82 lines
2.5 KiB
Python
Executable File
82 lines
2.5 KiB
Python
Executable File
#!/usr/bin/env python
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#-*- coding: UTF-8 -*-
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"""
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This module demonstrates the functionality of PyAssimp.
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"""
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import os, sys
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import logging
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logging.basicConfig(level=logging.INFO)
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import pyassimp
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def recur_node(node,level = 0):
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print(" " + "\t" * level + "- " + str(node))
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for child in node.children:
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recur_node(child, level + 1)
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def main(filename=None):
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scene = pyassimp.load(filename)
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#the model we load
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print("MODEL:" + filename)
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print
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#write some statistics
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print("SCENE:")
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print(" meshes:" + str(len(scene.meshes)))
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print(" materials:" + str(len(scene.materials)))
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print(" textures:" + str(len(scene.textures)))
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print
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print("NODES:")
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recur_node(scene.rootnode)
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print
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print("MESHES:")
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for index, mesh in enumerate(scene.meshes):
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print(" MESH" + str(index+1))
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print(" material id:" + str(mesh.materialindex+1))
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print(" vertices:" + str(len(mesh.vertices)))
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print(" first 3 verts:\n" + str(mesh.vertices[:3]))
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if mesh.normals.any():
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print(" first 3 normals:\n" + str(mesh.normals[:3]))
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else:
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print(" no normals")
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print(" colors:" + str(len(mesh.colors)))
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tcs = mesh.texturecoords
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if tcs.any():
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for index, tc in enumerate(tcs):
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print(" texture-coords "+ str(index) + ":" + str(len(tcs[index])) + "first3:" + str(tcs[index][:3]))
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else:
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print(" no texture coordinates")
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print(" uv-component-count:" + str(len(mesh.numuvcomponents)))
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print(" faces:" + str(len(mesh.faces)) + " -> first:\n" + str(mesh.faces[:3]))
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print(" bones:" + str(len(mesh.bones)) + " -> first:" + str([str(b) for b in mesh.bones[:3]]))
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print
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print("MATERIALS:")
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for index, material in enumerate(scene.materials):
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print(" MATERIAL (id:" + str(index+1) + ")")
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for key, value in material.properties.items():
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print(" %s: %s" % (key, value))
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print
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print("TEXTURES:")
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for index, texture in enumerate(scene.textures):
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print(" TEXTURE" + str(index+1))
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print(" width:" + str(texture.width))
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print(" height:" + str(texture.height))
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print(" hint:" + str(texture.achformathint))
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print(" data (size):" + str(len(texture.data)))
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# Finally release the model
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pyassimp.release(scene)
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if __name__ == "__main__":
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main(sys.argv[1] if len(sys.argv)>1 else None)
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