132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a helper class to evaluate subdivision surfaces.*/
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#pragma once
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#ifndef AI_SUBDISIVION_H_INC
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#define AI_SUBDISIVION_H_INC
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#include <cstddef>
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#include <assimp/types.h>
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struct aiMesh;
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namespace Assimp {
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// ------------------------------------------------------------------------------
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/** Helper class to evaluate subdivision surfaces. Different algorithms
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* are provided for choice. */
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// ------------------------------------------------------------------------------
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class ASSIMP_API Subdivider {
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public:
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/** Enumerates all supported subvidision algorithms */
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enum Algorithm {
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CATMULL_CLARKE = 0x1
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};
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virtual ~Subdivider();
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// ---------------------------------------------------------------
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/** Create a subdivider of a specific type
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*
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* @param algo Algorithm to be used for subdivision
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* @return Subdivider instance. */
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static Subdivider* Create (Algorithm algo);
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// ---------------------------------------------------------------
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/** Subdivide a mesh using the selected algorithm
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*
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* @param mesh First mesh to be subdivided. Must be in verbose
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* format.
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* @param out Receives the output mesh, allocated by me.
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* @param num Number of subdivisions to perform.
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* @param discard_input If true is passed, the input mesh is
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* deleted after the subdivision is complete. This can
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* improve performance because it allows the optimization
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* to reuse the existing mesh for intermediate results.
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* @pre out!=mesh*/
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virtual void Subdivide ( aiMesh* mesh,
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aiMesh*& out, unsigned int num,
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bool discard_input = false) = 0;
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// ---------------------------------------------------------------
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/** Subdivide multiple meshes using the selected algorithm. This
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* avoids erroneous smoothing on objects consisting of multiple
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* per-material meshes. Usually, most 3d modellers smooth on a
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* per-object base, regardless the materials assigned to the
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* meshes.
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*
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* @param smesh Array of meshes to be subdivided. Must be in
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* verbose format.
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* @param nmesh Number of meshes in smesh.
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* @param out Receives the output meshes. The array must be
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* sufficiently large (at least @c nmesh elements) and may not
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* overlap the input array. Output meshes map one-to-one to
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* their corresponding input meshes. The meshes are allocated
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* by the function.
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* @param discard_input If true is passed, input meshes are
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* deleted after the subdivision is complete. This can
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* improve performance because it allows the optimization
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* of reusing existing meshes for intermediate results.
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* @param num Number of subdivisions to perform.
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* @pre nmesh != 0, smesh and out may not overlap*/
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virtual void Subdivide (
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aiMesh** smesh,
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size_t nmesh,
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aiMesh** out,
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unsigned int num,
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bool discard_input = false) = 0;
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};
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inline
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Subdivider::~Subdivider() {
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// empty
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}
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} // end namespace Assimp
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#endif // !! AI_SUBDISIVION_H_INC
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