19 lines
318 B
C++
19 lines
318 B
C++
#include "imgui.h"
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#include "gui.hh"
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namespace example {
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bool material_ui(tinyusdz::UsdPreviewSurface &material)
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{
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bool changed = false;
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//if (!material.diffuseColor.HasTexture()) {
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// ImGui::InputFloat("diffuseColor", material.diffuseColor.color.data());
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//}
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return changed;
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}
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} // namespace example
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