138 lines
5.3 KiB
C++
138 lines
5.3 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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using namespace Assimp;
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TEST(utACImportExport, importClosedLine) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/closedLine.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importNoSurfaces) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/nosurfaces.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importOpenLine) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/openLine.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importSampleSubdiv) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/sample_subdiv.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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// check approximate shape by averaging together all vertices
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ASSERT_EQ(scene->mNumMeshes, 1u);
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aiVector3D vertexAvg(0.0, 0.0, 0.0);
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for (unsigned int i = 0; i < scene->mNumMeshes; i++) {
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const aiMesh *mesh = scene->mMeshes[i];
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ASSERT_NE(mesh, nullptr);
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ai_real invVertexCount = 1.0 / mesh->mNumVertices;
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for (unsigned int j = 0; j < mesh->mNumVertices; j++) {
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vertexAvg += mesh->mVertices[j] * invVertexCount;
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}
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}
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// must not be inf or nan
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ASSERT_TRUE(std::isfinite(vertexAvg.x));
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ASSERT_TRUE(std::isfinite(vertexAvg.y));
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ASSERT_TRUE(std::isfinite(vertexAvg.z));
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EXPECT_NEAR(vertexAvg.x, 0.079997420310974121, 0.0001);
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EXPECT_NEAR(vertexAvg.y, 0.099498569965362549, 0.0001);
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EXPECT_NEAR(vertexAvg.z, -0.10344827175140381, 0.0001);
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}
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TEST(utACImportExport, importSphereWithLight) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importSphereWithLightUTF16) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF16LE.ac", aiProcess_ValidateDataStructure);
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// FIXME: this is probably wrong, loading the file should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST(utACImportExport, importSphereWithLightUTF8BOM) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF8BOM.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importSphereWithLightUvScaling4X) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLightUvScaling4X.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importWuson) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.ac", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, importWusonACC) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.acc", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utACImportExport, testFormatDetection) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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