698 lines
21 KiB
C++
698 lines
21 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.cpp
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//
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// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include <dxgiformat.h>
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#include <assert.h>
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#endif // _MSC_VER
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#include <wincodec.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif // _MSC_VER
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#include <memory>
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#include "TextureLoader.h"
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) && !defined(DXGI_1_2_FORMATS)
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#define DXGI_1_2_FORMATS
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#endif
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//---------------------------------------------------------------------------------
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template<class T> class ScopedObject
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{
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public:
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explicit ScopedObject(T *p = 0) : _pointer(p) {}
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~ScopedObject()
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{
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if (_pointer)
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{
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_pointer->Release();
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_pointer = nullptr;
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}
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}
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bool IsNull() const { return (!_pointer); }
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T& operator*() { return *_pointer; }
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T* operator->() { return _pointer; }
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T** operator&() { return &_pointer; }
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void Reset(T *p = 0) { if (_pointer) { _pointer->Release(); } _pointer = p; }
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T* Get() const { return _pointer; }
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private:
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ScopedObject(const ScopedObject&);
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ScopedObject& operator=(const ScopedObject&);
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T* _pointer;
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format Translation Data
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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GUID wic;
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DXGI_FORMAT format;
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};
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static WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
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{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
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{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
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{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
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{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ GUID_WICPixelFormat32bppRGBE, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
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#ifdef DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
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{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
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#endif // DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
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{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
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{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
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{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
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{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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{ GUID_WICPixelFormat96bppRGBFloat, DXGI_FORMAT_R32G32B32_FLOAT },
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#endif
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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struct WICConvert
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{
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GUID source;
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GUID target;
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};
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static WICConvert g_WICConvert[] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
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{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
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#ifdef DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
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#else
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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#endif // DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
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{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat96bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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#endif
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// We don't support n-channel formats
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};
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//--------------------------------------------------------------------------------------
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static IWICImagingFactory* _GetWIC()
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{
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static IWICImagingFactory* s_Factory = nullptr;
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if (s_Factory)
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return s_Factory;
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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(LPVOID*)&s_Factory
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);
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if (FAILED(hr))
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{
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s_Factory = nullptr;
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return nullptr;
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}
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return s_Factory;
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}
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//---------------------------------------------------------------------------------
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static DXGI_FORMAT _WICToDXGI(const GUID& guid)
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{
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for (size_t i = 0; i < _countof(g_WICFormats); ++i)
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{
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if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
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return g_WICFormats[i].format;
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}
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return DXGI_FORMAT_UNKNOWN;
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}
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//---------------------------------------------------------------------------------
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static size_t _WICBitsPerPixel(REFGUID targetGuid)
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{
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IWICImagingFactory* pWIC = _GetWIC();
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if (!pWIC)
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return 0;
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ScopedObject<IWICComponentInfo> cinfo;
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if (FAILED(pWIC->CreateComponentInfo(targetGuid, &cinfo)))
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return 0;
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WICComponentType type;
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if (FAILED(cinfo->GetComponentType(&type)))
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return 0;
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if (type != WICPixelFormat)
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return 0;
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ScopedObject<IWICPixelFormatInfo> pfinfo;
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if (FAILED(cinfo->QueryInterface(__uuidof(IWICPixelFormatInfo), reinterpret_cast<void**>(&pfinfo))))
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return 0;
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UINT bpp;
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if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
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return 0;
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return bpp;
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}
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//---------------------------------------------------------------------------------
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static HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_ IWICBitmapFrameDecode *frame,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize)
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{
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UINT width, height;
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HRESULT hr = frame->GetSize(&width, &height);
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if (FAILED(hr))
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return hr;
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assert(width > 0 && height > 0);
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if (!maxsize)
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{
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// This is a bit conservative because the hardware could support larger textures than
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// the Feature Level defined minimums, but doing it this way is much easier and more
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// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
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switch (d3dDevice->GetFeatureLevel())
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{
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case D3D_FEATURE_LEVEL_9_1:
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case D3D_FEATURE_LEVEL_9_2:
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maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_9_3:
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maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_10_0:
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case D3D_FEATURE_LEVEL_10_1:
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maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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default:
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maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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break;
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}
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}
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assert(maxsize > 0);
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UINT twidth, theight;
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if (width > maxsize || height > maxsize)
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{
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float ar = static_cast<float>(height) / static_cast<float>(width);
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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else
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{
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twidth = width;
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theight = height;
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}
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// Determine format
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WICPixelFormatGUID pixelFormat;
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hr = frame->GetPixelFormat(&pixelFormat);
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if (FAILED(hr))
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return hr;
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WICPixelFormatGUID convertGUID;
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memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
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size_t bpp = 0;
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DXGI_FORMAT format = _WICToDXGI(pixelFormat);
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if (format == DXGI_FORMAT_UNKNOWN)
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{
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for (size_t i = 0; i < _countof(g_WICConvert); ++i)
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{
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if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
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{
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memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
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format = _WICToDXGI(g_WICConvert[i].target);
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assert(format != DXGI_FORMAT_UNKNOWN);
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bpp = _WICBitsPerPixel(convertGUID);
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break;
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}
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}
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if (format == DXGI_FORMAT_UNKNOWN)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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else
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{
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bpp = _WICBitsPerPixel(pixelFormat);
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}
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if (!bpp)
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return E_FAIL;
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// Verify our target format is supported by the current device
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// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
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UINT support = 0;
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hr = d3dDevice->CheckFormatSupport(format, &support);
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if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
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{
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// Fallback to RGBA 32-bit format which is supported by all devices
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memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
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format = DXGI_FORMAT_R8G8B8A8_UNORM;
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bpp = 32;
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}
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// Allocate temporary memory for image
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size_t rowPitch = (twidth * bpp + 7) / 8;
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size_t imageSize = rowPitch * theight;
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std::unique_ptr<uint8_t[]> temp(new uint8_t[imageSize]);
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// Load image data
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if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
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&& twidth == width
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&& theight == height)
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{
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// No format conversion or resize needed
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hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
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if (FAILED(hr))
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return hr;
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}
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else if (twidth != width || theight != height)
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{
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// Resize
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IWICImagingFactory* pWIC = _GetWIC();
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if (!pWIC)
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return E_NOINTERFACE;
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ScopedObject<IWICBitmapScaler> scaler;
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hr = pWIC->CreateBitmapScaler(&scaler);
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if (FAILED(hr))
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return hr;
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hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
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if (FAILED(hr))
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return hr;
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WICPixelFormatGUID pfScaler;
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hr = scaler->GetPixelFormat(&pfScaler);
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if (FAILED(hr))
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return hr;
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|
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if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
|
|
{
|
|
// No format conversion needed
|
|
hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
ScopedObject<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter(&FC);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Format conversion but no resize
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
ScopedObject<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter(&FC);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
|
bool autogen = false;
|
|
if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
|
|
{
|
|
UINT fmtSupport = 0;
|
|
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
|
|
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
|
|
{
|
|
autogen = true;
|
|
}
|
|
}
|
|
|
|
// Create texture
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = twidth;
|
|
desc.Height = theight;
|
|
desc.MipLevels = (autogen) ? 0 : 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = (autogen) ? (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) : (D3D11_BIND_SHADER_RESOURCE);
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = (autogen) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = temp.get();
|
|
initData.SysMemPitch = static_cast<UINT>(rowPitch);
|
|
initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
|
|
|
|
ID3D11Texture2D* tex = nullptr;
|
|
hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
|
|
if (SUCCEEDED(hr) && tex != 0)
|
|
{
|
|
if (textureView != 0)
|
|
{
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
|
memset(&SRVDesc, 0, sizeof(SRVDesc));
|
|
SRVDesc.Format = format;
|
|
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
|
|
|
|
hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
|
|
if (FAILED(hr))
|
|
{
|
|
tex->Release();
|
|
return hr;
|
|
}
|
|
|
|
if (autogen)
|
|
{
|
|
assert(d3dContext != 0);
|
|
d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
|
|
d3dContext->GenerateMips(*textureView);
|
|
}
|
|
}
|
|
|
|
if (texture != 0)
|
|
{
|
|
*texture = tex;
|
|
}
|
|
else
|
|
{
|
|
#if defined(_DEBUG) || defined(PROFILE)
|
|
tex->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
sizeof("WICTextureLoader") - 1,
|
|
"WICTextureLoader"
|
|
);
|
|
#endif
|
|
tex->Release();
|
|
}
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
|
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
|
_In_bytecount_(wicDataSize) const uint8_t* wicData,
|
|
_In_ size_t wicDataSize,
|
|
_Out_opt_ ID3D11Resource** texture,
|
|
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
|
_In_ size_t maxsize
|
|
)
|
|
{
|
|
if (!d3dDevice || !wicData || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!wicDataSize)
|
|
{
|
|
return E_FAIL;
|
|
}
|
|
|
|
#ifdef _M_AMD64
|
|
if (wicDataSize > 0xFFFFFFFF)
|
|
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
|
#endif
|
|
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
// Create input stream for memory
|
|
ScopedObject<IWICStream> stream;
|
|
HRESULT hr = pWIC->CreateStream(&stream);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Initialize WIC
|
|
ScopedObject<IWICBitmapDecoder> decoder;
|
|
hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, &decoder);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
ScopedObject<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame(0, &frame);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
#if defined(_DEBUG) || defined(PROFILE)
|
|
if (texture != 0 && *texture != 0)
|
|
{
|
|
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
sizeof("WICTextureLoader") - 1,
|
|
"WICTextureLoader"
|
|
);
|
|
}
|
|
|
|
if (textureView != 0 && *textureView != 0)
|
|
{
|
|
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
sizeof("WICTextureLoader") - 1,
|
|
"WICTextureLoader"
|
|
);
|
|
}
|
|
#endif
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
|
|
_In_opt_ ID3D11DeviceContext* d3dContext,
|
|
_In_z_ const wchar_t* fileName,
|
|
_Out_opt_ ID3D11Resource** texture,
|
|
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
|
_In_ size_t maxsize)
|
|
{
|
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
// Initialize WIC
|
|
ScopedObject<IWICBitmapDecoder> decoder;
|
|
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
ScopedObject<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame(0, &frame);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
#if defined(_DEBUG) || defined(PROFILE)
|
|
if (texture != 0 || textureView != 0)
|
|
{
|
|
CHAR strFileA[MAX_PATH];
|
|
WideCharToMultiByte(CP_ACP,
|
|
WC_NO_BEST_FIT_CHARS,
|
|
fileName,
|
|
-1,
|
|
strFileA,
|
|
MAX_PATH,
|
|
nullptr,
|
|
FALSE
|
|
);
|
|
const CHAR* pstrName = strrchr(strFileA, '\\');
|
|
if (!pstrName)
|
|
{
|
|
pstrName = strFileA;
|
|
}
|
|
else
|
|
{
|
|
pstrName++;
|
|
}
|
|
|
|
if (texture != 0 && *texture != 0)
|
|
{
|
|
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
|
pstrName
|
|
);
|
|
}
|
|
|
|
if (textureView != 0 && *textureView != 0)
|
|
{
|
|
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
|
pstrName
|
|
);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return hr;
|
|
}
|