unit meter="0.01" name="centimeter"/>
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<up_axis>Y_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="PerspCamera" name="PerspCamera">
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<optics>
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<technique_common>
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<perspective>
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<yfov>37.8493</yfov>
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<aspect_ratio>1</aspect_ratio>
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<znear>10</znear>
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<zfar>1000</zfar>
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</perspective>
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</technique_common>
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</optics>
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</camera>
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<camera id="testCameraShape" name="testCameraShape">
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<optics>
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<technique_common>
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<perspective>
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<yfov>37.8501</yfov>
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<aspect_ratio>1</aspect_ratio>
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<znear>0.01</znear>
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<zfar>1000</zfar>
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</perspective>
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</technique_common>
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</optics>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="light-lib" name="light">
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<technique_common>
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<point>
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<color>1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0</quadratic_attenuation>
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</point>
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</technique_common>
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<technique profile="MAX3D">
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<intensity>1.000000</intensity>
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</technique>
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</light>
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<light id="pointLightShape1-lib" name="pointLightShape1">
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<technique_common>
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<point>
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<color>1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0</quadratic_attenuation>
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</point>
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</technique_common>
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</light>
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</library_lights>
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<library_materials>
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<material id="Blue" name="Blue">
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<instance_effect url="#Blue-fx"/>
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</material>
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</library_materials>
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<library_effects>
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<effect id="Blue-fx">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0 0 0 1</color>
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</ambient>
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<diffuse>
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<color>0.137255 0.403922 0.870588 1</color>
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</diffuse>
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<specular>
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<color>0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float>16</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<reflectivity>
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<float>0.5</float>
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</reflectivity>
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<transparent>
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<color>0 0 0 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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<index_of_refraction>
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<float>0</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_geometries>
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<geometry id="box-lib" name="box">
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<mesh>
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<source id="box-lib-positions" name="position">
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<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
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<technique_common>
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<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
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<param name="X" type="float"></param>
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<param name="Y" type="float"></param>
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<param name="Z" type="float"></param>
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</accessor>
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</technique_common>
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</source>
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<source id="box-lib-normals" name="normal">
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<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
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<technique_common>
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<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
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<param name="X" type="float"></param>
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<param name="Y" type="float"></param>
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<param name="Z" type="float"></param>
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</accessor>
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</technique_common>
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</source>
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<vertices id="box-lib-vertices">
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<input semantic="POSITION" source="#box-lib-positions"/>
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</vertices>
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<polylist count="6" material="BlueSG">
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<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
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<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
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<vcount>4 4 4 4 4 4</vcount>
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<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="VisualSceneNode" name="untitled">
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<node id="Camera" name="Camera">
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<translate sid="translate">-427.749 333.855 655.017</translate>
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<rotate sid="rotateY">0 1 0 -33</rotate>
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<rotate sid="rotateX">1 0 0 -22.1954</rotate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<instance_camera url="#PerspCamera"/>
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</node>
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<node id="Light" name="Light">
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<translate sid="translate">-500 1000 400</translate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_light url="#light-lib"/>
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</node>
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<node id="Box" name="Box">
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_geometry url="#box-lib">
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<bind_material>
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<technique_common>
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<instance_material symbol="BlueSG" target="#Blue"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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<node id="testCamera" name="testCamera">
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<translate sid="translate">-427.749 333.855 655.017</translate>
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<rotate sid="rotateY">0 1 0 -33</rotate>
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<rotate sid="rotateX">1 0 0 -22.1954</rotate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<instance_camera url="#testCameraShape"/>
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</node>
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<node id="pointLight1" name="pointLight1">
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<translate sid="translate">3 4 10</translate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<instance_light url="#pointLightShape1-lib"/>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#VisualSceneNode"/>
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</scene>
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</COLLADA>
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