23 lines
402 B
HLSL
23 lines
402 B
HLSL
cbuffer ConstantBuffer : register(b0)
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{
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matrix World;
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matrix View;
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matrix Projection;
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}
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struct VOut {
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float4 pos : SV_POSITION;
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float2 texcoord : TEXCOORD;
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};
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VOut main(float4 pos : POSITION, float2 texcoord : TEXCOORD)
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{
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VOut output;
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output.pos = mul(pos, World);
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output.pos = mul(output.pos, View);
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output.pos = mul(output.pos, Projection);
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output.texcoord = texcoord;
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return output;
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} |