704 lines
22 KiB
C++
704 lines
22 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file LWOFileData.h
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* @brief Defines chunk constants used by the LWO file format
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The chunks are taken from the official LightWave SDK headers.
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*/
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#ifndef AI_LWO_FILEDATA_INCLUDED
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#define AI_LWO_FILEDATA_INCLUDED
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// STL headers
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#include <vector>
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#include <list>
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// public ASSIMP headers
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#include <assimp/mesh.h>
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// internal headers
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#include "Common/IFF.h"
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#include "LWO/LWOAnimation.h"
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namespace Assimp {
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namespace LWO {
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#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B')
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#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2')
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#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L','X','O','B')
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// chunks specific to the LWOB format
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#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M')
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#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F')
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#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C')
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#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T')
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#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X')
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#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X')
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#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X')
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#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X')
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#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X')
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#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X')
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#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X')
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#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G')
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#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z')
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#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R')
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#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L')
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#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L')
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#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R')
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#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S')
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#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F')
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#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C')
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#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T')
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#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0')
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#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1')
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/* top-level chunks */
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#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R')
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#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S')
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#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S')
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#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D')
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#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S')
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#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G')
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#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L')
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#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P')
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C')
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#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T')
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#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N')
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/* polygon types */
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#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E')
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#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V')
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#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H')
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#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L')
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#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E')
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#define AI_LWO_SUBD AI_IFF_FOURCC('S','U','B','D')
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/* polygon tags */
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T')
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#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P')
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/* envelopes */
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#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ')
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#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T')
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#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ')
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#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N')
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#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ')
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#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M')
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#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I')
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#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P')
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/* clips */
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#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L')
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#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q')
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#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M')
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#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F')
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#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C')
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#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E')
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#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T')
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#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T')
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#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R')
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#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ')
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#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M')
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#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A')
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#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T')
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#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T')
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/* surfaces */
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I')
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#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F')
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#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C')
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#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S')
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#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L')
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#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P')
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#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G')
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#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N')
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#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N')
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#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D')
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#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L')
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#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P')
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#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N')
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#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E')
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#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H')
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#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F')
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#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R')
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#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z')
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#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H')
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#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L')
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#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L')
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#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K')
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#define AI_LWO_VCOL AI_IFF_FOURCC('V','C','O','L')
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/* texture layer */
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#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E')
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#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N')
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#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E')
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#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B')
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#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J')
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#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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/* texture coordinates */
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#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P')
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#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S')
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#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R')
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#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E')
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#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A')
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#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F')
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#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L')
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#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S')
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/* image map */
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#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P')
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#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G')
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#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P')
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#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W')
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#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T')
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#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B')
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/* procedural */
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#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C')
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U')
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#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C')
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#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S')
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#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S')
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#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S')
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/* gradient */
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#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D')
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#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T')
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#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N')
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#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M')
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#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M')
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#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T')
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#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y')
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#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y')
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/* shader */
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#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R')
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#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A')
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/* VMAP types */
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#define AI_LWO_TXUV AI_IFF_FOURCC('T','X','U','V')
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#define AI_LWO_RGB AI_IFF_FOURCC('R','G','B',' ')
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#define AI_LWO_RGBA AI_IFF_FOURCC('R','G','B','A')
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#define AI_LWO_WGHT AI_IFF_FOURCC('W','G','H','T')
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#define AI_LWO_MNVW AI_IFF_FOURCC('M','N','V','W')
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#define AI_LWO_MORF AI_IFF_FOURCC('M','O','R','F')
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#define AI_LWO_SPOT AI_IFF_FOURCC('S','P','O','T')
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#define AI_LWO_PICK AI_IFF_FOURCC('P','I','C','K')
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// MODO extension - per-vertex normal vectors
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#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M')
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a face in a LWO file
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*
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* \note We can't use the code in SmoothingGroups.inl here - the mesh
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* structures of 3DS/ASE and LWO are too different.
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*/
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struct Face : public aiFace {
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//! Default construction
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Face() AI_NO_EXCEPT
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: surfaceIndex( 0 )
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, smoothGroup( 0 )
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, type( AI_LWO_FACE ) {
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// empty
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}
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//! Construction from given type
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explicit Face(uint32_t _type)
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: surfaceIndex (0)
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, smoothGroup (0)
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, type (_type)
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{}
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//! Copy construction
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Face(const Face& f) : aiFace() {
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*this = f;
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}
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//! Zero-based index into tags chunk
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unsigned int surfaceIndex;
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//! Smooth group this face is assigned to
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unsigned int smoothGroup;
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//! Type of face
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uint32_t type;
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//! Assignment operator
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Face& operator=(const LWO::Face& f) {
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aiFace::operator =(f);
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surfaceIndex = f.surfaceIndex;
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smoothGroup = f.smoothGroup;
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type = f.type;
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return *this;
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}
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};
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// ---------------------------------------------------------------------------
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/** \brief Base structure for all vertex map representations
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*/
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struct VMapEntry
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{
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explicit VMapEntry(unsigned int _dims)
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: dims(_dims)
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{}
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virtual ~VMapEntry() {}
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//! allocates memory for the vertex map
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virtual void Allocate(unsigned int num)
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{
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if (!rawData.empty())
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return; // return if already allocated
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const unsigned int m = num*dims;
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rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
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rawData.resize(m,0.f);
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abAssigned.resize(num,false);
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}
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std::string name;
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unsigned int dims;
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std::vector<float> rawData;
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std::vector<bool> abAssigned;
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents an extra vertex color channel
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*/
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struct VColorChannel : public VMapEntry
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{
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VColorChannel()
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: VMapEntry(4)
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{}
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//! need to overwrite this function - the alpha channel must
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//! be initialized to 1.0 by default
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virtual void Allocate(unsigned int num)
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{
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if (!rawData.empty())
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return; // return if already allocated
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unsigned int m = num*dims;
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rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
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rawData.resize(m);
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for (aiColor4D* p = (aiColor4D*)&rawData[0]; p < (aiColor4D*)&rawData[m-1]; ++p)
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p->a = 1.f;
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abAssigned.resize(num,false);
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}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents an extra vertex UV channel
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*/
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struct UVChannel : public VMapEntry
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{
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UVChannel()
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: VMapEntry(2)
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{}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents a weight map
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*/
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struct WeightChannel : public VMapEntry
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{
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WeightChannel()
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: VMapEntry(1)
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{}
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};
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// ---------------------------------------------------------------------------
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/** \brief Represents a vertex-normals channel (MODO extension)
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*/
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struct NormalChannel : public VMapEntry
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{
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NormalChannel()
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: VMapEntry(3)
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{}
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file texture
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*/
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struct Texture
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{
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// we write the enum values out here to make debugging easier ...
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enum BlendType
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{
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Normal = 0,
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Subtractive = 1,
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Difference = 2,
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Multiply = 3,
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Divide = 4,
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Alpha = 5,
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TextureDispl = 6,
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Additive = 7
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};
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enum MappingMode
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{
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Planar = 0,
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Cylindrical = 1,
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Spherical = 2,
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Cubic = 3,
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FrontProjection = 4,
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UV = 5
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};
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enum Axes
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{
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AXIS_X = 0,
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AXIS_Y = 1,
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AXIS_Z = 2
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};
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enum Wrap
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{
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RESET = 0,
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REPEAT = 1,
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MIRROR = 2,
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EDGE = 3
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};
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Texture()
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: mClipIdx(UINT_MAX)
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, mStrength (1.0f)
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, type()
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, mUVChannelIndex ("unknown")
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, mRealUVIndex (UINT_MAX)
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, enabled (true)
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, blendType (Additive)
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, bCanUse (true)
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, mapMode (UV)
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, majorAxis (AXIS_X)
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, wrapAmountH (1.0f)
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, wrapAmountW (1.0f)
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, wrapModeWidth (REPEAT)
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, wrapModeHeight (REPEAT)
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, ordinal ("\x00")
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{}
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//! File name of the texture
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std::string mFileName;
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//! Clip index
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unsigned int mClipIdx;
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//! Strength of the texture - blend factor
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float mStrength;
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uint32_t type; // type of the texture
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//! Name of the corresponding UV channel
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std::string mUVChannelIndex;
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unsigned int mRealUVIndex;
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//! is the texture enabled?
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bool enabled;
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//! blend type
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BlendType blendType;
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//! are we able to use the texture?
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bool bCanUse;
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//! mapping mode
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MappingMode mapMode;
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//! major axis for planar, cylindrical, spherical projections
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Axes majorAxis;
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//! wrap amount for cylindrical and spherical projections
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float wrapAmountH,wrapAmountW;
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//! wrapping mode for the texture
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Wrap wrapModeWidth,wrapModeHeight;
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//! ordinal string of the texture
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std::string ordinal;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file clip
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*/
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struct Clip
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{
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enum Type
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{
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STILL, SEQ, REF, UNSUPPORTED
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} type;
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Clip()
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: type (UNSUPPORTED)
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, clipRef()
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, idx (0)
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, negate (false)
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{}
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//! path to the base texture -
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std::string path;
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//! reference to another CLIP
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unsigned int clipRef;
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//! index of the clip
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unsigned int idx;
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//! Negate the clip?
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bool negate;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file shader
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*
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* Later
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*/
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struct Shader
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{
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Shader()
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: ordinal ("\x00")
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, functionName ("unknown")
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, enabled (true)
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{}
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std::string ordinal;
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std::string functionName;
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bool enabled;
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};
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typedef std::list < Texture > TextureList;
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typedef std::list < Shader > ShaderList;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file surface (= material)
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*/
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struct Surface
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{
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Surface()
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: mColor (0.78431f,0.78431f,0.78431f)
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, bDoubleSided (false)
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, mDiffuseValue (1.f)
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, mSpecularValue (0.f)
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, mTransparency (0.f)
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, mGlossiness (0.4f)
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, mLuminosity (0.f)
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, mColorHighlights (0.f)
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, mMaximumSmoothAngle (0.f) // 0 == not specified, no smoothing
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, mVCMap ("")
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, mVCMapType (AI_LWO_RGBA)
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, mIOR (1.f) // vakuum
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, mBumpIntensity (1.f)
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, mWireframe (false)
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, mAdditiveTransparency (0.f)
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{}
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//! Name of the surface
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std::string mName;
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//! Color of the surface
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aiColor3D mColor;
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//! true for two-sided materials
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bool bDoubleSided;
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//! Various material parameters
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float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness,mLuminosity,mColorHighlights;
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//! Maximum angle between two adjacent triangles
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//! that they can be smoothed - in degrees
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float mMaximumSmoothAngle;
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//! Vertex color map to be used to color the surface
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std::string mVCMap;
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uint32_t mVCMapType;
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//! Names of the special shaders to be applied to the surface
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ShaderList mShaders;
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//! Textures - the first entry in the list is evaluated first
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TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks
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mDiffuseTextures,
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mSpecularTextures,
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mOpacityTextures,
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mBumpTextures,
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mGlossinessTextures,
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mReflectionTextures;
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//! Index of refraction
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float mIOR;
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//! Bump intensity scaling
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float mBumpIntensity;
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//! Wireframe flag
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bool mWireframe;
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//! Intensity of additive blending
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float mAdditiveTransparency;
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};
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// ---------------------------------------------------------------------------
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#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \
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if (length < size) \
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{ \
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throw DeadlyImportError("LWO: "#name" chunk is too small"); \
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} \
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// some typedefs ... to make life with loader monsters like this easier
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typedef std::vector < aiVector3D > PointList;
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typedef std::vector < LWO::Face > FaceList;
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typedef std::vector < LWO::Surface > SurfaceList;
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typedef std::vector < std::string > TagList;
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typedef std::vector < unsigned int > TagMappingTable;
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typedef std::vector < unsigned int > ReferrerList;
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typedef std::vector < WeightChannel > WeightChannelList;
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typedef std::vector < VColorChannel > VColorChannelList;
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typedef std::vector < UVChannel > UVChannelList;
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typedef std::vector < Clip > ClipList;
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typedef std::vector < Envelope > EnvelopeList;
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typedef std::vector < unsigned int > SortedRep;
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// ---------------------------------------------------------------------------
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/** \brief Represents a layer in the file
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*/
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struct Layer
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|
{
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Layer()
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: mFaceIDXOfs (0)
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, mPointIDXOfs (0)
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|
, mParent (0x0)
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, mIndex (0xffff)
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, skip (false)
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{}
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/** Temporary point list from the file */
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PointList mTempPoints;
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/** Lists for every point the index of another point
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that has been copied from *this* point or UINT_MAX if
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no copy of the point has been made */
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ReferrerList mPointReferrers;
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/** Weight channel list from the file */
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WeightChannelList mWeightChannels;
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/** Subdivision weight channel list from the file */
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WeightChannelList mSWeightChannels;
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/** Vertex color list from the file */
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VColorChannelList mVColorChannels;
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/** UV channel list from the file */
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UVChannelList mUVChannels;
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|
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/** Normal vector channel from the file */
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NormalChannel mNormals;
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/** Temporary face list from the file*/
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FaceList mFaces;
|
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/** Current face indexing offset from the beginning of the buffers*/
|
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unsigned int mFaceIDXOfs;
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/** Current point indexing offset from the beginning of the buffers*/
|
|
unsigned int mPointIDXOfs;
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|
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/** Parent index */
|
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uint16_t mParent;
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/** Index of the layer */
|
|
uint16_t mIndex;
|
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|
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/** Name of the layer */
|
|
std::string mName;
|
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/** Pivot point of the layer */
|
|
aiVector3D mPivot;
|
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|
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/** Skip this layer? */
|
|
bool skip;
|
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};
|
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|
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typedef std::list<LWO::Layer> LayerList;
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|
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}}
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#endif // !! AI_LWO_FILEDATA_INCLUDED
|
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|