The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg d6aacefa1e - BUGFIX: ColladaLoader handles multiple UVs/VColors correctly now. Thanks to Ingrater to point it out.
- ScenePreprocessor will now detect 3D UV channels with all-empty third component.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@400 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-23 14:13:20 +00:00
code - BUGFIX: ColladaLoader handles multiple UVs/VColors correctly now. Thanks to Ingrater to point it out. 2009-04-23 14:13:20 +00:00
contrib General 2009-03-05 22:32:13 +00:00
doc Triangulation: 2009-04-02 15:16:01 +00:00
include Removing stdint.h dependency from the public API to avoid conflicts with other libraries. 2009-04-11 14:31:57 +00:00
mkutil - Changing LWO loader's VMAP selection strategy. Unassigned VMAPs (UVs and VColors) are now kept, if possible. Referenced VMAPs have higher priority so everything should be backward compatible. 2009-04-20 16:49:46 +00:00
port Added light & camera data structures to jAssimp and updated the list of configuration properties. However, I still had not yet the time to write the C++ binding to the Java API. 2008-10-18 19:52:23 +00:00
test - Changing LWO loader's VMAP selection strategy. Unassigned VMAPs (UVs and VColors) are now kept, if possible. Referenced VMAPs have higher priority so everything should be backward compatible. 2009-04-20 16:49:46 +00:00
tools - Changing LWO loader's VMAP selection strategy. Unassigned VMAPs (UVs and VColors) are now kept, if possible. Referenced VMAPs have higher priority so everything should be backward compatible. 2009-04-20 16:49:46 +00:00
workspaces Fixing a rare bug when parsing floating-point numbers in exponent form. Thanks to zhao lei to point it out. 2009-04-15 14:16:11 +00:00
CMakeLists.txt - Add first prototype for CMake enviroment. 2009-04-18 00:10:16 +00:00
CREDITS Fixing a rare bug when parsing floating-point numbers in exponent form. Thanks to zhao lei to point it out. 2009-04-15 14:16:11 +00:00
INSTALL General 2009-03-05 22:32:13 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README ASSIMP Beta 1, final fixes for the release. 2008-09-13 22:31:15 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding the Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD

1.2 File structure

The Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.