assimp/port/Assimp.NET/Assimp.NET_CS/aiAnimMeshVector.cs

349 lines
11 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.1
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimMeshVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiAnimMesh>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimMeshVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimMeshVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimMeshVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimMeshVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiAnimMeshVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiAnimMesh element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiAnimMesh this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiAnimMesh[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiAnimMesh[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiAnimMesh[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiAnimMesh> System.Collections.Generic.IEnumerable<aiAnimMesh>.GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
public aiAnimMeshVectorEnumerator GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiAnimMeshVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiAnimMesh>
#endif
{
private aiAnimMeshVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiAnimMesh Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiAnimMesh)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiAnimMeshVector_Clear(swigCPtr);
}
public void Add(aiAnimMesh x) {
AssimpPINVOKE.aiAnimMeshVector_Add(swigCPtr, aiAnimMesh.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiAnimMeshVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiAnimMeshVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiAnimMeshVector_reserve(swigCPtr, n);
}
public aiAnimMeshVector() : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_0(), true) {
}
public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimMeshVector(int capacity) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiAnimMesh getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitemcopy(swigCPtr, index);
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiAnimMesh getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitem(swigCPtr, index);
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiAnimMesh val) {
AssimpPINVOKE.aiAnimMeshVector_setitem(swigCPtr, index, aiAnimMesh.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_AddRange(swigCPtr, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimMeshVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiAnimMesh x) {
AssimpPINVOKE.aiAnimMeshVector_Insert(swigCPtr, index, aiAnimMesh.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_InsertRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiAnimMeshVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiAnimMeshVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiAnimMeshVector Repeat(aiAnimMesh value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiAnimMesh value) {
bool ret = AssimpPINVOKE.aiAnimMeshVector_Contains(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public int IndexOf(aiAnimMesh value) {
int ret = AssimpPINVOKE.aiAnimMeshVector_IndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public int LastIndexOf(aiAnimMesh value) {
int ret = AssimpPINVOKE.aiAnimMeshVector_LastIndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public bool Remove(aiAnimMesh value) {
bool ret = AssimpPINVOKE.aiAnimMeshVector_Remove(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
}