1644 lines
46 KiB
C++
1644 lines
46 KiB
C++
/*
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---------------------------------------------------------------------------
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Free Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the ASE parser class */
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#include "ASELoader.h"
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#include "MaterialSystem.h"
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#include "DefaultLogger.h"
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#include "fast_atof.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include <boost/scoped_ptr.hpp>
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using namespace Assimp;
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using namespace Assimp::ASE;
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#if (defined BLUBB)
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# undef BLUBB
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#endif
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#define BLUBB(_message_) \
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{this->LogError(_message_);return;}
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// ------------------------------------------------------------------------------------------------
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Parser::Parser (const char* szFile)
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{
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ai_assert(NULL != szFile);
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this->m_szFile = szFile;
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// makre sure that the color values are invalid
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this->m_clrBackground.r = std::numeric_limits<float>::quiet_NaN();
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this->m_clrAmbient.r = std::numeric_limits<float>::quiet_NaN();
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this->iLineNumber = 0;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogWarning(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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ai_assert(strlen(szWarn) < 950);
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char szTemp[1024];
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sprintf(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
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// output the warning to the logger ...
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DefaultLogger::get()->warn(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::LogError(const char* szWarn)
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{
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ai_assert(NULL != szWarn);
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ai_assert(strlen(szWarn) < 950);
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char szTemp[1024];
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sprintf(szTemp,"Line %i: %s",this->iLineNumber,szWarn);
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// throw an exception
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throw new ImportErrorException(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipToNextToken()
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{
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while (true)
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{
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if ('*' == *this->m_szFile)return true;
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if ('\0' == *this->m_szFile)return false;
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++this->m_szFile;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipOpeningBracket()
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{
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if (!SkipSpaces(this->m_szFile,&this->m_szFile))return false;
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if ('{' != *this->m_szFile)
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{
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this->LogWarning("Unable to parse block: Unexpected character, \'{\' expected [#1]");
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return false;
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}
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this->SkipToNextToken();
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool Parser::SkipSection()
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{
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// must handle subsections ...
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unsigned int iCnt = 1;
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while (true)
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{
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if ('}' == *this->m_szFile)
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{
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--iCnt;
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if (0 == iCnt)
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{
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// go to the next valid token ...
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++this->m_szFile;
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this->SkipToNextToken();
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return true;
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}
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}
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else if ('{' == *this->m_szFile)
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{
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++iCnt;
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}
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else if ('\0' == *this->m_szFile)
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{
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this->LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
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return false;
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}
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else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
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++this->m_szFile;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::Parse()
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{
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unsigned int iDepth = 1;
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while (true)
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{
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if ('*' == *this->m_szFile)
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{
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// version should be 200. Validate this ...
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if (0 == strncmp(this->m_szFile,"*3DSMAX_ASCIIEXPORT",19) &&
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IsSpaceOrNewLine(*(this->m_szFile+19)))
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{
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this->m_szFile+=20;
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unsigned int iVersion;
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this->ParseLV4MeshLong(iVersion);
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if (200 != iVersion)
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{
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this->LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
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be 200. Continuing happily ...");
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}
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}
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// main scene information
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else if (0 == strncmp(this->m_szFile,"*SCENE",6) &&
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IsSpaceOrNewLine(*(this->m_szFile+6)))
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{
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this->m_szFile+=7;
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this->ParseLV1SceneBlock();
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}
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// material list
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_LIST",14) &&
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IsSpaceOrNewLine(*(this->m_szFile+14)))
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{
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this->m_szFile+=15;
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this->ParseLV1MaterialListBlock();
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}
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// geometric object (mesh)
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else if (0 == strncmp(this->m_szFile,"*GEOMOBJECT",11) &&
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IsSpaceOrNewLine(*(this->m_szFile+11)))
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{
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this->m_szFile+=12;
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this->m_vMeshes.push_back(Mesh());
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this->ParseLV1GeometryObjectBlock(this->m_vMeshes.back());
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}
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// ignore comments, lights and cameras
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}
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if ('{' == *this->m_szFile)iDepth++;
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if ('}' == *this->m_szFile)
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{
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if (0 == --iDepth)
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{
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++this->m_szFile;
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this->SkipToNextToken();
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return;
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}
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}
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if ('\0' == *this->m_szFile)
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{
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// END OF FILE ... why not?
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return;
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}
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else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
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++this->m_szFile;
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}
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return;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV1SceneBlock()
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{
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unsigned int iDepth = 1;
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while (true)
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{
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if ('*' == *this->m_szFile)
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{
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if (0 == strncmp(this->m_szFile,"*SCENE_BACKGROUND_STATIC",24) &&
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IsSpaceOrNewLine(*(this->m_szFile+24)))
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{
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this->m_szFile+=25;
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// parse a color triple and assume it is really the bg color
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this->ParseLV4MeshFloatTriple( &this->m_clrBackground.r );
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}
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else if (0 == strncmp(this->m_szFile,"*SCENE_AMBIENT_STATIC",21) &&
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IsSpaceOrNewLine(*(this->m_szFile+21)))
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{
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this->m_szFile+=22;
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// parse a color triple and assume it is really the bg color
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this->ParseLV4MeshFloatTriple( &this->m_clrAmbient.r );
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}
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}
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if ('{' == *this->m_szFile)iDepth++;
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if ('}' == *this->m_szFile)
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{
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if (0 == --iDepth)
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{
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++this->m_szFile;
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this->SkipToNextToken();
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return;
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}
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}
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else if ('\0' == *this->m_szFile)
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{
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// END OF FILE ... why not?
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return;
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}
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else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
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++this->m_szFile;
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}
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return;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV1MaterialListBlock()
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{
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unsigned int iDepth = 1;
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unsigned int iMaterialCount = 0;
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while (true)
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{
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if ('*' == *this->m_szFile)
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{
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if (0 == strncmp(this->m_szFile,"*MATERIAL_COUNT",15) &&
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IsSpaceOrNewLine(*(this->m_szFile+15)))
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{
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this->m_szFile+=16;
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this->ParseLV4MeshLong(iMaterialCount);
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// now allocate enough storage to hold all materials
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this->m_vMaterials.resize(iMaterialCount);
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}
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else if (0 == strncmp(this->m_szFile,"*MATERIAL",9) &&
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IsSpaceOrNewLine(*(this->m_szFile+9)))
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{
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this->m_szFile+=10;
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unsigned int iIndex = 0;
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this->ParseLV4MeshLong(iIndex);
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if (iIndex >= iMaterialCount)
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{
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this->LogWarning("Out of range: material index is too large");
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iIndex = iMaterialCount-1;
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}
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// get a reference to the material
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Material& sMat = this->m_vMaterials[iIndex];
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// skip the '{'
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this->SkipOpeningBracket();
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// parse the material block
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this->ParseLV2MaterialBlock(sMat);
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}
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}
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if ('{' == *this->m_szFile)iDepth++;
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if ('}' == *this->m_szFile)
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{
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if (0 == --iDepth)
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{
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++this->m_szFile;
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this->SkipToNextToken();
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return;
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}
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}
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else if ('\0' == *this->m_szFile)
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{
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// END OF FILE ... why not?
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return;
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}
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else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
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++this->m_szFile;
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}
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return;
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}
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// ------------------------------------------------------------------------------------------------
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void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
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{
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unsigned int iDepth = 1;
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unsigned int iNumSubMaterials = 0;
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while (true)
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{
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if ('*' == *this->m_szFile)
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{
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if (0 == strncmp(this->m_szFile,"*MATERIAL_NAME",14) &&
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IsSpaceOrNewLine(*(this->m_szFile+14)))
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{
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this->m_szFile+=15;
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// NOTE: The name could also be the texture in some cases
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// be prepared that this might occur ...
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if (!SkipSpaces(this->m_szFile,&this->m_szFile))
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BLUBB("Unable to parse *MATERIAL_NAME block: Unexpected EOL")
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const char* sz = this->m_szFile;
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while (!IsSpaceOrNewLine(*sz))sz++;
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mat.mName = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
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this->m_szFile = sz;
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}
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// ambient material color
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_AMBIENT",17) &&
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IsSpaceOrNewLine(*(this->m_szFile+17)))
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{
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this->m_szFile+=18;
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this->ParseLV4MeshFloatTriple(&mat.mAmbient.r);
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}
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// diffuse material color
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_DIFFUSE",17) &&
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IsSpaceOrNewLine(*(this->m_szFile+17)))
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{
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this->m_szFile+=18;
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this->ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
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}
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// specular material color
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_SPECULAR",18) &&
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IsSpaceOrNewLine(*(this->m_szFile+18)))
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{
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this->m_szFile+=19;
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this->ParseLV4MeshFloatTriple(&mat.mSpecular.r);
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}
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// material shading type
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_SHADING",17) &&
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IsSpaceOrNewLine(*(this->m_szFile+17)))
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{
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this->m_szFile+=18;
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if (0 == strncmp(this->m_szFile,"Blinn",5) &&
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IsSpaceOrNewLine(*(this->m_szFile+5)))
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{
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mat.mShading = Dot3DSFile::Blinn;
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this->m_szFile+=6;
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}
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else if (0 == strncmp(this->m_szFile,"Phong",5) &&
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IsSpaceOrNewLine(*(this->m_szFile+5)))
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{
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mat.mShading = Dot3DSFile::Phong;
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this->m_szFile+=6;
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}
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else if (0 == strncmp(this->m_szFile,"Flat",4) &&
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IsSpaceOrNewLine(*(this->m_szFile+4)))
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{
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mat.mShading = Dot3DSFile::Flat;
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this->m_szFile+=5;
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}
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else if (0 == strncmp(this->m_szFile,"Wire",4) &&
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IsSpaceOrNewLine(*(this->m_szFile+4)))
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{
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mat.mShading = Dot3DSFile::Wire;
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this->m_szFile+=5;
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}
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else
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{
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// assume gouraud shading
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mat.mShading = Dot3DSFile::Gouraud;
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this->SkipToNextToken();
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}
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}
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// material transparency
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_TRANSPARENCY",22) &&
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IsSpaceOrNewLine(*(this->m_szFile+22)))
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{
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this->m_szFile+=23;
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this->ParseLV4MeshFloat(mat.mTransparency);
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mat.mTransparency = 1.0f - mat.mTransparency;
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}
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// material self illumination
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_SELFILLUM",19) &&
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IsSpaceOrNewLine(*(this->m_szFile+19)))
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{
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this->m_szFile+=20;
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float f = 0.0f;
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this->ParseLV4MeshFloat(f);
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mat.mEmissive.r = f;
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mat.mEmissive.g = f;
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mat.mEmissive.b = f;
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}
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// material shininess
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else if (0 == strncmp(this->m_szFile,"*MATERIAL_SHINE",15) &&
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IsSpaceOrNewLine(*(this->m_szFile+15)))
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{
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this->m_szFile+=16;
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this->ParseLV4MeshFloat(mat.mSpecularExponent);
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mat.mSpecularExponent *= 15;
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}
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// diffuse color map
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else if (0 == strncmp(this->m_szFile,"*MAP_DIFFUSE",12) &&
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IsSpaceOrNewLine(*(this->m_szFile+12)))
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{
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this->m_szFile+=13;
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// skip the opening bracket
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this->SkipOpeningBracket();
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// parse the texture block
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this->ParseLV3MapBlock(mat.sTexDiffuse);
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}
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// ambient color map
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else if (0 == strncmp(this->m_szFile,"*MAP_AMBIENT",12) &&
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IsSpaceOrNewLine(*(this->m_szFile+12)))
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{
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this->m_szFile+=13;
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// skip the opening bracket
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this->SkipOpeningBracket();
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// parse the texture block
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this->ParseLV3MapBlock(mat.sTexAmbient);
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}
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// specular color map
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else if (0 == strncmp(this->m_szFile,"*MAP_SPECULAR",13) &&
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IsSpaceOrNewLine(*(this->m_szFile+13)))
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{
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this->m_szFile+=14;
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// skip the opening bracket
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this->SkipOpeningBracket();
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// parse the texture block
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this->ParseLV3MapBlock(mat.sTexSpecular);
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}
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// opacity map
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else if (0 == strncmp(this->m_szFile,"*MAP_OPACITY",12) &&
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IsSpaceOrNewLine(*(this->m_szFile+12)))
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{
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this->m_szFile+=13;
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// skip the opening bracket
|
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this->SkipOpeningBracket();
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// parse the texture block
|
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this->ParseLV3MapBlock(mat.sTexOpacity);
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}
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// emissive map
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else if (0 == strncmp(this->m_szFile,"*MAP_SELFILLUM",14) &&
|
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IsSpaceOrNewLine(*(this->m_szFile+14)))
|
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{
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this->m_szFile+=15;
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// skip the opening bracket
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this->SkipOpeningBracket();
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// parse the texture block
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this->ParseLV3MapBlock(mat.sTexEmissive);
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}
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// bump map
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else if (0 == strncmp(this->m_szFile,"*MAP_BUMP",9) &&
|
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IsSpaceOrNewLine(*(this->m_szFile+9)))
|
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{
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this->m_szFile+=10;
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// skip the opening bracket
|
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this->SkipOpeningBracket();
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// parse the texture block
|
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this->ParseLV3MapBlock(mat.sTexBump);
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}
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// specular/shininess map
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else if (0 == strncmp(this->m_szFile,"*MAP_SHINE",10) &&
|
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IsSpaceOrNewLine(*(this->m_szFile+10)))
|
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{
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this->m_szFile+=11;
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// skip the opening bracket
|
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this->SkipOpeningBracket();
|
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// parse the texture block
|
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this->ParseLV3MapBlock(mat.sTexShininess);
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}
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// number of submaterials
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else if (0 == strncmp(this->m_szFile,"*NUMSUBMTLS",11) &&
|
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IsSpaceOrNewLine(*(this->m_szFile+11)))
|
|
{
|
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this->m_szFile+=12;
|
|
this->ParseLV4MeshLong(iNumSubMaterials);
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|
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// allocate enough storage
|
|
mat.avSubMaterials.resize(iNumSubMaterials);
|
|
}
|
|
// submaterial chunks
|
|
else if (0 == strncmp(this->m_szFile,"*SUBMATERIAL",12) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+12)))
|
|
{
|
|
this->m_szFile+=13;
|
|
|
|
unsigned int iIndex = 0;
|
|
this->ParseLV4MeshLong(iIndex);
|
|
|
|
if (iIndex >= iNumSubMaterials)
|
|
{
|
|
this->LogWarning("Out of range: submaterial index is too large");
|
|
iIndex = iNumSubMaterials-1;
|
|
}
|
|
|
|
// get a reference to the material
|
|
Material& sMat = mat.avSubMaterials[iIndex];
|
|
|
|
// skip the '{'
|
|
this->SkipOpeningBracket();
|
|
|
|
// parse the material block
|
|
this->ParseLV2MaterialBlock(sMat);
|
|
}
|
|
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level2 block, this can't be
|
|
BLUBB("Unable to finish parsing a lv2 material block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MapBlock(Texture& map)
|
|
{
|
|
unsigned int iDepth = 1;
|
|
unsigned int iNumSubMaterials = 0;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// path to the texture
|
|
if (0 == strncmp(this->m_szFile,"*BITMAP" ,7) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+7)))
|
|
{
|
|
this->m_szFile+=8;
|
|
|
|
// NOTE: The name could also be the texture in some cases
|
|
// be prepared that this might occur ...
|
|
if (!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *BITMAP block: Unexpected EOL")
|
|
|
|
// there must be "
|
|
if ('\"' != *this->m_szFile)
|
|
BLUBB("Unable to parse *BITMAP block: Path is expected to be enclosed in double quotation marks")
|
|
|
|
++this->m_szFile;
|
|
const char* sz = this->m_szFile;
|
|
while (true)
|
|
{
|
|
if ('\"' == *sz)break;
|
|
else if ('\0' == sz)
|
|
{
|
|
BLUBB("Unable to parse *BITMAP block: Path is expected to be enclosed in double quotation marks \
|
|
but EOF was reached before a closing quotation mark was found")
|
|
}
|
|
sz++;
|
|
}
|
|
|
|
map.mMapName = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
|
|
this->m_szFile = sz;
|
|
}
|
|
// offset on the u axis
|
|
if (0 == strncmp(this->m_szFile,"*UVW_U_OFFSET" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
this->ParseLV4MeshFloat(map.mOffsetU);
|
|
}
|
|
// offset on the v axis
|
|
if (0 == strncmp(this->m_szFile,"*UVW_V_OFFSET" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
this->ParseLV4MeshFloat(map.mOffsetV);
|
|
}
|
|
// tiling on the u axis
|
|
if (0 == strncmp(this->m_szFile,"*UVW_U_TILING" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
this->ParseLV4MeshFloat(map.mScaleU);
|
|
}
|
|
// tiling on the v axis
|
|
if (0 == strncmp(this->m_szFile,"*UVW_V_TILING" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
this->ParseLV4MeshFloat(map.mScaleV);
|
|
}
|
|
// rotation around the z-axis
|
|
if (0 == strncmp(this->m_szFile,"*UVW_ANGLE" ,10) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+10)))
|
|
{
|
|
this->m_szFile+=11;
|
|
this->ParseLV4MeshFloat(map.mRotation);
|
|
}
|
|
// map blending factor
|
|
if (0 == strncmp(this->m_szFile,"*MAP_AMOUNT" ,11) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+11)))
|
|
{
|
|
this->m_szFile+=12;
|
|
this->ParseLV4MeshFloat(map.mTextureBlend);
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing a lv3 map block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
|
|
{
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// name of the mesh/node
|
|
if (0 == strncmp(this->m_szFile,"*NODE_NAME" ,10) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+10)))
|
|
{
|
|
this->m_szFile+=11;
|
|
|
|
// NOTE: The name could also be the texture in some cases
|
|
// be prepared that this might occur ...
|
|
if (!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *NODE_NAME block: Unexpected EOL")
|
|
|
|
// there must be "
|
|
if ('\"' != *this->m_szFile)
|
|
BLUBB("Unable to parse *NODE_NAME block: Name is expected to be enclosed in double quotation marks")
|
|
|
|
++this->m_szFile;
|
|
const char* sz = this->m_szFile;
|
|
while (true)
|
|
{
|
|
if ('\"' == *sz)break;
|
|
else if ('\0' == sz)
|
|
{
|
|
BLUBB("Unable to parse *NODE_NAME block: Name is expected to be enclosed in double quotation marks \
|
|
but EOF was reached before a closing quotation mark was found")
|
|
}
|
|
sz++;
|
|
}
|
|
|
|
mesh.mName = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
|
|
this->m_szFile = sz;
|
|
}
|
|
// transformation matrix of the node
|
|
else if (0 == strncmp(this->m_szFile,"*NODE_TM" ,8) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+8)))
|
|
{
|
|
this->m_szFile+=9;
|
|
this->ParseLV2NodeTransformBlock(mesh);
|
|
}
|
|
// mesh data
|
|
else if (0 == strncmp(this->m_szFile,"*MESH" ,5) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+5)))
|
|
{
|
|
this->m_szFile+=6;
|
|
this->ParseLV2MeshBlock(mesh);
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level1 block, this can be
|
|
return;
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV2NodeTransformBlock(ASE::Mesh& mesh)
|
|
{
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// first row of the transformation matrix
|
|
if (0 == strncmp(this->m_szFile,"*TM_ROW0" ,8) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+8)))
|
|
{
|
|
this->m_szFile+=9;
|
|
this->ParseLV4MeshFloatTriple(mesh.mTransform[0]);
|
|
}
|
|
// second row of the transformation matrix
|
|
else if (0 == strncmp(this->m_szFile,"*TM_ROW1" ,8) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+8)))
|
|
{
|
|
this->m_szFile+=9;
|
|
this->ParseLV4MeshFloatTriple(mesh.mTransform[1]);
|
|
}
|
|
// third row of the transformation matrix
|
|
else if (0 == strncmp(this->m_szFile,"*TM_ROW2" ,8) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+8)))
|
|
{
|
|
this->m_szFile+=9;
|
|
this->ParseLV4MeshFloatTriple(mesh.mTransform[2]);
|
|
}
|
|
// fourth row of the transformation matrix
|
|
else if (0 == strncmp(this->m_szFile,"*TM_ROW3" ,8) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+8)))
|
|
{
|
|
this->m_szFile+=9;
|
|
this->ParseLV4MeshFloatTriple(mesh.mTransform[3]);
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level2 block, this can't be
|
|
BLUBB("Unable to finish parsing a lv2 node transform block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
|
|
{
|
|
unsigned int iNumVertices = 0;
|
|
unsigned int iNumFaces = 0;
|
|
unsigned int iNumTVertices = 0;
|
|
unsigned int iNumTFaces = 0;
|
|
unsigned int iNumCVertices = 0;
|
|
unsigned int iNumCFaces = 0;
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Number of vertices in the mesh
|
|
if (0 == strncmp(this->m_szFile,"*MESH_NUMVERTEX" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->ParseLV4MeshLong(iNumVertices);
|
|
}
|
|
// Number of texture coordinates in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMTVERTEX" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumTVertices);
|
|
}
|
|
// Number of vertex colors in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMCVERTEX" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumCVertices);
|
|
}
|
|
// Number of regular faces in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMFACES" ,14) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+14)))
|
|
{
|
|
this->m_szFile+=15;
|
|
this->ParseLV4MeshLong(iNumFaces);
|
|
}
|
|
// Number of UVWed faces in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMTVFACES" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumTFaces);
|
|
}
|
|
// Number of colored faces in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMCVFACES" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumCFaces);
|
|
}
|
|
// mesh vertex list block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_VERTEX_LIST" ,17) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+17)))
|
|
{
|
|
this->m_szFile+=18;
|
|
this->ParseLV3MeshVertexListBlock(iNumVertices,mesh);
|
|
}
|
|
// mesh face list block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_FACE_LIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshFaceListBlock(iNumFaces,mesh);
|
|
}
|
|
// mesh texture vertex list block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_TVERTLIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshTListBlock(iNumTVertices,mesh);
|
|
}
|
|
// mesh texture face block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_TFACELIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
|
|
}
|
|
// mesh color vertex list block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_CVERTLIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshCListBlock(iNumCVertices,mesh);
|
|
}
|
|
// mesh color face block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_CFACELIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
|
|
}
|
|
// another mesh UV channel ...
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_MAPPINGCHANNEL" ,20) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+20)))
|
|
{
|
|
this->m_szFile+=21;
|
|
|
|
unsigned int iIndex = 0;
|
|
this->ParseLV4MeshLong(iIndex);
|
|
|
|
if (iIndex < 2)
|
|
{
|
|
this->LogWarning("Mapping channel has an invalid index. Skipping UV channel");
|
|
// skip it ...
|
|
this->SkipOpeningBracket();
|
|
this->SkipSection();
|
|
}
|
|
if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
|
{
|
|
this->LogWarning("Too many UV channels specified. Skipping channel ..");
|
|
// skip it ...
|
|
this->SkipOpeningBracket();
|
|
this->SkipSection();
|
|
}
|
|
else
|
|
{
|
|
// skip the '{'
|
|
this->SkipOpeningBracket();
|
|
|
|
// parse the mapping channel
|
|
this->ParseLV3MappingChannel(iIndex-1,mesh);
|
|
}
|
|
}
|
|
// mesh material index
|
|
else if (0 == strncmp(this->m_szFile,"*MATERIAL_REF" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
this->ParseLV4MeshLong(mesh.iMaterialIndex);
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level2 block, this can't be
|
|
BLUBB("Unable to finish parsing a lv2 mesh block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshVertexListBlock(
|
|
unsigned int iNumVertices, ASE::Mesh& mesh)
|
|
{
|
|
// allocate enough storage in the array
|
|
mesh.mPositions.resize(iNumVertices);
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Vertex entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_VERTEX" ,12) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+12)))
|
|
{
|
|
this->m_szFile+=13;
|
|
|
|
aiVector3D vTemp;
|
|
unsigned int iIndex;
|
|
this->ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
|
|
|
if (iIndex >= iNumVertices)
|
|
{
|
|
this->LogWarning("Vertex has an invalid index. It will be ignored");
|
|
}
|
|
else mesh.mPositions[iIndex] = vTemp;
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing a lv3 vertex list block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
|
{
|
|
// allocate enough storage in the face array
|
|
mesh.mFaces.resize(iNumFaces);
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Face entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_FACE" ,10) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+10)))
|
|
{
|
|
this->m_szFile+=11;
|
|
|
|
ASE::Face mFace;
|
|
this->ParseLV4MeshFace(mFace);
|
|
|
|
if (mFace.iFace >= iNumFaces)
|
|
{
|
|
this->LogWarning("Face has an invalid index. It will be ignored");
|
|
}
|
|
else mesh.mFaces[mFace.iFace] = mFace;
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing LV3 *MESH_FACE_LIST block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
|
ASE::Mesh& mesh, unsigned int iChannel)
|
|
{
|
|
// allocate enough storage in the array
|
|
mesh.amTexCoords[iChannel].resize(iNumVertices);
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Vertex entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_TVERT" ,11) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+11)))
|
|
{
|
|
this->m_szFile+=12;
|
|
|
|
aiVector3D vTemp;
|
|
unsigned int iIndex;
|
|
this->ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
|
|
|
|
if (iIndex >= iNumVertices)
|
|
{
|
|
this->LogWarning("Tvertex has an invalid index. It will be ignored");
|
|
}
|
|
else mesh.amTexCoords[iChannel][iIndex] = vTemp;
|
|
|
|
if (0.0f != vTemp.z)
|
|
{
|
|
// we need 3 coordinate channels
|
|
mesh.mNumUVComponents[iChannel] = 3;
|
|
}
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing LV3 *MESH_VERTEX_LIST block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
|
ASE::Mesh& mesh, unsigned int iChannel)
|
|
{
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Face entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_TFACE" ,12) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+12)))
|
|
{
|
|
this->m_szFile+=13;
|
|
|
|
unsigned int aiValues[3];
|
|
unsigned int iIndex = 0;
|
|
|
|
this->ParseLV4MeshLongTriple(aiValues,iIndex);
|
|
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
|
{
|
|
this->LogWarning("UV-Face has an invalid index. It will be ignored");
|
|
}
|
|
else
|
|
{
|
|
// copy UV indices
|
|
mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
|
|
mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
|
|
mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
|
|
}
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing LV3 *MESH_TFACELIST block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
|
|
{
|
|
unsigned int iNumTVertices = 0;
|
|
unsigned int iNumTFaces = 0;
|
|
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Number of texture coordinates in the mesh
|
|
if (0 == strncmp(this->m_szFile,"*MESH_NUMTVERTEX" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumTVertices);
|
|
}
|
|
// Number of UVWed faces in the mesh
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_NUMTVFACES" ,16) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+16)))
|
|
{
|
|
this->m_szFile+=17;
|
|
this->ParseLV4MeshLong(iNumTFaces);
|
|
}
|
|
// mesh texture vertex list block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_TVERTLIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
|
|
}
|
|
// mesh texture face block
|
|
else if (0 == strncmp(this->m_szFile,"*MESH_TFACELIST" ,15) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
this->SkipOpeningBracket();
|
|
this->ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level2 block, this can't be
|
|
BLUBB("Unable to finish parsing a LV3 *MESH_MAPPINGCHANNEL block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
|
|
{
|
|
// allocate enough storage in the array
|
|
mesh.mVertexColors.resize(iNumVertices);
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Vertex entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_VERTCOL" ,13) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+13)))
|
|
{
|
|
this->m_szFile+=14;
|
|
|
|
aiColor4D vTemp;
|
|
vTemp.a = 1.0f;
|
|
unsigned int iIndex;
|
|
this->ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
|
|
|
|
if (iIndex >= iNumVertices)
|
|
{
|
|
this->LogWarning("Vertex color has an invalid index. It will be ignored");
|
|
}
|
|
else mesh.mVertexColors[iIndex] = vTemp;
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing LV3 *MESH_CVERTLIST block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
|
|
{
|
|
unsigned int iDepth = 1;
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
// Face entry
|
|
if (0 == strncmp(this->m_szFile,"*MESH_CFACE" ,12) &&
|
|
IsSpaceOrNewLine(*(this->m_szFile+12)))
|
|
{
|
|
this->m_szFile+=13;
|
|
|
|
unsigned int aiValues[3];
|
|
unsigned int iIndex = 0;
|
|
|
|
this->ParseLV4MeshLongTriple(aiValues,iIndex);
|
|
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
|
|
{
|
|
this->LogWarning("UV-Face has an invalid index. It will be ignored");
|
|
}
|
|
else
|
|
{
|
|
// copy color indices
|
|
mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
|
|
mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
|
|
mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
|
|
}
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
// END OF FILE ... this is a level3 block, this can't be
|
|
BLUBB("Unable to finish parsing LV3 *MESH_CFACELIST block. Unexpected EOF")
|
|
}
|
|
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
|
|
++this->m_szFile;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|
{
|
|
// allocate enough storage for the normals
|
|
sMesh.mNormals.resize(sMesh.mPositions.size());
|
|
unsigned int iDepth = 1;
|
|
|
|
// we need the *MESH_VERTEXNORMAL blocks, ignore the face normals
|
|
// if there are only face normals we calculate them outselfes using the SGs
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)
|
|
{
|
|
if (0 == strncmp(this->m_szFile,"*MESH_VERTEXNORMAL",18) && IsSpaceOrNewLine(*(this->m_szFile+18)))
|
|
{
|
|
this->m_szFile += 19;
|
|
|
|
// parse a simple float triple
|
|
aiVector3D vNormal;
|
|
unsigned int iIndex = 0;
|
|
this->ParseLV4MeshFloatTriple(&vNormal.x,iIndex);
|
|
|
|
if (iIndex >= sMesh.mNormals.size())
|
|
{
|
|
this->LogWarning("Normal index is too large");
|
|
iIndex = sMesh.mNormals.size()-1;
|
|
}
|
|
|
|
// important: this->m_szFile might now point to '}' ...
|
|
sMesh.mNormals[iIndex] = vNormal;
|
|
}
|
|
}
|
|
if ('{' == *this->m_szFile)iDepth++;
|
|
if ('}' == *this->m_szFile)
|
|
{
|
|
if (0 == --iDepth)
|
|
{
|
|
++this->m_szFile;
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
}
|
|
// seems we have reached the end of the file ...
|
|
else if ('\0' == *this->m_szFile)
|
|
{
|
|
BLUBB("Unable to parse *MESH_NORMALS Element: Unexpected EOL [#1]")
|
|
}
|
|
this->m_szFile++;
|
|
}
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshFace(ASE::Face& out)
|
|
{
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]")
|
|
|
|
// parse the face index
|
|
out.iFace = strtol10(this->m_szFile,&this->m_szFile);
|
|
|
|
// next character should be ':'
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile) || ':' != *this->m_szFile)
|
|
BLUBB("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]")
|
|
|
|
// parse all mesh indices
|
|
++this->m_szFile;
|
|
for (unsigned int i = 0; i < 3;++i)
|
|
{
|
|
unsigned int iIndex = 0;
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
__EARTHQUAKE_XXL:
|
|
BLUBB("Unable to parse *MESH_FACE Element: Unexpected EOL. A,B or C expected [#3]")
|
|
}
|
|
switch (*this->m_szFile)
|
|
{
|
|
case 'A':
|
|
case 'a':
|
|
break;
|
|
case 'B':
|
|
case 'b':
|
|
iIndex = 1;
|
|
break;
|
|
case 'C':
|
|
case 'c':
|
|
iIndex = 2;
|
|
break;
|
|
default: goto __EARTHQUAKE_XXL;
|
|
};
|
|
++this->m_szFile;
|
|
|
|
// next character should be ':'
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile) || ':' != *this->m_szFile)
|
|
BLUBB("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]")
|
|
|
|
++this->m_szFile;
|
|
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *MESH_FACE Element: Unexpected EOL. Vertex index ecpected [#4]")
|
|
|
|
out.mIndices[iIndex] = strtol10(this->m_szFile,&this->m_szFile);
|
|
}
|
|
|
|
// now we need to skip the AB, BC, CA blocks.
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)break;
|
|
if (IsLineEnd(*this->m_szFile))
|
|
{
|
|
this->iLineNumber++;
|
|
return;
|
|
}
|
|
this->m_szFile++;
|
|
}
|
|
|
|
// parse the smoothing group of the face
|
|
if (0 == strncmp(this->m_szFile,"*MESH_SMOOTHING",15) && IsSpaceOrNewLine(*(this->m_szFile+15)))
|
|
{
|
|
this->m_szFile+=16;
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *MESH_SMOOTHING Element: Unexpected EOL. Smoothing group(s) expected [#5]")
|
|
|
|
// parse smoothing groups until we don_t anymore see commas
|
|
while (true)
|
|
{
|
|
out.iSmoothGroup |= (1 << strtol10(this->m_szFile,&this->m_szFile));
|
|
SkipSpaces(this->m_szFile,&this->m_szFile);
|
|
if (',' != *this->m_szFile)
|
|
{
|
|
break;
|
|
}
|
|
++this->m_szFile;
|
|
SkipSpaces(this->m_szFile,&this->m_szFile);
|
|
}
|
|
}
|
|
|
|
// *MESH_MTLID is optional, too
|
|
while (true)
|
|
{
|
|
if ('*' == *this->m_szFile)break;
|
|
if (IsLineEnd(*this->m_szFile))
|
|
{
|
|
this->iLineNumber++;
|
|
return;
|
|
}
|
|
this->m_szFile++;
|
|
}
|
|
|
|
if (0 == strncmp(this->m_szFile,"*MESH_MTLID",11) && IsSpaceOrNewLine(*(this->m_szFile+11)))
|
|
{
|
|
this->m_szFile+=12;
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
BLUBB("Unable to parse *MESH_MTLID Element: Unexpected EOL. Material index expected [#6]")
|
|
out.iMaterial = strtol10(this->m_szFile,&this->m_szFile);
|
|
}
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
|
|
{
|
|
ai_assert(NULL != apOut);
|
|
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse indexable long triple: unexpected EOL [#1]");
|
|
++this->iLineNumber;
|
|
apOut[0] = apOut[1] = apOut[2] = 0;
|
|
return;
|
|
}
|
|
apOut[0] = strtol10(this->m_szFile,&this->m_szFile);
|
|
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse indexable long triple: unexpected EOL [#2]");
|
|
++this->iLineNumber;
|
|
apOut[1] = apOut[2] = 0;
|
|
return;
|
|
}
|
|
apOut[1] = strtol10(this->m_szFile,&this->m_szFile);
|
|
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse indexable long triple: unexpected EOL [#3]");
|
|
apOut[2] = 0;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
apOut[2] = strtol10(this->m_szFile,&this->m_szFile);
|
|
// go to the next valid sequence
|
|
SkipSpacesAndLineEnd(this->m_szFile,&this->m_szFile);
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
|
|
{
|
|
ai_assert(NULL != apOut);
|
|
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse indexable long triple: unexpected EOL [#4]");
|
|
rIndexOut = 0;
|
|
apOut[0] = apOut[1] = apOut[2] = 0;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the index
|
|
rIndexOut = strtol10(this->m_szFile,&this->m_szFile);
|
|
|
|
// parse the three others
|
|
this->ParseLV4MeshLongTriple(apOut);
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
|
|
{
|
|
ai_assert(NULL != apOut);
|
|
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse indexable float triple: unexpected EOL [#1]");
|
|
rIndexOut = 0;
|
|
apOut[0] = apOut[1] = apOut[2] = 0.0f;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the index
|
|
rIndexOut = strtol10(this->m_szFile,&this->m_szFile);
|
|
|
|
// parse the three others
|
|
this->ParseLV4MeshFloatTriple(apOut);
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshFloatTriple(float* apOut)
|
|
{
|
|
ai_assert(NULL != apOut);
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse float triple: unexpected EOL [#5]");
|
|
apOut[0] = apOut[1] = apOut[2] = 0.0f;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the first float
|
|
this->m_szFile = fast_atof_move(this->m_szFile,apOut[0]);
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse float triple: unexpected EOL [#6]");
|
|
apOut[1] = apOut[2] = 0.0f;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the second float
|
|
this->m_szFile = fast_atof_move(this->m_szFile,apOut[1]);
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse float triple: unexpected EOL [#7]");
|
|
apOut[2] = 0.0f;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the third float
|
|
this->m_szFile = fast_atof_move(this->m_szFile,apOut[2]);
|
|
// go to the next valid sequence
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshFloat(float& fOut)
|
|
{
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse float: unexpected EOL [#1]");
|
|
fOut = 0.0f;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the first float
|
|
this->m_szFile = fast_atof_move(this->m_szFile,fOut);
|
|
// go to the next valid sequence
|
|
this->SkipToNextToken();
|
|
return;
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Parser::ParseLV4MeshLong(unsigned int& iOut)
|
|
{
|
|
// skip spaces and tabs
|
|
if(!SkipSpaces(this->m_szFile,&this->m_szFile))
|
|
{
|
|
// LOG
|
|
this->LogWarning("Unable to parse long: unexpected EOL [#1]");
|
|
iOut = 0;
|
|
++this->iLineNumber;
|
|
return;
|
|
}
|
|
// parse the value
|
|
iOut = strtol10(this->m_szFile,&this->m_szFile);
|
|
// go to the next valid sequence
|
|
this->SkipToNextToken();
|
|
return;
|
|
} |