182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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// Actually just a dummy, used by the compiler to build the precompiled header.
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#include <assimp/version.h>
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#include <assimp/scene.h>
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#include "ScenePrivate.h"
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#include "revision.h"
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// --------------------------------------------------------------------------------
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// Legal information string - don't remove this.
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static const char* LEGAL_INFORMATION =
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"Open Asset Import Library (Assimp).\n"
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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"(c) 2006-2019, assimp team\n"
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"License under the terms and conditions of the 3-clause BSD license\n"
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"http://assimp.org\n"
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;
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// ------------------------------------------------------------------------------------------------
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// Get legal string
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ASSIMP_API const char* aiGetLegalString () {
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return LEGAL_INFORMATION;
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}
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// ------------------------------------------------------------------------------------------------
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// Get Assimp minor version
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ASSIMP_API unsigned int aiGetVersionMinor () {
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return VER_MINOR;
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}
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// ------------------------------------------------------------------------------------------------
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// Get Assimp major version
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ASSIMP_API unsigned int aiGetVersionMajor () {
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return VER_MAJOR;
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}
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// ------------------------------------------------------------------------------------------------
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// Get flags used for compilation
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ASSIMP_API unsigned int aiGetCompileFlags () {
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unsigned int flags = 0;
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#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
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flags |= ASSIMP_CFLAGS_NOBOOST;
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#endif
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#ifdef ASSIMP_BUILD_SINGLETHREADED
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flags |= ASSIMP_CFLAGS_SINGLETHREADED;
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#endif
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#ifdef ASSIMP_BUILD_DEBUG
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flags |= ASSIMP_CFLAGS_DEBUG;
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#endif
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#ifdef ASSIMP_BUILD_DLL_EXPORT
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flags |= ASSIMP_CFLAGS_SHARED;
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#endif
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#ifdef _STLPORT_VERSION
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flags |= ASSIMP_CFLAGS_STLPORT;
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#endif
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return flags;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API unsigned int aiGetVersionRevision() {
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return GitVersion;
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}
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ASSIMP_API const char *aiGetBranchName() {
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return GitBranch;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::aiScene()
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: mFlags(0)
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, mRootNode(nullptr)
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, mNumMeshes(0)
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, mMeshes(nullptr)
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, mNumMaterials(0)
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, mMaterials(nullptr)
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, mNumAnimations(0)
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, mAnimations(nullptr)
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, mNumTextures(0)
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, mTextures(nullptr)
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, mNumLights(0)
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, mLights(nullptr)
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, mNumCameras(0)
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, mCameras(nullptr)
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, mMetaData(nullptr)
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, mPrivate(new Assimp::ScenePrivateData()) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::~aiScene() {
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// delete all sub-objects recursively
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delete mRootNode;
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// To make sure we won't crash if the data is invalid it's
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// much better to check whether both mNumXXX and mXXX are
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// valid instead of relying on just one of them.
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if (mNumMeshes && mMeshes)
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for( unsigned int a = 0; a < mNumMeshes; a++)
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delete mMeshes[a];
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delete [] mMeshes;
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if (mNumMaterials && mMaterials) {
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for (unsigned int a = 0; a < mNumMaterials; ++a ) {
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delete mMaterials[ a ];
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}
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}
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delete [] mMaterials;
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if (mNumAnimations && mAnimations)
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for( unsigned int a = 0; a < mNumAnimations; a++)
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delete mAnimations[a];
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delete [] mAnimations;
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if (mNumTextures && mTextures)
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for( unsigned int a = 0; a < mNumTextures; a++)
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delete mTextures[a];
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delete [] mTextures;
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if (mNumLights && mLights)
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for( unsigned int a = 0; a < mNumLights; a++)
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delete mLights[a];
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delete [] mLights;
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if (mNumCameras && mCameras)
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for( unsigned int a = 0; a < mNumCameras; a++)
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delete mCameras[a];
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delete [] mCameras;
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aiMetadata::Dealloc(mMetaData);
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mMetaData = nullptr;
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delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
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}
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