assimp/code/Assimp.cpp

176 lines
5.8 KiB
C++

/*
---------------------------------------------------------------------------
Free Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the Plain-C API */
#include <map>
#include "../include/assimp.h"
#include "../include/assimp.hpp"
#include "../include/aiassert.h"
using namespace Assimp;
#if (defined AI_C_THREADSAFE)
# include <boost/thread/thread.hpp>
# include <boost/thread/mutex.hpp>
#endif
/** Stores the importer objects for all active import processes */
typedef std::map< const aiScene*, Assimp::Importer* > ImporterMap;
/** Local storage of all active import processes */
static ImporterMap gActiveImports;
/** Error message of the last failed import process */
static std::string gLastErrorString;
#if (defined AI_C_THREADSAFE)
/** Global mutex to manage the access to the importer map */
static boost::mutex gMutex;
#endif
// ------------------------------------------------------------------------------------------------
// Reads the given file and returns its content.
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
{
ai_assert(NULL != pFile);
// create an Importer for this file
Assimp::Importer* imp = new Assimp::Importer;
// and have it read the file
const aiScene* scene = imp->ReadFile( pFile, pFlags);
// if succeeded, place it in the collection of active processes
if( scene)
{
#if (defined AI_C_THREADSAFE)
boost::mutex::scoped_lock lock(gMutex);
#endif
gActiveImports[scene] = imp;
}
else
{
// if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString();
delete imp;
}
// return imported data. If the import failed the pointer is NULL anyways
return scene;
}
// ------------------------------------------------------------------------------------------------
// Releases all resources associated with the given import process.
void aiReleaseImport( const aiScene* pScene)
{
if (!pScene)return;
// lock the mutex
#if (defined AI_C_THREADSAFE)
boost::mutex::scoped_lock lock(gMutex);
#endif
// find the importer associated with this data
ImporterMap::iterator it = gActiveImports.find( pScene);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end())
return;
// kill the importer, the data dies with it
delete it->second;
gActiveImports.erase( it);
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
const char* aiGetErrorString()
{
return gLastErrorString.c_str();
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
int aiIsExtensionSupported(const char* szExtension)
{
ai_assert(NULL != szExtension);
// lock the mutex
#if (defined AI_C_THREADSAFE)
boost::mutex::scoped_lock lock(gMutex);
#endif
if (!gActiveImports.empty())
{
return (int)((*(gActiveImports.begin())).second->IsExtensionSupported(
std::string ( szExtension )));
}
// need to create a temporary Importer instance.
// TODO: Find a better solution ...
Assimp::Importer* pcTemp = new Assimp::Importer();
int i = (int)pcTemp->IsExtensionSupported(std::string ( szExtension ));
delete pcTemp;
return i;
}
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions supported by ASSIMP
void aiGetExtensionList(aiString* szOut)
{
ai_assert(NULL != szOut);
// lock the mutex
#if (defined AI_C_THREADSAFE)
boost::mutex::scoped_lock lock(gMutex);
#endif
std::string szTemp;
if (!gActiveImports.empty())
{
(*(gActiveImports.begin())).second->GetExtensionList(szTemp);
szOut->Set ( szTemp );
return;
}
// need to create a temporary Importer instance.
// TODO: Find a better solution ...
Assimp::Importer* pcTemp = new Assimp::Importer();
pcTemp->GetExtensionList(szTemp);
szOut->Set ( szTemp );
delete pcTemp;
}