141 lines
4.2 KiB
OpenEdge ABL
141 lines
4.2 KiB
OpenEdge ABL
%module assimp
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// SWIG helpers for std::string and std::vector wrapping.
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%include <std_string.i>
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%include <std_vector.i>
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// Globally enable enum prefix stripping.
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%dstripprefix;
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// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
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// bindings how the underlying C++ code manages its memory.
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#define PACK_STRUCT
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// Helper macros for wrapping the pointer-and-length arrays used in the
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// Assimp API.
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%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<TYPE > *NAME() const {
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std::vector<TYPE > *result = new std::vector<TYPE >;
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result->reserve(LENGTH);
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for (unsigned int i = 0; i < LENGTH; ++i) {
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result->push_back($self->NAME[i]);
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<TYPE *> *NAME() const {
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std::vector<TYPE *> *result = new std::vector<TYPE *>;
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result->reserve(LENGTH);
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TYPE *currentValue = $self->NAME;
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TYPE *valueLimit = $self->NAME + LENGTH;
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while (currentValue < valueLimit) {
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result->push_back(currentValue);
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++currentValue;
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<std::vector<TYPE *> > *NAME() const {
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std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
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result->reserve(OUTER_LENGTH);
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for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
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std::vector<TYPE *> currentElements;
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if ($self->NAME[i] != 0) {
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currentElements.reserve(INNER_LENGTH);
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TYPE *currentValue = $self->NAME[i];
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TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
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while (currentValue < valueLimit) {
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currentElements.push_back(currentValue);
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++currentValue;
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}
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}
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result->push_back(currentElements);
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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%include "interface/aiDefines.i"
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%include "interface/aiTypes.i"
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%include "interface/assimp.i"
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%include "interface/aiTexture.i"
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%include "interface/aiMatrix4x4.i"
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%include "interface/aiMatrix3x3.i"
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%include "interface/aiVector3D.i"
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%include "interface/aiVector2D.i"
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%include "interface/aiColor4D.i"
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%include "interface/aiLight.i"
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%include "interface/aiCamera.i"
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%include "interface/aiFileIO.i"
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%include "interface/aiAssert.i"
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%include "interface/aiVersion.i"
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%include "interface/aiAnim.i"
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%include "interface/aiMaterial.i"
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%include "interface/aiMesh.i"
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%include "interface/aiPostProcess.i"
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%include "interface/aiConfig.i"
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%include "interface/assimp.i"
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%include "interface/aiQuaternion.i"
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%include "interface/aiScene.i"
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%include "interface/Logger.i"
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%include "interface/DefaultLogger.i"
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%include "interface/NullLogger.i"
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%include "interface/LogStream.i"
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%include "interface/IOStream.i"
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%include "interface/IOSystem.i"
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// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
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// here at the end to avoid running into forward reference issues (SWIG would
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// spit out the helper functions before the header includes for the element
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// types otherwise).
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%template(UintVector) std::vector<unsigned int>;
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%template(aiAnimationVector) std::vector<aiAnimation *>;
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%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
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%template(aiBonesVector) std::vector<aiBone *>;
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%template(aiCameraVector) std::vector<aiCamera *>;
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%template(aiColor4DVector) std::vector<aiColor4D *>;
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%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
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%template(aiFaceVector) std::vector<aiFace *>;
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%template(aiLightVector) std::vector<aiLight *>;
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%template(aiMaterialVector) std::vector<aiMaterial *>;
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%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
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%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
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%template(aiMeshVector) std::vector<aiMesh *>;
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%template(aiNodeVector) std::vector<aiNode *>;
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%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
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%template(aiTextureVector) std::vector<aiTexture *>;
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%template(aiVector3DVector) std::vector<aiVector3D *>;
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%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
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%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
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