265 lines
5.3 KiB
C++
265 lines
5.3 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_OPENGEXSTRUCTS_H_INC
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#define AI_OPENGEXSTRUCTS_H_INC
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#include <string>
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#include <map>
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namespace Assimp {
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namespace OpenGEX {
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struct Skin;
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struct Object;
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struct LightObject;
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struct CameraObject;
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struct Material;
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struct BoneNode;
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struct BoneCountArray;
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struct BoneIndexArray;
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struct BoneWeightArray;
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struct Metric {
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float m_distance;
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float m_angle;
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float m_time;
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float m_up;
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};
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struct VertexArray {
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std::string arrayAttrib;
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unsigned int morphIndex;
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};
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struct IndexArray {
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unsigned int materialIndex;
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unsigned int restartIndex;
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std::string frontFace;
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};
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struct Mesh {
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unsigned int meshLevel;
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std::string meshPrimitive;
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Skin *skinStructure;
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};
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struct Node {
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std::string nodeName;
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};
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struct GeometryNode {
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bool visibleFlag[ 2 ];
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bool shadowFlag[ 2 ];
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bool motionBlurFlag[ 2 ];
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};
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struct LightNode {
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bool shadowFlag[ 2 ];
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const LightObject *lightObjectStructure;
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};
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struct CameraNode {
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const CameraObject *cameraObjectStructure;
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};
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struct GeometryObject {
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Object *object;
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bool visibleFlag;
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bool shadowFlag;
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bool motionBlurFlag;
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std::map<std::string, Mesh*> meshMap;
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};
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struct LightObject {
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Object *object;
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std::string typeString;
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bool shadowFlag;
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};
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struct CameraObject {
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float focalLength;
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float nearDepth;
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float farDepth;
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};
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struct Matrix {
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bool objectFlag;
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};
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struct Transform {
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Matrix *matrix;
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int transformCount;
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const float *transformArray;
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};
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struct Translation {
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std::string translationKind;
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};
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struct Rotation {
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std::string rotationKind;
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};
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struct Scale {
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std::string scaleKind;
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};
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struct Name {
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std::string name;
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};
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struct ObjectRef {
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Object *targetStructure;
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};
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struct MaterialRef {
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unsigned int materialIndex;
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const Material *targetStructure;
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};
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struct BoneRefArray {
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int boneCount;
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const BoneNode **boneNodeArray;
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};
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struct BoneCount {
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int vertexCount;
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const unsigned short *boneCountArray;
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unsigned short *arrayStorage;
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};
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struct BoneIndex {
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int boneIndexCount;
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const unsigned short *boneIndexArray;
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unsigned short *arrayStorage;
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};
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struct BoneWeight {
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int boneWeightCount;
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const float *boneWeightArray;
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};
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struct Skeleton {
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const BoneRefArray *boneRefArrayStructure;
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const Transform *transformStructure;
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};
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struct Skin {
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const Skeleton *skeletonStructure;
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const BoneCountArray *boneCountArrayStructure;
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const BoneIndexArray *boneIndexArrayStructure;
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const BoneWeightArray *boneWeightArrayStructure;
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};
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struct Material {
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bool twoSidedFlag;
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const char *materialName;
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};
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struct Attrib {
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std::string attribString;
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};
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struct Param {
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float param;
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};
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struct Color {
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float color[ 4 ];
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};
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struct Texture {
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std::string textureName;
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unsigned int texcoordIndex;
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};
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struct Atten {
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std::string attenKind;
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std::string curveType;
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float beginParam;
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float endParam;
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float scaleParam;
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float offsetParam;
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float constantParam;
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float linearParam;
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float quadraticParam;
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float powerParam;
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};
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struct Key {
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std::string keyKind;
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bool scalarFlag;
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};
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struct Curve {
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std::string curveType;
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const Key *keyValueStructure;
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const Key *keyControlStructure[ 2 ];
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const Key *keyTensionStructure;
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const Key *keyContinuityStructure;
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const Key *keyBiasStructure;
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};
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struct Animation {
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int clipIndex;
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bool beginFlag;
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bool endFlag;
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float beginTime;
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float endTime;
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};
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struct OpenGexDataDescription {
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float distanceScale;
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float angleScale;
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float timeScale;
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int upDirection;
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};
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} // Namespace OpenGEX
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} // Namespace Assimp
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#endif // AI_OPENGEXSTRUCTS_H_INC
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