247 lines
8.2 KiB
C++
247 lines
8.2 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Definition of the base class for all importer worker classes. */
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#ifndef AI_MATERIALSYSTEM_H_INC
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#define AI_MATERIALSYSTEM_H_INC
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#include "../include/aiMaterial.h"
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namespace Assimp {
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// ----------------------------------------------------------------------------------------
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/** Internal material helper class. Intended to be used to fill an aiMaterial
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structure easily. */
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class ASSIMP_API MaterialHelper : public ::aiMaterial
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{
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public:
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MaterialHelper();
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~MaterialHelper();
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// ------------------------------------------------------------------------------
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/** @brief Add a property with a given key and type info to the material
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* structure
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*
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* @param pInput Pointer to input data
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* @param pSizeInBytes Size of input data
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* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
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* @param type Set by the AI_MATKEY_XXX macro
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* @param index Set by the AI_MATKEY_XXX macro
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* @param pType Type information hint
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*/
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aiReturn AddBinaryProperty (const void* pInput,
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unsigned int pSizeInBytes,
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const char* pKey,
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unsigned int type ,
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unsigned int index ,
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aiPropertyTypeInfo pType);
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// ------------------------------------------------------------------------------
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/** @brief Add a string property with a given key and type info to the
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* material structure
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*
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* @param pInput Input string
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* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
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* @param type Set by the AI_MATKEY_XXX macro
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* @param index Set by the AI_MATKEY_XXX macro
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*/
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aiReturn AddProperty (const aiString* pInput,
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const char* pKey,
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unsigned int type = 0,
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unsigned int index = 0);
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// ------------------------------------------------------------------------------
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/** @brief Add a property with a given key to the material structure
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* @param pInput Pointer to the input data
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* @param pNumValues Number of values in the array
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* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
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* @param type Set by the AI_MATKEY_XXX macro
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* @param index Set by the AI_MATKEY_XXX macro
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*/
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template<class TYPE>
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aiReturn AddProperty (const TYPE* pInput,
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unsigned int pNumValues,
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const char* pKey,
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unsigned int type = 0,
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unsigned int index = 0);
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// ------------------------------------------------------------------------------
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/** @brief Remove a given key from the list.
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*
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* The function fails if the key isn't found
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* @param pKey Key to be deleted
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*/
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aiReturn RemoveProperty (const char* pKey,
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unsigned int type = 0,
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unsigned int index = 0);
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// ------------------------------------------------------------------------------
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/** @brief Removes all properties from the material.
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*
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* The array remains allocated, so adding new properties is quite fast.
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*/
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void Clear();
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// ------------------------------------------------------------------------------
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/** Computes a hash (hopefully unique) from all material properties
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* The hash value reflects the current property state, so if you add any
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* proprty and call this method again, the resulting hash value will be
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* different.
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*
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* @param includeMatName Set to 'true' to take the #AI_MATKEY_NAME property
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* into account. The default value is false.
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* @return Unique hash
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*/
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uint32_t ComputeHash(bool includeMatName = false);
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// ------------------------------------------------------------------------------
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/** Copy the property list of a material
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* \param pcDest Destination material
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* \param pcSrc Source material
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*/
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static void CopyPropertyList(MaterialHelper* pcDest,
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const MaterialHelper* pcSrc);
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// For internal use
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void _InternDestruct();
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};
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// ----------------------------------------------------------------------------------------
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template<class TYPE>
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aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(TYPE),
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pKey,type,index,aiPTI_Buffer);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(float),
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pKey,type,index,aiPTI_Float);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiUVTransform> (const aiUVTransform* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiUVTransform),
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pKey,type,index,aiPTI_Float);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiColor4D),
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pKey,type,index,aiPTI_Float);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiColor3D),
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pKey,type,index,aiPTI_Float);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiVector3D> (const aiVector3D* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiVector3D),
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pKey,type,index,aiPTI_Float);
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}
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// ----------------------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
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const unsigned int pNumValues,
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const char* pKey,
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unsigned int type,
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unsigned int index)
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{
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return AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(int),
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pKey,type,index,aiPTI_Integer);
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}
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} // ! namespace Assimp
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#endif //!! AI_MATERIALSYSTEM_H_INC
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