106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2018, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Stuff to deal with aiScene::mPrivate
|
|
*/
|
|
#pragma once
|
|
#ifndef AI_SCENEPRIVATE_H_INCLUDED
|
|
#define AI_SCENEPRIVATE_H_INCLUDED
|
|
|
|
#include <assimp/ai_assert.h>
|
|
#include <assimp/scene.h>
|
|
|
|
namespace Assimp {
|
|
|
|
// Forward declarations
|
|
class Importer;
|
|
|
|
struct ScenePrivateData {
|
|
// The struct constructor.
|
|
ScenePrivateData();
|
|
|
|
// Importer that originally loaded the scene though the C-API
|
|
// If set, this object is owned by this private data instance.
|
|
Assimp::Importer* mOrigImporter;
|
|
|
|
// List of post-processing steps already applied to the scene.
|
|
unsigned int mPPStepsApplied;
|
|
|
|
// true if the scene is a copy made with aiCopyScene()
|
|
// or the corresponding C++ API. This means that user code
|
|
// may have made modifications to it, so mPPStepsApplied
|
|
// and mOrigImporter are no longer safe to rely on and only
|
|
// serve informative purposes.
|
|
bool mIsCopy;
|
|
};
|
|
|
|
inline
|
|
ScenePrivateData::ScenePrivateData()
|
|
: mOrigImporter( nullptr )
|
|
, mPPStepsApplied( 0 )
|
|
, mIsCopy( false ) {
|
|
// empty
|
|
}
|
|
|
|
// Access private data stored in the scene
|
|
inline
|
|
ScenePrivateData* ScenePriv(aiScene* in) {
|
|
ai_assert( nullptr != in );
|
|
if ( nullptr == in ) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<ScenePrivateData*>(in->mPrivate);
|
|
}
|
|
|
|
inline
|
|
const ScenePrivateData* ScenePriv(const aiScene* in) {
|
|
ai_assert( nullptr != in );
|
|
if ( nullptr == in ) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<const ScenePrivateData*>(in->mPrivate);
|
|
}
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // AI_SCENEPRIVATE_H_INCLUDED
|