154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#include "Vector3D.h"
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#include "Bone.h"
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#include "Color4D.h"
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#include "Face.h"
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using namespace System;
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namespace AssimpNET
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{
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public ref class Mesh
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{
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public:
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Mesh(void);
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~Mesh(void);
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unsigned int GetNumColorChannels();
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unsigned int GetNumUVChannels();
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bool HasBones();
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bool HasFaces();
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bool HasNormals();
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bool HasPositions();
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bool HasTangentsAndBitangents();
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bool HasTextureCoords();
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bool HasVertexColors();
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property array<Vector3D^>^ mBitangents
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{
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array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
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}
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property array<Bone^>^ mBones
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{
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array<Bone^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Bone^>^ value){throw gcnew System::NotImplementedException();}
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}
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property array<Color4D^>^ mColors
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{
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array<Color4D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Color4D^>^ value){throw gcnew System::NotImplementedException();}
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}
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property array<Face^>^ mFaces
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{
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array<Face^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Face^>^ value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mMaterialIndex
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property array<Vector3D^>^ mNormals
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{
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array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mNumBones
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mNumFaces
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mNumUVComponents
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mNumVertices
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property unsigned int mPrimitveTypes
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{
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unsigned int get(){throw gcnew System::NotImplementedException();}
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void set(unsigned int value){throw gcnew System::NotImplementedException();}
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}
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property array<Vector3D^>^ mTangents
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{
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array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
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}
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property array<Vector3D^>^ mTextureCoords
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{
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array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
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}
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property array<Vector3D^>^ mVertices
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{
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array<Vector3D^>^ get(){throw gcnew System::NotImplementedException();}
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void set(array<Vector3D^>^ value){throw gcnew System::NotImplementedException();}
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}
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};
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}//namespace
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