193 lines
7.2 KiB
C++
193 lines
7.2 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Definition of the base class for all importer worker classes. */
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#ifndef AI_BASEIMPORTER_H_INC
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#define AI_BASEIMPORTER_H_INC
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#include <string>
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struct aiScene;
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namespace Assimp
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{
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class IOSystem;
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class Importer;
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// ---------------------------------------------------------------------------
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/** Simple exception class to be thrown if an error occurs while importing. */
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class ImportErrorException
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{
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public:
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/** Constructor with arguments */
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ImportErrorException( const std::string& pErrorText)
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{
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mErrorText = pErrorText;
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}
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// -------------------------------------------------------------------
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/** Returns the error text provided when throwing the exception */
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inline const std::string& GetErrorText() const
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{ return mErrorText; }
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private:
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std::string mErrorText;
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};
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// ---------------------------------------------------------------------------
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/** The BaseImporter defines a common interface for all importer worker
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* classes.
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*
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* The interface defines two functions: CanRead() is used to check if the
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* importer can handle the format of the given file. If an implementation of
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* this function returns true, the importer then calls ReadFile() which
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* imports the given file. ReadFile is not overridable, it just calls
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* InternReadFile() and catches any ImportErrorException that might occur.
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*/
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class BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by #Importer */
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BaseImporter();
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/** Destructor, private as well */
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virtual ~BaseImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* @param pFile Path and file name of the file to be examined.
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* @param pIOHandler The IO handler to use for accessing any file.
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* @return true if the class can read this file, false if not.
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*
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* @note Sometimes ASSIMP uses this method to determine whether a
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* a given file extension is generally supported. In this case the
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* file extension is passed in the pFile parameter, pIOHandler is NULL
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*/
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virtual bool CanRead( const std::string& pFile,
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IOSystem* pIOHandler) const = 0;
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// -------------------------------------------------------------------
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/** Imports the given file and returns the imported data.
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* If the import succeeds, ownership of the data is transferred to
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* the caller. If the import fails, NULL is returned. The function
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* takes care that any partially constructed data is destroyed
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* beforehand.
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*
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* @param pFile Path of the file to be imported.
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* @param pIOHandler IO-Handler used to open this and possible other files.
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* @return The imported data or NULL if failed. If it failed a
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* human-readable error description can be retrieved by calling
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* GetErrorText()
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*
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* @note This function is not intended to be overridden. Implement
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* InternReadFile() to do the import. If an exception is thrown somewhere
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* in InternReadFile(), this function will catch it and transform it into
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* a suitable response to the caller.
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*/
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aiScene* ReadFile( const std::string& pFile, IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Returns the error description of the last error that occured.
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* @return A description of the last error that occured. An empty
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* string if there was no error.
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*/
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inline const std::string& GetErrorText() const
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{ return mErrorText; }
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* Importer implementations should append all file extensions
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* which they supported to the passed string.
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* Example: "*.blabb;*.quak;*.gug;*.foo" (no comma after the last!)
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* @param append Output string
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*/
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virtual void GetExtensionList(std::string& append) = 0;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure. The
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* function is expected to throw an ImportErrorException if there is
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* an error. If it terminates normally, the data in aiScene is
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* expected to be correct. Override this function to implement the
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* actual importing.
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* <br>
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* The output scene must meet the following conditions:<br>
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* - at least one mesh must be there<br>
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* - at least a root node must be there<br>
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* - at least one material must be there<br>
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* - there may be no meshes with 0 vertices or faces<br>
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* This won't be checked (except by the validation step), Assimp will
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* crash if one of the conditions is not met!
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*
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* @param pFile Path of the file to be imported.
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* @param pScene The scene object to hold the imported data.
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* NULL is not a valid parameter.
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* @param pIOHandler The IO handler to use for any file access.
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* NULL is not a valid parameter.
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*/
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virtual void InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler) = 0;
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protected:
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/** Error description in case there was one. */
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std::string mErrorText;
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};
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} // end of namespace Assimp
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#endif // AI_BASEIMPORTER_H_INC
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