980 lines
24 KiB
C++
980 lines
24 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderScene.h
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* @brief Intermediate representation of a BLEND scene.
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*/
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#ifndef INCLUDED_AI_BLEND_SCENE_H
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#define INCLUDED_AI_BLEND_SCENE_H
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#include "BlenderDNA.h"
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namespace Assimp {
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namespace Blender {
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// Minor parts of this file are extracts from blender data structures,
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// declared in the ./source/blender/makesdna directory.
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// Stuff that is not used by Assimp is commented.
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// NOTE
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// this file serves as input data to the `./scripts/genblenddna.py`
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// script. This script generates the actual binding code to read a
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// blender file with a possibly different DNA into our structures.
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// Only `struct` declarations are considered and the following
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// rules must be obeyed in order for the script to work properly:
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//
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// * C++ style comments only
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//
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// * Structures may include the primitive types char, int, short,
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// float, double. Signed specifiers are not allowed on
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// integers. Enum types are allowed, but they must have been
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// defined in this header.
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//
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// * Structures may aggregate other structures, unless not defined
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// in this header.
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//
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// * Pointers to other structures or primitive types are allowed.
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// No references or double pointers or arrays of pointers.
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// A pointer to a T is normally written as std::shared_ptr, while a
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// pointer to an array of elements is written as boost::
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// shared_array. To avoid cyclic pointers, use raw pointers in
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// one direction.
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//
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// * Arrays can have maximally two-dimensions. Any non-pointer
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// type can form them.
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//
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// * Multiple fields can be declare in a single line (i.e `int a,b;`)
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// provided they are neither pointers nor arrays.
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//
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// * One of WARN, FAIL can be appended to the declaration (
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// prior to the semicolon to specify the error handling policy if
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// this field is missing in the input DNA). If none of those
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// is specified the default policy is to substitute a default
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// value for the field.
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//
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// warn if field is missing, substitute default value
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#ifdef WARN
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# undef WARN
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#endif
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#define WARN
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// fail the import if the field does not exist
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#ifdef FAIL
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# undef FAIL
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#endif
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#define FAIL
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struct Object;
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struct MTex;
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struct Image;
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#include <memory>
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#define AI_BLEND_MESH_MAX_VERTS 2000000000L
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static const size_t MaxNameLen = 1024;
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// -------------------------------------------------------------------------------
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struct ID : ElemBase {
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char name[ MaxNameLen ] WARN;
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short flag;
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};
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// -------------------------------------------------------------------------------
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struct ListBase : ElemBase {
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std::shared_ptr<ElemBase> first;
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std::shared_ptr<ElemBase> last;
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};
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// -------------------------------------------------------------------------------
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struct PackedFile : ElemBase {
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int size WARN;
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int seek WARN;
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std::shared_ptr< FileOffset > data WARN;
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};
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// -------------------------------------------------------------------------------
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struct GroupObject : ElemBase {
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std::shared_ptr<GroupObject> prev,next FAIL;
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std::shared_ptr<Object> ob;
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};
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// -------------------------------------------------------------------------------
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struct Group : ElemBase {
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ID id FAIL;
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int layer;
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std::shared_ptr<GroupObject> gobject;
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};
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// -------------------------------------------------------------------------------
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struct World : ElemBase {
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ID id FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MVert : ElemBase {
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float co[3] FAIL;
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float no[3] FAIL; // readed as short and divided through / 32767.f
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char flag;
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int mat_nr WARN;
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int bweight;
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MVert() : ElemBase()
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, flag(0)
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, mat_nr(0)
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, bweight(0)
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{}
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};
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// -------------------------------------------------------------------------------
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struct MEdge : ElemBase {
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int v1, v2 FAIL;
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char crease, bweight;
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short flag;
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};
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// -------------------------------------------------------------------------------
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struct MLoop : ElemBase {
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int v, e;
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};
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// -------------------------------------------------------------------------------
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struct MLoopUV : ElemBase {
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float uv[2];
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int flag;
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};
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// -------------------------------------------------------------------------------
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// Note that red and blue are not swapped, as with MCol
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struct MLoopCol : ElemBase {
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unsigned char r, g, b, a;
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};
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// -------------------------------------------------------------------------------
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struct MPoly : ElemBase {
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int loopstart;
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int totloop;
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short mat_nr;
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char flag;
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};
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// -------------------------------------------------------------------------------
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struct MTexPoly : ElemBase {
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Image* tpage;
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char flag, transp;
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short mode, tile, pad;
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};
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// -------------------------------------------------------------------------------
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struct MCol : ElemBase {
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char r,g,b,a FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MFace : ElemBase {
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int v1,v2,v3,v4 FAIL;
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int mat_nr FAIL;
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char flag;
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};
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// -------------------------------------------------------------------------------
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struct TFace : ElemBase {
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float uv[4][2] FAIL;
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int col[4] FAIL;
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char flag;
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short mode;
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short tile;
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short unwrap;
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};
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// -------------------------------------------------------------------------------
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struct MTFace : ElemBase {
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MTFace()
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: flag(0)
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, mode(0)
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, tile(0)
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, unwrap(0)
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{
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}
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float uv[4][2] FAIL;
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char flag;
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short mode;
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short tile;
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short unwrap;
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// std::shared_ptr<Image> tpage;
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};
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// -------------------------------------------------------------------------------
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struct MDeformWeight : ElemBase {
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int def_nr FAIL;
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float weight FAIL;
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};
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// -------------------------------------------------------------------------------
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struct MDeformVert : ElemBase {
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vector<MDeformWeight> dw WARN;
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int totweight;
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};
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// -------------------------------------------------------------------------------
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#define MA_RAYMIRROR 0x40000
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#define MA_TRANSPARENCY 0x10000
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#define MA_RAYTRANSP 0x20000
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#define MA_ZTRANSP 0x00040
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struct Material : ElemBase {
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ID id FAIL;
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float r,g,b WARN;
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float specr,specg,specb WARN;
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short har;
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float ambr,ambg,ambb WARN;
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float mirr,mirg,mirb;
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float emit WARN;
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float ray_mirror;
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float alpha WARN;
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float ref;
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float translucency;
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int mode;
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float roughness;
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float darkness;
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float refrac;
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float amb;
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float ang;
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float spectra;
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float spec;
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float zoffs;
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float add;
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float fresnel_mir;
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float fresnel_mir_i;
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float fresnel_tra;
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float fresnel_tra_i;
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float filter;
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float tx_limit;
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float tx_falloff;
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float gloss_mir;
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float gloss_tra;
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float adapt_thresh_mir;
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float adapt_thresh_tra;
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float aniso_gloss_mir;
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float dist_mir;
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float hasize;
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float flaresize;
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float subsize;
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float flareboost;
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float strand_sta;
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float strand_end;
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float strand_ease;
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float strand_surfnor;
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float strand_min;
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float strand_widthfade;
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float sbias;
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float lbias;
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float shad_alpha;
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float param;
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float rms;
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float rampfac_col;
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float rampfac_spec;
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float friction;
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float fh;
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float reflect;
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float fhdist;
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float xyfrict;
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float sss_radius;
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float sss_col;
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float sss_error;
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float sss_scale;
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float sss_ior;
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float sss_colfac;
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float sss_texfac;
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float sss_front;
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float sss_back;
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short material_type;
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short flag;
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short ray_depth;
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short ray_depth_tra;
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short samp_gloss_mir;
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short samp_gloss_tra;
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short fadeto_mir;
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short shade_flag;
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short flarec;
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short starc;
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short linec;
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short ringc;
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short pr_lamp;
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short pr_texture;
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short ml_flag;
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short texco;
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short mapto;
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short ramp_show;
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short pad3;
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short dynamode;
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short pad2;
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short sss_flag;
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short sss_preset;
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short shadowonly_flag;
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short index;
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short vcol_alpha;
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short pad4;
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char seed1;
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char seed2;
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std::shared_ptr<Group> group;
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short diff_shader WARN;
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short spec_shader WARN;
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std::shared_ptr<MTex> mtex[18];
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};
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/*
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CustomDataLayer 104
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int type 0 4
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int offset 4 4
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int flag 8 4
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int active 12 4
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int active_rnd 16 4
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int active_clone 20 4
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int active_mask 24 4
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int uid 28 4
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char name 32 64
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void *data 96 8
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*/
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struct CustomDataLayer : ElemBase {
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int type;
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int offset;
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int flag;
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int active;
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int active_rnd;
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int active_clone;
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int active_mask;
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int uid;
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char name[64];
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std::shared_ptr<ElemBase> data; // must be converted to real type according type member
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CustomDataLayer()
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: ElemBase()
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, type(0)
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, offset(0)
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, flag(0)
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, active(0)
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, active_rnd(0)
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, active_clone(0)
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, active_mask(0)
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, uid(0)
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, data(nullptr)
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{
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memset(name, 0, sizeof name);
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}
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};
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/*
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CustomData 208
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CustomDataLayer *layers 0 8
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int typemap 8 168
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int pad_i1 176 4
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int totlayer 180 4
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int maxlayer 184 4
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int totsize 188 4
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BLI_mempool *pool 192 8
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CustomDataExternal *external 200 8
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*/
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struct CustomData : ElemBase {
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vector<std::shared_ptr<struct CustomDataLayer> > layers;
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int typemap[42]; // CD_NUMTYPES
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int totlayer;
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int maxlayer;
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int totsize;
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/*
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std::shared_ptr<BLI_mempool> pool;
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std::shared_ptr<CustomDataExternal> external;
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*/
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};
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// -------------------------------------------------------------------------------
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struct Mesh : ElemBase {
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ID id FAIL;
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int totface FAIL;
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int totedge FAIL;
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int totvert FAIL;
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int totloop;
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int totpoly;
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short subdiv;
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short subdivr;
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short subsurftype;
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short smoothresh;
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vector<MFace> mface FAIL;
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vector<MTFace> mtface;
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vector<TFace> tface;
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vector<MVert> mvert FAIL;
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vector<MEdge> medge WARN;
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vector<MLoop> mloop;
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vector<MLoopUV> mloopuv;
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vector<MLoopCol> mloopcol;
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vector<MPoly> mpoly;
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vector<MTexPoly> mtpoly;
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vector<MDeformVert> dvert;
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vector<MCol> mcol;
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vector< std::shared_ptr<Material> > mat FAIL;
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struct CustomData vdata;
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struct CustomData edata;
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struct CustomData fdata;
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struct CustomData pdata;
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struct CustomData ldata;
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};
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// -------------------------------------------------------------------------------
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struct Library : ElemBase {
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ID id FAIL;
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char name[240] WARN;
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char filename[240] FAIL;
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std::shared_ptr<Library> parent WARN;
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};
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// -------------------------------------------------------------------------------
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struct Camera : ElemBase {
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enum Type {
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Type_PERSP = 0
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,Type_ORTHO = 1
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};
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ID id FAIL;
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Type type,flag WARN;
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float lens WARN;
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float sensor_x WARN;
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float clipsta, clipend;
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};
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// -------------------------------------------------------------------------------
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struct Lamp : ElemBase {
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enum FalloffType {
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FalloffType_Constant = 0x0
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,FalloffType_InvLinear = 0x1
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,FalloffType_InvSquare = 0x2
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//,FalloffType_Curve = 0x3
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//,FalloffType_Sliders = 0x4
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};
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enum Type {
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Type_Local = 0x0
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,Type_Sun = 0x1
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,Type_Spot = 0x2
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,Type_Hemi = 0x3
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,Type_Area = 0x4
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//,Type_YFPhoton = 0x5
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};
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ID id FAIL;
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//AnimData *adt;
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Type type FAIL;
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short flags;
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//int mode;
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short colormodel, totex;
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float r,g,b,k WARN;
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//float shdwr, shdwg, shdwb;
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float energy, dist, spotsize, spotblend;
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//float haint;
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float att1, att2;
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//struct CurveMapping *curfalloff;
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FalloffType falloff_type;
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//float clipsta, clipend, shadspotsize;
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//float bias, soft, compressthresh;
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//short bufsize, samp, buffers, filtertype;
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//char bufflag, buftype;
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//short ray_samp, ray_sampy, ray_sampz;
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//short ray_samp_type;
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short area_shape;
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float area_size, area_sizey, area_sizez;
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//float adapt_thresh;
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//short ray_samp_method;
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//short texact, shadhalostep;
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//short sun_effect_type;
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//short skyblendtype;
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//float horizon_brightness;
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//float spread;
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float sun_brightness;
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//float sun_size;
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//float backscattered_light;
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//float sun_intensity;
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//float atm_turbidity;
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//float atm_inscattering_factor;
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//float atm_extinction_factor;
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//float atm_distance_factor;
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//float skyblendfac;
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//float sky_exposure;
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//short sky_colorspace;
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// int YF_numphotons, YF_numsearch;
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// short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
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// float YF_causticblur, YF_ltradius;
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// float YF_glowint, YF_glowofs;
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// short YF_glowtype, YF_pad2;
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//struct Ipo *ipo;
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//struct MTex *mtex[18];
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// short pr_texture;
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//struct PreviewImage *preview;
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};
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// -------------------------------------------------------------------------------
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struct ModifierData : ElemBase {
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enum ModifierType {
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eModifierType_None = 0,
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eModifierType_Subsurf,
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eModifierType_Lattice,
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eModifierType_Curve,
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eModifierType_Build,
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eModifierType_Mirror,
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eModifierType_Decimate,
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eModifierType_Wave,
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eModifierType_Armature,
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eModifierType_Hook,
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eModifierType_Softbody,
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eModifierType_Boolean,
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eModifierType_Array,
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eModifierType_EdgeSplit,
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eModifierType_Displace,
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eModifierType_UVProject,
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eModifierType_Smooth,
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eModifierType_Cast,
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eModifierType_MeshDeform,
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eModifierType_ParticleSystem,
|
|
eModifierType_ParticleInstance,
|
|
eModifierType_Explode,
|
|
eModifierType_Cloth,
|
|
eModifierType_Collision,
|
|
eModifierType_Bevel,
|
|
eModifierType_Shrinkwrap,
|
|
eModifierType_Fluidsim,
|
|
eModifierType_Mask,
|
|
eModifierType_SimpleDeform,
|
|
eModifierType_Multires,
|
|
eModifierType_Surface,
|
|
eModifierType_Smoke,
|
|
eModifierType_ShapeKey
|
|
};
|
|
|
|
std::shared_ptr<ElemBase> next WARN;
|
|
std::shared_ptr<ElemBase> prev WARN;
|
|
|
|
int type, mode;
|
|
char name[32];
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct SubsurfModifierData : ElemBase {
|
|
|
|
enum Type {
|
|
|
|
TYPE_CatmullClarke = 0x0,
|
|
TYPE_Simple = 0x1
|
|
};
|
|
|
|
enum Flags {
|
|
// some omitted
|
|
FLAGS_SubsurfUV =1<<3
|
|
};
|
|
|
|
ModifierData modifier FAIL;
|
|
short subdivType WARN;
|
|
short levels FAIL;
|
|
short renderLevels ;
|
|
short flags;
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct MirrorModifierData : ElemBase {
|
|
|
|
enum Flags {
|
|
Flags_CLIPPING =1<<0,
|
|
Flags_MIRROR_U =1<<1,
|
|
Flags_MIRROR_V =1<<2,
|
|
Flags_AXIS_X =1<<3,
|
|
Flags_AXIS_Y =1<<4,
|
|
Flags_AXIS_Z =1<<5,
|
|
Flags_VGROUP =1<<6
|
|
};
|
|
|
|
ModifierData modifier FAIL;
|
|
|
|
short axis, flag;
|
|
float tolerance;
|
|
std::shared_ptr<Object> mirror_ob;
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct Object : ElemBase {
|
|
ID id FAIL;
|
|
|
|
enum Type {
|
|
Type_EMPTY = 0
|
|
,Type_MESH = 1
|
|
,Type_CURVE = 2
|
|
,Type_SURF = 3
|
|
,Type_FONT = 4
|
|
,Type_MBALL = 5
|
|
|
|
,Type_LAMP = 10
|
|
,Type_CAMERA = 11
|
|
|
|
,Type_WAVE = 21
|
|
,Type_LATTICE = 22
|
|
};
|
|
|
|
Type type FAIL;
|
|
float obmat[4][4] WARN;
|
|
float parentinv[4][4] WARN;
|
|
char parsubstr[32] WARN;
|
|
|
|
Object* parent WARN;
|
|
std::shared_ptr<Object> track WARN;
|
|
|
|
std::shared_ptr<Object> proxy,proxy_from,proxy_group WARN;
|
|
std::shared_ptr<Group> dup_group WARN;
|
|
std::shared_ptr<ElemBase> data FAIL;
|
|
|
|
ListBase modifiers;
|
|
|
|
Object()
|
|
: ElemBase()
|
|
, type( Type_EMPTY )
|
|
, parent( nullptr )
|
|
, track()
|
|
, proxy()
|
|
, proxy_from()
|
|
, data() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct Base : ElemBase {
|
|
Base* prev WARN;
|
|
std::shared_ptr<Base> next WARN;
|
|
std::shared_ptr<Object> object WARN;
|
|
|
|
Base()
|
|
: ElemBase()
|
|
, prev( nullptr )
|
|
, next()
|
|
, object() {
|
|
// empty
|
|
// empty
|
|
}
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct Scene : ElemBase {
|
|
ID id FAIL;
|
|
|
|
std::shared_ptr<Object> camera WARN;
|
|
std::shared_ptr<World> world WARN;
|
|
std::shared_ptr<Base> basact WARN;
|
|
|
|
ListBase base;
|
|
|
|
Scene()
|
|
: ElemBase()
|
|
, camera()
|
|
, world()
|
|
, basact() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct Image : ElemBase {
|
|
ID id FAIL;
|
|
|
|
char name[240] WARN;
|
|
|
|
//struct anim *anim;
|
|
|
|
short ok, flag;
|
|
short source, type, pad, pad1;
|
|
int lastframe;
|
|
|
|
short tpageflag, totbind;
|
|
short xrep, yrep;
|
|
short twsta, twend;
|
|
//unsigned int bindcode;
|
|
//unsigned int *repbind;
|
|
|
|
std::shared_ptr<PackedFile> packedfile;
|
|
//struct PreviewImage * preview;
|
|
|
|
float lastupdate;
|
|
int lastused;
|
|
short animspeed;
|
|
|
|
short gen_x, gen_y, gen_type;
|
|
|
|
Image()
|
|
: ElemBase() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct Tex : ElemBase {
|
|
|
|
// actually, the only texture type we support is Type_IMAGE
|
|
enum Type {
|
|
Type_CLOUDS = 1
|
|
,Type_WOOD = 2
|
|
,Type_MARBLE = 3
|
|
,Type_MAGIC = 4
|
|
,Type_BLEND = 5
|
|
,Type_STUCCI = 6
|
|
,Type_NOISE = 7
|
|
,Type_IMAGE = 8
|
|
,Type_PLUGIN = 9
|
|
,Type_ENVMAP = 10
|
|
,Type_MUSGRAVE = 11
|
|
,Type_VORONOI = 12
|
|
,Type_DISTNOISE = 13
|
|
,Type_POINTDENSITY = 14
|
|
,Type_VOXELDATA = 15
|
|
};
|
|
|
|
enum ImageFlags {
|
|
ImageFlags_INTERPOL = 1
|
|
,ImageFlags_USEALPHA = 2
|
|
,ImageFlags_MIPMAP = 4
|
|
,ImageFlags_IMAROT = 16
|
|
,ImageFlags_CALCALPHA = 32
|
|
,ImageFlags_NORMALMAP = 2048
|
|
,ImageFlags_GAUSS_MIP = 4096
|
|
,ImageFlags_FILTER_MIN = 8192
|
|
,ImageFlags_DERIVATIVEMAP = 16384
|
|
};
|
|
|
|
ID id FAIL;
|
|
// AnimData *adt;
|
|
|
|
//float noisesize, turbul;
|
|
//float bright, contrast, rfac, gfac, bfac;
|
|
//float filtersize;
|
|
|
|
//float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
|
|
//float dist_amount, ns_outscale;
|
|
|
|
//float vn_w1;
|
|
//float vn_w2;
|
|
//float vn_w3;
|
|
//float vn_w4;
|
|
//float vn_mexp;
|
|
//short vn_distm, vn_coltype;
|
|
|
|
//short noisedepth, noisetype;
|
|
//short noisebasis, noisebasis2;
|
|
|
|
//short flag;
|
|
ImageFlags imaflag;
|
|
Type type FAIL;
|
|
//short stype;
|
|
|
|
//float cropxmin, cropymin, cropxmax, cropymax;
|
|
//int texfilter;
|
|
//int afmax;
|
|
//short xrepeat, yrepeat;
|
|
//short extend;
|
|
|
|
//short fie_ima;
|
|
//int len;
|
|
//int frames, offset, sfra;
|
|
|
|
//float checkerdist, nabla;
|
|
//float norfac;
|
|
|
|
//ImageUser iuser;
|
|
|
|
//bNodeTree *nodetree;
|
|
//Ipo *ipo;
|
|
std::shared_ptr<Image> ima WARN;
|
|
//PluginTex *plugin;
|
|
//ColorBand *coba;
|
|
//EnvMap *env;
|
|
//PreviewImage * preview;
|
|
//PointDensity *pd;
|
|
//VoxelData *vd;
|
|
|
|
//char use_nodes;
|
|
|
|
Tex()
|
|
: ElemBase()
|
|
, imaflag( ImageFlags_INTERPOL )
|
|
, type( Type_CLOUDS )
|
|
, ima() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
// -------------------------------------------------------------------------------
|
|
struct MTex : ElemBase {
|
|
|
|
enum Projection {
|
|
Proj_N = 0
|
|
,Proj_X = 1
|
|
,Proj_Y = 2
|
|
,Proj_Z = 3
|
|
};
|
|
|
|
enum Flag {
|
|
Flag_RGBTOINT = 0x1
|
|
,Flag_STENCIL = 0x2
|
|
,Flag_NEGATIVE = 0x4
|
|
,Flag_ALPHAMIX = 0x8
|
|
,Flag_VIEWSPACE = 0x10
|
|
};
|
|
|
|
enum BlendType {
|
|
BlendType_BLEND = 0
|
|
,BlendType_MUL = 1
|
|
,BlendType_ADD = 2
|
|
,BlendType_SUB = 3
|
|
,BlendType_DIV = 4
|
|
,BlendType_DARK = 5
|
|
,BlendType_DIFF = 6
|
|
,BlendType_LIGHT = 7
|
|
,BlendType_SCREEN = 8
|
|
,BlendType_OVERLAY = 9
|
|
,BlendType_BLEND_HUE = 10
|
|
,BlendType_BLEND_SAT = 11
|
|
,BlendType_BLEND_VAL = 12
|
|
,BlendType_BLEND_COLOR = 13
|
|
};
|
|
|
|
enum MapType {
|
|
MapType_COL = 1
|
|
,MapType_NORM = 2
|
|
,MapType_COLSPEC = 4
|
|
,MapType_COLMIR = 8
|
|
,MapType_REF = 16
|
|
,MapType_SPEC = 32
|
|
,MapType_EMIT = 64
|
|
,MapType_ALPHA = 128
|
|
,MapType_HAR = 256
|
|
,MapType_RAYMIRR = 512
|
|
,MapType_TRANSLU = 1024
|
|
,MapType_AMB = 2048
|
|
,MapType_DISPLACE = 4096
|
|
,MapType_WARP = 8192
|
|
};
|
|
|
|
// short texco, maptoneg;
|
|
MapType mapto;
|
|
|
|
BlendType blendtype;
|
|
std::shared_ptr<Object> object;
|
|
std::shared_ptr<Tex> tex;
|
|
char uvname[32];
|
|
|
|
Projection projx,projy,projz;
|
|
char mapping;
|
|
float ofs[3], size[3], rot;
|
|
|
|
int texflag;
|
|
short colormodel, pmapto, pmaptoneg;
|
|
//short normapspace, which_output;
|
|
//char brush_map_mode;
|
|
float r,g,b,k WARN;
|
|
//float def_var, rt;
|
|
|
|
//float colfac, varfac;
|
|
|
|
float norfac;
|
|
//float dispfac, warpfac;
|
|
float colspecfac, mirrfac, alphafac;
|
|
float difffac, specfac, emitfac, hardfac;
|
|
//float raymirrfac, translfac, ambfac;
|
|
//float colemitfac, colreflfac, coltransfac;
|
|
//float densfac, scatterfac, reflfac;
|
|
|
|
//float timefac, lengthfac, clumpfac;
|
|
//float kinkfac, roughfac, padensfac;
|
|
//float lifefac, sizefac, ivelfac, pvelfac;
|
|
//float shadowfac;
|
|
//float zenupfac, zendownfac, blendfac;
|
|
|
|
MTex()
|
|
: ElemBase() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
}
|
|
}
|
|
#endif
|