595 lines
20 KiB
C++
595 lines
20 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2021, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
#include "XmlSerializer.h"
|
|
#include "D3MFOpcPackage.h"
|
|
#include "3MFXmlTags.h"
|
|
#include "3MFTypes.h"
|
|
#include <assimp/scene.h>
|
|
|
|
namespace Assimp {
|
|
namespace D3MF {
|
|
|
|
static const int IdNotSet = -1;
|
|
|
|
namespace {
|
|
|
|
static const size_t ColRGBA_Len = 9;
|
|
static const size_t ColRGB_Len = 7;
|
|
|
|
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
|
bool validateColorString(const char *color) {
|
|
const size_t len = strlen(color);
|
|
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
aiFace ReadTriangle(XmlNode &node) {
|
|
aiFace face;
|
|
|
|
face.mNumIndices = 3;
|
|
face.mIndices = new unsigned int[face.mNumIndices];
|
|
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
|
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
|
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
|
|
|
return face;
|
|
}
|
|
|
|
aiVector3D ReadVertex(XmlNode &node) {
|
|
aiVector3D vertex;
|
|
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
|
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
|
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
|
|
|
return vertex;
|
|
}
|
|
|
|
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
|
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
|
if (!objectAttribute.empty()) {
|
|
value = objectAttribute.as_string();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
|
std::string strValue;
|
|
const bool ret = getNodeAttribute(node, attribute, strValue);
|
|
if (ret) {
|
|
value = std::atoi(strValue.c_str());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
|
// split the string
|
|
std::vector<float> numbers;
|
|
std::string currentNumber;
|
|
for (char c : matrixStr) {
|
|
if (c == ' ') {
|
|
if (!currentNumber.empty()) {
|
|
float f = std::stof(currentNumber);
|
|
numbers.push_back(f);
|
|
currentNumber.clear();
|
|
}
|
|
} else {
|
|
currentNumber.push_back(c);
|
|
}
|
|
}
|
|
if (!currentNumber.empty()) {
|
|
const float f = std::stof(currentNumber);
|
|
numbers.push_back(f);
|
|
}
|
|
|
|
aiMatrix4x4 transformMatrix;
|
|
transformMatrix.a1 = numbers[0];
|
|
transformMatrix.b1 = numbers[1];
|
|
transformMatrix.c1 = numbers[2];
|
|
transformMatrix.d1 = 0;
|
|
|
|
transformMatrix.a2 = numbers[3];
|
|
transformMatrix.b2 = numbers[4];
|
|
transformMatrix.c2 = numbers[5];
|
|
transformMatrix.d2 = 0;
|
|
|
|
transformMatrix.a3 = numbers[6];
|
|
transformMatrix.b3 = numbers[7];
|
|
transformMatrix.c3 = numbers[8];
|
|
transformMatrix.d3 = 0;
|
|
|
|
transformMatrix.a4 = numbers[9];
|
|
transformMatrix.b4 = numbers[10];
|
|
transformMatrix.c4 = numbers[11];
|
|
transformMatrix.d4 = 1;
|
|
|
|
return transformMatrix;
|
|
}
|
|
|
|
bool parseColor(const char *color, aiColor4D &diffuse) {
|
|
if (nullptr == color) {
|
|
return false;
|
|
}
|
|
|
|
if (!validateColorString(color)) {
|
|
return false;
|
|
}
|
|
|
|
//const char *buf(color);
|
|
if ('#' != color[0]) {
|
|
return false;
|
|
}
|
|
|
|
char r[3] = { color[1], color[2], '\0' };
|
|
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
|
|
|
char g[3] = { color[3], color[4], '\0' };
|
|
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
|
|
|
char b[3] = { color[5], color[6], '\0' };
|
|
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
|
const size_t len = strlen(color);
|
|
if (ColRGB_Len == len) {
|
|
return true;
|
|
}
|
|
|
|
char a[3] = { color[7], color[8], '\0' };
|
|
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
|
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
|
aiColor4D diffuse;
|
|
if (parseColor(color, diffuse)) {
|
|
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
|
mResourcesDictionnary(),
|
|
mMeshCount(0),
|
|
mXmlParser(xmlParser) {
|
|
ai_assert(nullptr != xmlParser);
|
|
}
|
|
|
|
XmlSerializer::~XmlSerializer() {
|
|
for (auto &it : mResourcesDictionnary) {
|
|
delete it.second;
|
|
}
|
|
}
|
|
|
|
void XmlSerializer::ImportXml(aiScene *scene) {
|
|
if (nullptr == scene) {
|
|
return;
|
|
}
|
|
|
|
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
|
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
XmlNode resNode = node.child(XmlTag::resources);
|
|
for (auto ¤tNode : resNode.children()) {
|
|
const std::string currentNodeName = currentNode.name();
|
|
if (currentNodeName == XmlTag::texture_2d) {
|
|
ReadEmbeddecTexture(currentNode);
|
|
} else if (currentNodeName == XmlTag::texture_group) {
|
|
ReadTextureGroup(currentNode);
|
|
} else if (currentNodeName == XmlTag::object) {
|
|
ReadObject(currentNode);
|
|
} else if (currentNodeName == XmlTag::basematerials) {
|
|
ReadBaseMaterials(currentNode);
|
|
} else if (currentNodeName == XmlTag::meta) {
|
|
ReadMetadata(currentNode);
|
|
}
|
|
}
|
|
StoreMaterialsInScene(scene);
|
|
XmlNode buildNode = node.child(XmlTag::build);
|
|
if (buildNode.empty()) {
|
|
return;
|
|
}
|
|
|
|
for (auto ¤tNode : buildNode.children()) {
|
|
const std::string currentNodeName = currentNode.name();
|
|
if (currentNodeName == XmlTag::item) {
|
|
int objectId = IdNotSet;
|
|
std::string transformationMatrixStr;
|
|
aiMatrix4x4 transformationMatrix;
|
|
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
|
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
|
|
|
auto it = mResourcesDictionnary.find(objectId);
|
|
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
|
Object *obj = static_cast<Object *>(it->second);
|
|
if (hasTransform) {
|
|
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
|
}
|
|
|
|
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
// import the metadata
|
|
if (!mMetaData.empty()) {
|
|
const size_t numMeta = mMetaData.size();
|
|
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
|
for (size_t i = 0; i < numMeta; ++i) {
|
|
aiString val(mMetaData[i].value);
|
|
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
|
}
|
|
}
|
|
|
|
// import the meshes, materials are already stored
|
|
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
|
if (scene->mNumMeshes != 0) {
|
|
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
|
for (auto &it : mResourcesDictionnary) {
|
|
if (it.second->getType() == ResourceType::RT_Object) {
|
|
Object *obj = static_cast<Object *>(it.second);
|
|
ai_assert(nullptr != obj);
|
|
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
|
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
|
ai_assert(nullptr != obj);
|
|
|
|
aiNode *sceneNode = new aiNode(obj->mName);
|
|
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
|
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
|
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
|
|
|
sceneNode->mTransformation = nodeTransform;
|
|
if (nullptr != parent) {
|
|
parent->addChildren(1, &sceneNode);
|
|
}
|
|
|
|
for (Assimp::D3MF::Component c : obj->mComponents) {
|
|
auto it = mResourcesDictionnary.find(c.mObjectId);
|
|
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
|
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
|
}
|
|
}
|
|
}
|
|
|
|
void XmlSerializer::ReadObject(XmlNode &node) {
|
|
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
|
|
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
|
if (!hasId) {
|
|
return;
|
|
}
|
|
|
|
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
|
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
|
|
|
Object *obj = new Object(id);
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == D3MF::XmlTag::mesh) {
|
|
auto mesh = ReadMesh(currentNode);
|
|
mesh->mName.Set(ai_to_string(id));
|
|
|
|
if (hasPid) {
|
|
auto it = mResourcesDictionnary.find(pid);
|
|
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
|
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
|
}
|
|
}
|
|
|
|
obj->mMeshes.push_back(mesh);
|
|
obj->mMeshIndex.push_back(mMeshCount);
|
|
mMeshCount++;
|
|
} else if (currentName == D3MF::XmlTag::components) {
|
|
for (XmlNode ¤tSubNode : currentNode.children()) {
|
|
const std::string subNodeName = currentSubNode.name();
|
|
if (subNodeName == D3MF::XmlTag::component) {
|
|
int objectId = IdNotSet;
|
|
std::string componentTransformStr;
|
|
aiMatrix4x4 componentTransform;
|
|
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
|
componentTransform = parseTransformMatrix(componentTransformStr);
|
|
}
|
|
|
|
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
|
obj->mComponents.push_back({ objectId, componentTransform });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
|
}
|
|
|
|
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
aiMesh *mesh = new aiMesh();
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == XmlTag::vertices) {
|
|
ImportVertices(currentNode, mesh);
|
|
} else if (currentName == XmlTag::triangles) {
|
|
ImportTriangles(currentNode, mesh);
|
|
}
|
|
}
|
|
|
|
return mesh;
|
|
}
|
|
|
|
void XmlSerializer::ReadMetadata(XmlNode &node) {
|
|
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
|
const std::string name = attribute.as_string();
|
|
const std::string value = node.value();
|
|
if (name.empty()) {
|
|
return;
|
|
}
|
|
|
|
MetaEntry entry;
|
|
entry.name = name;
|
|
entry.value = value;
|
|
mMetaData.push_back(entry);
|
|
}
|
|
|
|
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
|
|
ai_assert(nullptr != mesh);
|
|
|
|
std::vector<aiVector3D> vertices;
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == XmlTag::vertex) {
|
|
vertices.push_back(ReadVertex(currentNode));
|
|
}
|
|
}
|
|
|
|
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
|
}
|
|
|
|
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|
std::vector<aiFace> faces;
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == XmlTag::triangle) {
|
|
int pid = IdNotSet, p1 = IdNotSet;
|
|
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
|
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
|
|
|
if (hasPid && hasP1) {
|
|
auto it = mResourcesDictionnary.find(pid);
|
|
if (it != mResourcesDictionnary.end()) {
|
|
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
|
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
|
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
|
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
|
if (mesh->mTextureCoords[0] == nullptr) {
|
|
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
|
const std::string name = ai_to_string(group->mTexId);
|
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
|
if (name == mMaterials[i]->GetName().C_Str()) {
|
|
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
|
}
|
|
}
|
|
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
|
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
|
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
aiFace face = ReadTriangle(currentNode);
|
|
faces.push_back(face);
|
|
}
|
|
}
|
|
|
|
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
|
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
|
}
|
|
|
|
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
|
|
int id = IdNotSet;
|
|
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
|
|
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
|
|
|
for (XmlNode ¤tNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
if (currentName == XmlTag::basematerials_base) {
|
|
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
|
|
mMaterials.push_back(readMaterialDef(currentNode, id));
|
|
}
|
|
}
|
|
|
|
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
|
}
|
|
}
|
|
|
|
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::string value;
|
|
EmbeddedTexture *tex2D = nullptr;
|
|
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
|
|
tex2D = new EmbeddedTexture(atoi(value.c_str()));
|
|
}
|
|
if (nullptr == tex2D) {
|
|
return;
|
|
}
|
|
|
|
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
|
|
tex2D->mPath = value;
|
|
}
|
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
|
|
tex2D->mContentType = value;
|
|
}
|
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
|
|
tex2D->mTilestyleU = value;
|
|
}
|
|
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
|
|
tex2D->mTilestyleV = value;
|
|
}
|
|
mEmbeddedTextures.emplace_back(tex2D);
|
|
StoreEmbeddedTexture(tex2D);
|
|
}
|
|
|
|
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
|
|
aiMaterial *mat = new aiMaterial;
|
|
aiString s;
|
|
s.Set(ai_to_string(tex->mId).c_str());
|
|
mat->AddProperty(&s, AI_MATKEY_NAME);
|
|
const std::string name = "*" + tex->mPath;
|
|
s.Set(name);
|
|
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
|
|
aiColor3D col;
|
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
|
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
|
|
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
|
|
mMaterials.emplace_back(mat);
|
|
}
|
|
|
|
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
|
|
if (node.empty() || nullptr == tex2DGroup) {
|
|
return;
|
|
}
|
|
|
|
int id = IdNotSet;
|
|
if (XmlParser::getIntAttribute(node, "texid", id)) {
|
|
tex2DGroup->mTexId = id;
|
|
}
|
|
|
|
double value = 0.0;
|
|
for (XmlNode currentNode : node.children()) {
|
|
const std::string currentName = currentNode.name();
|
|
aiVector2D texCoord;
|
|
if (currentName == XmlTag::texture_2d_coord) {
|
|
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
|
|
texCoord.x = (ai_real)value;
|
|
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
|
|
texCoord.y = (ai_real)value;
|
|
tex2DGroup->mTex2dCoords.push_back(texCoord);
|
|
}
|
|
}
|
|
}
|
|
|
|
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
|
|
if (node.empty()) {
|
|
return;
|
|
}
|
|
|
|
int id = IdNotSet;
|
|
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
|
return;
|
|
}
|
|
|
|
Texture2DGroup *group = new Texture2DGroup(id);
|
|
ReadTextureCoords2D(node, group);
|
|
mResourcesDictionnary.insert(std::make_pair(id, group));
|
|
}
|
|
|
|
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
|
aiMaterial *material = new aiMaterial();
|
|
material->mNumProperties = 0;
|
|
std::string name;
|
|
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
|
|
|
std::string stdMaterialName;
|
|
const std::string strId(ai_to_string(basematerialsId));
|
|
stdMaterialName += "id";
|
|
stdMaterialName += strId;
|
|
stdMaterialName += "_";
|
|
if (hasName) {
|
|
stdMaterialName += std::string(name);
|
|
} else {
|
|
stdMaterialName += "basemat_";
|
|
stdMaterialName += ai_to_string(mMaterials.size());
|
|
}
|
|
|
|
aiString assimpMaterialName(stdMaterialName);
|
|
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
|
|
|
assignDiffuseColor(node, material);
|
|
|
|
return material;
|
|
}
|
|
|
|
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
|
if (nullptr == scene || mMaterials.empty()) {
|
|
return;
|
|
}
|
|
|
|
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
|
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
|
scene->mMaterials[i] = mMaterials[i];
|
|
}
|
|
}
|
|
|
|
} // namespace D3MF
|
|
} // namespace Assimp
|