177 lines
5.3 KiB
C++
177 lines
5.3 KiB
C++
/*
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Free Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing MD2 files */
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#ifndef AI_MD2FILEHELPER_H_INC
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#define AI_MD2FILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include <sstream>
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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#include "../include/aiAnim.h"
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack(push,1)
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# define PACK_STRUCT
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#elif defined( __GNUC__ )
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# define PACK_STRUCT __attribute__((packed))
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#else
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# error Compiler not supported
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#endif
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namespace Assimp
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{
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//http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
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namespace MD2
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{
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#define AI_MD2_MAGIC_NUMBER_BE 'IDP2'
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#define AI_MD2_MAGIC_NUMBER_LE '2PDI'
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// common limitations
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#define AI_MD2_VERSION 15
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#define AI_MD2_MAXQPATH 64
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#define AI_MD2_MAX_FRAMES 512
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#define AI_MD2_MAX_SKINS 32
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#define AI_MD2_MAX_VERTS 2048
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#define AI_MD2_MAX_TRIANGLES 4096
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// ---------------------------------------------------------------------------
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/** \brief Data structure for the MD2 main header
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*/
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// ---------------------------------------------------------------------------
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struct Header
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{
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int32_t magic;
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int32_t version;
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int32_t skinWidth;
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int32_t skinHeight;
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int32_t frameSize;
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int32_t numSkins;
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int32_t numVertices;
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int32_t numTexCoords;
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int32_t numTriangles;
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int32_t numGlCommands;
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int32_t numFrames;
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int32_t offsetSkins;
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int32_t offsetTexCoords;
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int32_t offsetTriangles;
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int32_t offsetFrames;
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int32_t offsetGlCommands;
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int32_t offsetEnd;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 OpenGl draw command
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*/
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// ---------------------------------------------------------------------------
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struct GLCommand
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{
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float s, t;
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uint32_t vertexIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 triangle
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*/
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// ---------------------------------------------------------------------------
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struct Triangle
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{
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uint16_t vertexIndices[3];
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uint16_t textureIndices[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 vertex
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*/
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// ---------------------------------------------------------------------------
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struct Vertex
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{
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uint8_t vertex[3];
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uint8_t lightNormalIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 frame
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*/
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// ---------------------------------------------------------------------------
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struct Frame
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{
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float scale[3];
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float translate[3];
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char name[16];
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Vertex vertices[1];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 texture coordinate
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*/
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// ---------------------------------------------------------------------------
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struct TexCoord
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{
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int16_t s;
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int16_t t;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 skin
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*/
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// ---------------------------------------------------------------------------
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struct Skin
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{
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char name[AI_MD2_MAXQPATH]; /* texture file name */
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} PACK_STRUCT;
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// reset packing to the original value
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack( pop )
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#endif
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#undef PACK_STRUCT
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};
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};
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#endif // !! include guard
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