99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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#include <memory>
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#include <sstream>
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#include <vector>
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#include <assimp/vector3.h>
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struct aiScene;
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struct aiNode;
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struct aiMaterial;
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struct aiMesh;
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struct zip_t;
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namespace Assimp {
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class IOStream;
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namespace D3MF {
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#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
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struct OpcPackageRelationship;
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class D3MFExporter {
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public:
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D3MFExporter( const char* pFile, const aiScene* pScene );
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~D3MFExporter();
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bool validate();
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bool exportArchive( const char *file );
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bool exportRelations();
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bool export3DModel();
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protected:
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void writeHeader();
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void writeObjects();
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void writeMesh( aiMesh *mesh );
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void writeVertex( const aiVector3D &pos );
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void writeFaces( aiMesh *mesh );
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void writeBuild();
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void writeModelToArchive( const std::string &folder, const std::string &modelName );
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void writeRelInfoToFile( const std::string &folder, const std::string &relName );
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private:
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std::string mArchiveName;
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zip_t *m_zipArchive;
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const aiScene *mScene;
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std::ostringstream mModelOutput;
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std::ostringstream mRelOutput;
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std::vector<unsigned int> mBuildItems;
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std::vector<OpcPackageRelationship*> mRelations;
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};
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#endif // ASSIMP_BUILD_NO3MF_EXPORTER
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} // Namespace D3MF
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} // Namespace Assimp
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