828 lines
41 KiB
C++
828 lines
41 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Postprocess.cpp
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/// \brief Convert built scenegraph and objects to Assimp scenegraph.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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// Header files, Assimp.
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#include <assimp/ai_assert.h>
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#include <assimp/StandardShapes.h>
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#include <assimp/StringUtils.h>
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// Header files, stdlib.
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#include <algorithm>
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#include <iterator>
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#include <string>
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namespace Assimp
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{
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aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
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{
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CX3DImporter_NodeElement* cur_node;
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std::list<aiMatrix4x4> matr;
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aiMatrix4x4 out_matr;
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// starting walk from current element to root
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cur_node = NodeElement_Cur;
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if(cur_node != nullptr)
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{
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do
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{
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// if cur_node is group then store group transformation matrix in list.
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if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
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cur_node = cur_node->Parent;
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} while(cur_node != nullptr);
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}
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// multiplicate all matrices in reverse order
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for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
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return out_matr;
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}
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void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
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{
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// walk through childs and find for metadata.
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for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
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{
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if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
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((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
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((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
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{
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pList.push_back(*el_it);
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}
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else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
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{
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PostprocessHelper_CollectMetadata(**el_it, pList);
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}
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}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
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}
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bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
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{
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if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
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(pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
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(pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
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{
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if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
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(pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
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(pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
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(pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
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(pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
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(pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
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(pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
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(pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
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(pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
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(pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
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(pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
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(pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
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{
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const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
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aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
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aiLight* new_light = new aiLight;
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new_light->mName = ne.ID;
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new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
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new_light->mColorDiffuse = ne.Color * ne.Intensity;
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new_light->mColorSpecular = ne.Color * ne.Intensity;
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switch(pNodeElement.Type)
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{
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case CX3DImporter_NodeElement::ENET_DirectionalLight:
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new_light->mType = aiLightSource_DIRECTIONAL;
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new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
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break;
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case CX3DImporter_NodeElement::ENET_PointLight:
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new_light->mType = aiLightSource_POINT;
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new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
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new_light->mAttenuationConstant = ne.Attenuation.x;
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new_light->mAttenuationLinear = ne.Attenuation.y;
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new_light->mAttenuationQuadratic = ne.Attenuation.z;
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break;
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case CX3DImporter_NodeElement::ENET_SpotLight:
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new_light->mType = aiLightSource_SPOT;
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new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
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new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
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new_light->mAttenuationConstant = ne.Attenuation.x;
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new_light->mAttenuationLinear = ne.Attenuation.y;
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new_light->mAttenuationQuadratic = ne.Attenuation.z;
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new_light->mAngleInnerCone = ne.BeamWidth;
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new_light->mAngleOuterCone = ne.CutOffAngle;
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break;
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default:
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throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + to_string(pNodeElement.Type) + ".");
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}
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pSceneLightList.push_back(new_light);
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}
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void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
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{
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// check argument
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if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
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if(*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
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*pMaterial = new aiMaterial;
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aiMaterial& taimat = **pMaterial;// creating alias for convenience.
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// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
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for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
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{
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if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
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{
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aiColor3D tcol3;
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float tvalf;
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CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
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tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
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taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
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taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
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taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
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taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
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tvalf = 1;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
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taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
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tvalf = 1.0f - tnemat.Transparency;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
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}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
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else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
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{
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CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
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aiString url_str(tnetex.URL.c_str());
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int mode = aiTextureOp_Multiply;
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taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
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taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
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taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
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taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
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}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
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else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
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{
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aiUVTransform trans;
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CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
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trans.mTranslation = tnetextr.Translation - tnetextr.Center;
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trans.mScaling = tnetextr.Scale;
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trans.mRotation = tnetextr.Rotation;
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taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
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}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
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}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
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}
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void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
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{
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// check argument
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if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
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if(*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
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/************************************************************************************************************************************/
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/************************************************************ Geometry2D ************************************************************/
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/************************************************************************************************************************************/
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if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
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(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
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(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
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(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
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{
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CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
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std::vector<aiVector3D> tarr;
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tarr.reserve(tnemesh.Vertices.size());
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
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return;// mesh is build, nothing to do anymore.
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}
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/************************************************************************************************************************************/
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/************************************************************ Geometry3D ************************************************************/
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/************************************************************************************************************************************/
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//
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// Predefined figures
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//
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if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
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(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
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{
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CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
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std::vector<aiVector3D> tarr;
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tarr.reserve(tnemesh.Vertices.size());
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
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return;// mesh is build, nothing to do anymore.
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}
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//
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// Parametric figures
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//
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if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
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{
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CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
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// at first create mesh from existing vertices.
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*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
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// copy additional information from children
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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{
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if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
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MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
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MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
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MeshGeometry_AddNormal(**pMesh, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
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MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
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else
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throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
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}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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return;// mesh is build, nothing to do anymore.
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}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
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//
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// Indexed primitives sets
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//
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if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
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{
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CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
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// at first search for <Coordinate> node and create mesh.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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{
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if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
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{
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*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
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}
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}
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// copy additional information from children
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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{
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if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
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MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
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MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
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tnemesh.ColorPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
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{} // skip because already read when mesh created.
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
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MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
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tnemesh.NormalPerVertex);
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else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
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MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
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else
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throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
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}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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return;// mesh is build, nothing to do anymore.
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}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
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if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
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{
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CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
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// at first search for <Coordinate> node and create mesh.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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{
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if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
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{
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
|
|
tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
|
|
|
|
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
|
|
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
|
|
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
|
|
{
|
|
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
|
|
tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
|
|
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
|
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
|
|
IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
|
|
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
|
|
{
|
|
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
|
|
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
|
|
|
|
//
|
|
// Primitives sets
|
|
//
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
|
|
{
|
|
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
std::vector<aiVector3D> vec_copy;
|
|
|
|
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
|
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
|
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
|
{
|
|
vec_copy.push_back(*it);
|
|
}
|
|
|
|
*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
|
|
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
|
|
{
|
|
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
|
|
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
|
|
{
|
|
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if ( nullptr == *pMesh ) {
|
|
break;
|
|
}
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
|
|
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
|
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
|
|
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
|
|
{
|
|
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
std::vector<aiVector3D> vec_copy;
|
|
|
|
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
|
|
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
|
|
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
|
|
{
|
|
vec_copy.push_back(*it);
|
|
}
|
|
|
|
*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
|
|
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
|
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
|
|
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
|
|
{
|
|
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
|
|
|
|
// at first search for <Coordinate> node and create mesh.
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
|
{
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{
|
|
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
|
|
}
|
|
}
|
|
|
|
// copy additional information from children
|
|
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
|
|
{
|
|
ai_assert(*pMesh);
|
|
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
|
|
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
|
{} // skip because already read when mesh created.
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
|
|
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
|
|
tnemesh.NormalPerVertex);
|
|
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
|
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
|
else
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
|
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
|
|
|
return;// mesh is build, nothing to do anymore.
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
|
|
|
|
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + to_string(pNodeElement.Type) + ".");
|
|
}
|
|
|
|
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
|
|
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
|
|
{
|
|
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
|
|
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
|
|
std::list<aiNode*> SceneNode_Child;
|
|
std::list<unsigned int> SceneNode_Mesh;
|
|
|
|
// At first read all metadata
|
|
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
|
|
// check if we have deal with grouping node. Which can contain transformation or switch
|
|
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
|
|
{
|
|
const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
|
|
|
|
pSceneNode.mTransformation = tne_group.Transformation;
|
|
if(tne_group.UseChoice)
|
|
{
|
|
// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
|
|
if((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Child.size()))
|
|
{
|
|
chit_begin = pNodeElement.Child.end();
|
|
chit_end = pNodeElement.Child.end();
|
|
}
|
|
else
|
|
{
|
|
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
|
|
|
|
chit_end = chit_begin;
|
|
++chit_end;// point end iterator to next element after chosen node.
|
|
}
|
|
}// if(tne_group.UseChoice)
|
|
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
|
|
|
|
// Reserve memory for fast access and check children.
|
|
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
|
|
{// in this loop we do not read metadata because it's already read at begin.
|
|
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
|
|
{
|
|
// if child is group then create new node and do recursive call.
|
|
aiNode* new_node = new aiNode;
|
|
|
|
new_node->mName = (*it)->ID;
|
|
new_node->mParent = &pSceneNode;
|
|
SceneNode_Child.push_back(new_node);
|
|
Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
|
|
{
|
|
// shape can contain only one geometry and one appearance nodes.
|
|
Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
|
|
}
|
|
else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
|
|
((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
|
|
{
|
|
Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
|
|
}
|
|
else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
|
|
{
|
|
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + to_string((*it)->Type) + ".");
|
|
}
|
|
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
|
|
|
// copy data about children and meshes to aiNode.
|
|
if(!SceneNode_Child.empty())
|
|
{
|
|
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
|
|
|
|
pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
|
|
pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
|
|
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
|
|
}
|
|
|
|
if(!SceneNode_Mesh.empty())
|
|
{
|
|
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
|
|
|
|
pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
|
|
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
|
|
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
|
|
}
|
|
|
|
// that's all. return to previous deals
|
|
}
|
|
|
|
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
|
|
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
|
|
{
|
|
aiMaterial* tmat = nullptr;
|
|
aiMesh* tmesh = nullptr;
|
|
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
|
unsigned int mat_ind = 0;
|
|
|
|
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
|
|
{
|
|
if(PostprocessHelper_ElementIsMesh((*it)->Type))
|
|
{
|
|
Postprocess_BuildMesh(**it, &tmesh);
|
|
if(tmesh != nullptr)
|
|
{
|
|
// if mesh successfully built then add data about it to arrays
|
|
pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
|
|
pSceneMeshList.push_back(tmesh);
|
|
// keep mesh type. Need above for texture coordinate generation.
|
|
mesh_type = (*it)->Type;
|
|
}
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
|
|
{
|
|
Postprocess_BuildMaterial(**it, &tmat);
|
|
if(tmat != nullptr)
|
|
{
|
|
// if material successfully built then add data about it to array
|
|
mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
|
|
pSceneMaterialList.push_back(tmat);
|
|
}
|
|
}
|
|
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
|
|
|
// associate read material with read mesh.
|
|
if((tmesh != nullptr) && (tmat != nullptr))
|
|
{
|
|
tmesh->mMaterialIndex = mat_ind;
|
|
// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
|
|
if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
|
|
{
|
|
int32_t tm;
|
|
aiVector3D tvec3;
|
|
|
|
switch(mesh_type)
|
|
{
|
|
case CX3DImporter_NodeElement::ENET_Box:
|
|
tm = aiTextureMapping_BOX;
|
|
break;
|
|
case CX3DImporter_NodeElement::ENET_Cone:
|
|
case CX3DImporter_NodeElement::ENET_Cylinder:
|
|
tm = aiTextureMapping_CYLINDER;
|
|
break;
|
|
case CX3DImporter_NodeElement::ENET_Sphere:
|
|
tm = aiTextureMapping_SPHERE;
|
|
break;
|
|
default:
|
|
tm = aiTextureMapping_PLANE;
|
|
break;
|
|
}// switch(mesh_type)
|
|
|
|
tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
|
|
}// if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
|
|
}// if((tmesh != nullptr) && (tmat != nullptr))
|
|
}
|
|
|
|
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
|
|
{
|
|
std::list<CX3DImporter_NodeElement*> meta_list;
|
|
size_t meta_idx;
|
|
|
|
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
|
|
if ( !meta_list.empty() )
|
|
{
|
|
if ( pSceneNode.mMetaData != nullptr ) {
|
|
throw DeadlyImportError( "Postprocess. MetaData member in node are not nullptr. Something went wrong." );
|
|
}
|
|
|
|
// copy collected metadata to output node.
|
|
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
|
|
meta_idx = 0;
|
|
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
|
|
{
|
|
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
|
|
|
|
// due to limitations we can add only first element of value list.
|
|
// Add an element according to its type.
|
|
if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
|
|
{
|
|
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.begin()));
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
|
|
{
|
|
if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
|
|
{
|
|
if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
|
|
{
|
|
if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
|
|
}
|
|
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
|
|
{
|
|
if(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.size() > 0)
|
|
{
|
|
aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
|
|
|
|
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
throw DeadlyImportError("Postprocess. Unknown metadata type.");
|
|
}// if((*it)->Type == CX3DImporter_NodeElement::ENET_Meta*) else
|
|
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
|
|
}// if( !meta_list.empty() )
|
|
}
|
|
|
|
}// namespace Assimp
|
|
|
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|