assimp/port/Assimp.NET/Assimp.NET/Material.cs

148 lines
4.8 KiB
C#

/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace Assimp.NET
{
public class Material
{
public class Property
{
public String key;
public Object value;
}
public class PropertyNotFoundException : Exception
{
public PropertyNotFoundException(String message, String key)
{
throw new System.NotImplementedException();
}
public String property_key;
}
public static String MATKEY_COLOR_AMBIENT;
public static String MATKEY_COLOR_DIFFUSE;
public static String MATKEY_COLOR_EMISSIVE;
public static String MATKEY_COLOR_SPECULAR;
public static String MATKEY_NAME;
public Property[] properties
{
get { throw new System.NotImplementedException(); }
}
public Material()
{
throw new System.NotImplementedException();
}
public Object getProperty(String key)
{
throw new System.NotImplementedException();
}
public float getPropertyAsFloat(String key)
{
throw new System.NotImplementedException();
}
public float[] getPropertyAsFloatArray(String key)
{
throw new System.NotImplementedException();
}
public int getPropertyAsInt(String key)
{
throw new System.NotImplementedException();
}
public String getPropertyAsString(String key)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_AMBIENT(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_DIFFUSE(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_HEIGTH(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_NORMALS(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_OPACITY(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_SHININESS(int N)
{
throw new System.NotImplementedException();
}
public static String MATKEY_TEXOP_SPECULAR(int N)
{
throw new System.NotImplementedException();
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
return (Material)obj == this;
}
public override string ToString()
{
throw new System.NotImplementedException();
}
}
}