559 lines
14 KiB
Plaintext
559 lines
14 KiB
Plaintext
/*! \page money_example Money, a step by step example
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\section Table of contents
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- \ref sec_setting_vc
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- \ref sec_setting_unix
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- \ref sec_running_test
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- \ref sec_adding_testfixture
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- \ref sec_first_tests
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- \ref sec_more_tests
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- \ref sec_credits
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The example explored in this article can be found in \c examples/Money/.
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\section sec_setting_vc Setting up your project (VC++)
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\subsection sec_install Compiling and installing CppUnit libaries
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In the following document, $CPPUNIT is the directory where you unpacked %CppUnit:
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$CPPUNIT/:
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include/
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lib/
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src/
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cppunit/
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First, you need to compile %CppUnit libraries:
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- Open the $CPPUNIT/src/CppUnitLibraries.dsw workspace in VC++.
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- In the 'Build' menu, select 'Batch Build...'
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- In the batch build dialog, select all projects and press the build button.
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- The resulting libraries can be found in the $CPPUNIT/lib/ directory.
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Once it is done, you need to tell VC++ where are the includes and libraries
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to use them in other projects. Open the 'Tools/Options...' dialog, and in the
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'Directories' tab, select 'include files' in the combo. Add a new entry that
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points to $CPPUNIT/include/. Change to 'libraries files' in the combo and
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add a new entry for $CPPUNIT/lib/. Repeat the process with 'source files'
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and add $CPPUNIT/src/cppunit/.
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\subsection sec_getting_started Getting started
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Creates a new console application ('a simple application' template will do).
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Let's link %CppUnit library to our project. In the project settings:
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- In tab 'C++', combo 'Code generation', set the combo to 'Multithreaded DLL'
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for the release configuration, and 'Debug Multithreaded DLL' for the debug
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configure,
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- In tab 'C++', combo 'C++ langage', for All Configurations, check
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'enable Run-Time Type Information (RTTI)',
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- In tab 'Link', in the 'Object/library modules' field, add cppunitd.lib for
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the debug configuration, and cppunit.lib for the release configuration.
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We're done !
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\section sec_setting_unix Setting up your project (Unix)
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We'll use \c autoconf and \c automake to make it simple to
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create our build environment. Create a directory somewhere to
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hold the code we're going to build. Create \c configure.in and
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\c Makefile.am in that directory to get started.
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<tt>configure.in</tt>
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\verbatim
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dnl Process this file with autoconf to produce a configure script.
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AC_INIT(Makefile.am)
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AM_INIT_AUTOMAKE(money,0.1)
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AM_PATH_CPPUNIT(1.9.6)
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AC_PROG_CXX
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AC_PROG_CC
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AC_PROG_INSTALL
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AC_OUTPUT(Makefile)\endverbatim
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<tt>Makefile.am</tt>
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\verbatim
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# Rules for the test code (use `make check` to execute)
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TESTS = MoneyApp
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check_PROGRAMS = $(TESTS)
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MoneyApp_SOURCES = Money.h MoneyTest.h MoneyTest.cpp MoneyApp.cpp
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MoneyApp_CXXFLAGS = $(CPPUNIT_CFLAGS)
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MoneyApp_LDFLAGS = $(CPPUNIT_LIBS) -ldl\endverbatim
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\section sec_running_test Running our tests
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We have a main that doesn't do anything. Let's start by adding the mechanics
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to run our tests (remember, test before you code ;-) ). For this example,
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we will use a TextTestRunner with the CompilerOutputter for post-build
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testing:
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<tt>MoneyApp.cpp</tt>
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\code
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#include "stdafx.h"
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#include <cppunit/CompilerOutputter.h>
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#include <cppunit/extensions/TestFactoryRegistry.h>
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#include <cppunit/ui/text/TestRunner.h>
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int main(int argc, char* argv[])
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{
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// Get the top level suite from the registry
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CppUnit::Test *suite = CppUnit::TestFactoryRegistry::getRegistry().makeTest();
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// Adds the test to the list of test to run
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CppUnit::TextUi::TestRunner runner;
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runner.addTest( suite );
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// Change the default outputter to a compiler error format outputter
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runner.setOutputter( new CppUnit::CompilerOutputter( &runner.result(),
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std::cerr ) );
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// Run the tests.
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bool wasSucessful = runner.run();
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// Return error code 1 if the one of test failed.
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return wasSucessful ? 0 : 1;
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}\endcode
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VC++: Compile and run (Ctrl+F5).
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Unix: First build. Since we don't have all the file yet, let's create them
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and build our application for the first time:
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\verbatim
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touch Money.h MoneyTest.h MoneyTest.cpp
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aclocal -I /usr/local/share/aclocal
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autoconf
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automake -a
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touch NEWS README AUTHORS ChangeLog # To make automake happy
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./configure
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make check\endverbatim
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Our application will report that everything
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is fine and no test were run. So let's add some tests...
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\subsection sec_post_build Setting up automated post-build testing (VC++)
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What does post-build testing means? It means that each time you compile,
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the test are automatically run when the build finish. This is very
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useful, if you compile often you can know that you just 'broke' something,
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or that everything is still working fine.
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Let's adds that to our project, In the project settings, in the
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'post-build step' tab:
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- Select 'All configurations' (upper left combo)
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- In the 'Post-build description', enter 'Unit testing...'
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- In 'post-build command(s)', add a new line: <tt>\$(TargetPath)</tt>
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<tt>\$(TargetPath)</tt> expands into the name of your application:
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Debug\\MoneyApp.exe in debug configuration and Release\\MoneyApp.exe in release
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configuration.
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What we are doing is say to VC++ to run our application for each build.
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Notices the last line of \c main(), it returns a different error code,
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depending on weither or not a test failed. If the code returned by
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an application is not 0 in post-build step, it tell VC++ that the build
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step failed.
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Compile. Notice that the application's output is now in the build window.
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How convenient!
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(Unix: tips to integrate make check into various IDE?)
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\section sec_adding_testfixture Adding the TestFixture
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For this example, we are going to write a simple money class. Money
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has an amount and a currency. Let's begin by creating a fixture where
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we can put our tests, and add single test to test Money constructor:
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<tt>MoneyTest.h:</tt>
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\code
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#ifndef MONEYTEST_H
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#define MONEYTEST_H
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#include <cppunit/extensions/HelperMacros.h>
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class MoneyTest : public CppUnit::TestFixture
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{
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CPPUNIT_TEST_SUITE( MoneyTest );
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CPPUNIT_TEST( testConstructor );
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CPPUNIT_TEST_SUITE_END();
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public:
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void setUp();
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void tearDown();
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void testConstructor();
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};
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#endif // MONEYTEST_H\endcode
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- CPPUNIT_TEST_SUITE declares that our Fixture's test suite.
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- CPPUNIT_TEST adds a test to our test suite. The test is implemented
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by a method named testConstructor().
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- setUp() and tearDown() are use to setUp/tearDown some fixtures. We are
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not using any for now.
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<tt>MoneyTest.cpp</tt>
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\code
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#include "stdafx.h"
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#include "MoneyTest.h"
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// Registers the fixture into the 'registry'
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CPPUNIT_TEST_SUITE_REGISTRATION( MoneyTest );
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void
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MoneyTest::setUp()
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{
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}
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void
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MoneyTest::tearDown()
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{
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}
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void
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MoneyTest::testConstructor()
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{
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CPPUNIT_FAIL( "not implemented" );
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}
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\endcode
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Compile. As expected, it reports that a test failed. Press the \c F4 key
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(Go to next Error). VC++ jump right to our failed assertion CPPUNIT_FAIL.
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We can not ask better in term of integration!
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\verbatim
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Compiling...
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MoneyTest.cpp
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Linking...
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Unit testing...
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.F
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G:\prg\vc\Lib\cppunit\examples\money\MoneyTest.cpp(26):Assertion
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Test name: MoneyTest.testConstructor
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not implemented
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Failures !!!
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Run: 1 Failure total: 1 Failures: 1 Errors: 0
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Error executing d:\winnt\system32\cmd.exe.
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moneyappd.exe - 1 error(s), 0 warning(s)
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\endverbatim
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Well, we have everything set up, let's start doing some real testing.
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\section sec_first_tests Our first tests
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Let's write our first real test. A test is usually decomposed in three parts:
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- setting up datas used by the test
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- doing some processing based on those datas
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- checking the result of the processing
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\code
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void
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MoneyTest::testConstructor()
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{
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// Set up
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const std::string currencyFF( "FF" );
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const double longNumber = 12345678.90123;
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// Process
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Money money( longNumber, currencyFF );
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// Check
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CPPUNIT_ASSERT_EQUAL( longNumber, money.getAmount() );
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CPPUNIT_ASSERT_EQUAL( currencyFF, money.getCurrency() );
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}\endcode
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Well, we finally have a good start of what our Money class will
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look like. Let's start implementing...
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<tt>Money.h</tt>
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\code
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#ifndef MONEY_H
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#define MONEY_H
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#include <string>
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class Money
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{
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public:
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Money( double amount, std::string currency )
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: m_amount( amount )
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, m_currency( currency )
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{
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}
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double getAmount() const
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{
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return m_amount;
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}
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std::string getCurrency() const
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{
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return m_currency;
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}
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private:
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double m_amount;
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std::string m_currency;
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};
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#endif\endcode
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Include <tt>Money.h</tt> in MoneyTest.cpp and compile.
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Hum, an assertion failed! Press F4, and we jump to the assertion
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that checks the currency of the constructed money object. The report
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indicates that string is not equal to expected value. There is only
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two ways for this to happen: the member was badly initialized or we
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returned the wrong value. After a quick check, we find out it is the former.
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Let's fix that:
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<tt>Money.h</tt>
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\code
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Money( double amount, std::string currency )
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: m_amount( amount )
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, m_currency( currency )
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{
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}\endcode
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Compile. Our test finally pass!
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Let's add some functionnality to our Money class.
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\section sec_more_tests Adding more tests
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\subsection sec_equal Testing for equality
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We want to check if to Money object are equal. Let's start by adding
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a new test to the suite, then add our method:
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<tt>MoneyTest.h</tt>
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\code
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CPPUNIT_TEST_SUITE( MoneyTest );
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CPPUNIT_TEST( testConstructor );
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CPPUNIT_TEST( testEqual );
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CPPUNIT_TEST_SUITE_END();
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public:
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...
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void testEqual();
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\endcode
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<tt>MoneyTest.cpp</tt>
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\code
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void
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MoneyTest::testEqual()
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{
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// Set up
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const Money money123FF( 123, "FF" );
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const Money money123USD( 123, "USD" );
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const Money money12FF( 12, "FF" );
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const Money money12USD( 12, "USD" );
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// Process & Check
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CPPUNIT_ASSERT( money123FF == money123FF ); // ==
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CPPUNIT_ASSERT( money12FF != money123FF ); // != amount
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CPPUNIT_ASSERT( money123USD != money123FF ); // != currency
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CPPUNIT_ASSERT( money12USD != money123FF ); // != currency and != amount
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}\endcode
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Let's implements \c operator \c == and \c operator \c != in Money.h:
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<tt>Money.h</tt>
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\code
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class Money
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{
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public:
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...
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bool operator ==( const Money &other ) const
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{
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return m_amount == other.m_amount &&
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m_currency == other.m_currency;
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}
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bool operator !=( const Money &other ) const
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{
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return (*this == other);
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}
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};
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\endcode
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Compile, run... Ooops... Press F4, it seems we're having trouble
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with \c operator \c !=. Let's fix that:
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\code
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bool operator !=( const Money &other ) const
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{
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return !(*this == other);
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}\endcode
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Compile, run. Finally got it working!
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\subsection sec_opadd Adding moneys
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Let's add our test 'testAdd' to MoneyTest. You know the routine...
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<tt>MoneyTest.cpp</tt>
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\code
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void
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MoneyTest::testAdd()
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{
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// Set up
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const Money money12FF( 12, "FF" );
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const Money expectedMoney( 135, "FF" );
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// Process
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Money money( 123, "FF" );
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money += money12FF;
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// Check
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CPPUNIT_ASSERT( expectedMoney == money ); // add works
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CPPUNIT_ASSERT( &money == &(money += money12FF) ); // add returns ref. on 'this'.
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}\endcode
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While writing that test case, you ask yourself, what is the result of
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adding money of currencies. Obviously this is an error and it should be
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reported, say let throw an exception, say \c IncompatibleMoneyError,
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when the currencies are not equal. We will write another test case
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for this later. For now let get our testAdd() case working:
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<tt>Money.h</tt>
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\code
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class Money
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{
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public:
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...
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Money &operator +=( const Money &other )
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{
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m_amount += other.m_amount;
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return *this;
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}
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}; \endcode
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Compile, run. Miracle, everything is fine! Just to be sure the test is indeed
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working, in the above code, change \c m_amount \c += to \c -=. Build and
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check that it fails (always be suspicious of test that work the first
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time: you may have forgotten to add it to the suite for example)!
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Change the code back so that all the tests are working.
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Let's the incompatible money test case before we forget about it...
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That test case expect an \c IncompatibleMoneyError exception to be thrown.
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%CppUnit can test that for us, you need to specify that the test case
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expect an exception when you add it to the suite:
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<tt>MoneyTest.h</tt>
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\code
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class MoneyTest : public CppUnit::TestFixture
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{
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CPPUNIT_TEST_SUITE( MoneyTest );
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CPPUNIT_TEST( testConstructor );
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CPPUNIT_TEST( testEqual );
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CPPUNIT_TEST( testAdd );
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CPPUNIT_TEST_EXCEPTION( testAddThrow, IncompatibleMoneyError );
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CPPUNIT_TEST_SUITE_END();
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public:
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...
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void testAddThrow();
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};\endcode
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By convention, you end the name of such tests with \c 'Throw', that way, you
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know that the test expect an exception to be thrown. Let's write our test case:
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<tt>MoneyTest.cpp</tt>
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\code
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void
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MoneyTest::testAddThrow()
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{
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// Set up
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const Money money123FF( 123, "FF" );
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// Process
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Money money( 123, "USD" );
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money += money123FF; // should throw an exception
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}
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\endcode
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Compile... Ooops, forgot to declare the exception class. Let's do that:
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<tt>Money.h</tt>
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\code
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#include <string>
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#include <stdexcept>
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class IncompatibleMoneyError : public std::runtime_error
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{
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public:
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IncompatibleMoneyError() : runtime_error( "Incompatible moneys" )
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{
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}
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};
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\endcode
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Compile. As expected testAddThrow() fail... Let's fix that:
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<tt>Money.h</tt>
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\code
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Money &operator +=( const Money &other )
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{
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if ( m_currency != other.m_currency )
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throw IncompatibleMoneyError();
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m_amount += other.m_amount;
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return *this;
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}\endcode
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Compile. Our test finaly passes!
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TODO:
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- How to use CPPUNIT_ASSERT_EQUALS with Money
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- Copy constructor/Assignment operator
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- Introducing fixtures
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- ?
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\section sec_credits Credits
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This article was written by Baptiste Lepilleur. Unix configuration & set up
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by Phil Verghese. Inspired from many others (JUnit, Phil's cookbook...),
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and all the newbies around that keep asking me for the
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'Hello world' example ;-)
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*/
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