200 lines
11 KiB
C++
200 lines
11 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
#include "UnitTestPCH.h"
|
|
|
|
#include <assimp/mesh.h>
|
|
#include <assimp/scene.h>
|
|
#include <ValidateDataStructure.h>
|
|
|
|
using namespace std;
|
|
using namespace Assimp;
|
|
|
|
|
|
class ValidateDataStructureTest : public ::testing::Test
|
|
{
|
|
public:
|
|
|
|
virtual void SetUp();
|
|
virtual void TearDown();
|
|
|
|
protected:
|
|
|
|
|
|
ValidateDSProcess* vds;
|
|
aiScene* scene;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ValidateDataStructureTest::SetUp()
|
|
{
|
|
// setup a dummy scene with a single node
|
|
scene = new aiScene();
|
|
scene->mRootNode = new aiNode();
|
|
scene->mRootNode->mName.Set("<test>");
|
|
|
|
// add some translation
|
|
scene->mRootNode->mTransformation.a4 = 1.f;
|
|
scene->mRootNode->mTransformation.b4 = 2.f;
|
|
scene->mRootNode->mTransformation.c4 = 3.f;
|
|
|
|
// and allocate a ScenePreprocessor to operate on the scene
|
|
vds = new ValidateDSProcess();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ValidateDataStructureTest::TearDown()
|
|
{
|
|
delete vds;
|
|
delete scene;
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
//Template
|
|
//TEST_F(ScenePreprocessorTest, test)
|
|
//{
|
|
//}
|
|
// TODO Conditions not yet checked:
|
|
//132: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
|
|
//139: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
|
|
//156: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
|
|
//163: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
|
|
//173: ReportError("aiScene::%s[%i] has the same name as "
|
|
//192: ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)",
|
|
//196: ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name",
|
|
//217: ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there");
|
|
//220: ReportError("aiScene::mMeshes is non-null although there are no meshes");
|
|
//229: ReportError("aiScene::mAnimations is non-null although there are no animations");
|
|
//238: ReportError("aiScene::mCameras is non-null although there are no cameras");
|
|
//247: ReportError("aiScene::mLights is non-null although there are no lights");
|
|
//256: ReportError("aiScene::mTextures is non-null although there are no textures");
|
|
//266: ReportError("aiScene::mNumMaterials is 0. At least one material must be there");
|
|
//270: ReportError("aiScene::mMaterials is non-null although there are no materials");
|
|
//281: ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
|
|
//286: ReportWarning("aiLight::mAttenuationXXX - all are zero");
|
|
//290: ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
|
|
//295: ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
|
|
//303: ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear");
|
|
//308: ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV);
|
|
//317: ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)",
|
|
//332: ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
|
|
//336: ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
|
|
//337: "does not report the POINT flag",i);
|
|
//343: ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes "
|
|
//344: "does not report the LINE flag",i);
|
|
//350: ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes "
|
|
//351: "does not report the TRIANGLE flag",i);
|
|
//357: this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes "
|
|
//358: "does not report the POLYGON flag",i);
|
|
//365: ReportError("aiMesh::mFaces[%i].mIndices is NULL",i);
|
|
//370: ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str());
|
|
//374: ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES);
|
|
//377: ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES);
|
|
//382: ReportError("If there are tangents, bitangent vectors must be present as well");
|
|
//387: ReportError("Mesh %s contains no faces", pMesh->mName.C_Str());
|
|
//398: ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES);
|
|
//404: ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
|
|
//412: ReportError("aiMesh::mVertices[%i] is referenced twice - second "
|
|
//426: ReportWarning("There are unreferenced vertices");
|
|
//439: ReportError("Texture coordinate channel %i exists "
|
|
//453: ReportError("Vertex color channel %i is exists "
|
|
//464: ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)",
|
|
//480: ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS);
|
|
//485: ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)",
|
|
//498: ReportError("aiMesh::mBones[%i], name = \"%s\" has the same name as "
|
|
//507: ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]);
|
|
//513: ReportError("aiMesh::mBones is non-null although there are no bones");
|
|
//524: ReportError("aiBone::mNumWeights is zero");
|
|
//531: ReportError("aiBone::mWeights[%i].mVertexId is out of range",i);
|
|
//534: ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i);
|
|
//549: ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
|
|
//556: ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)",
|
|
//563: ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
|
//567: // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
|
|
//592: ReportError("Material property %s is expected to be a string",prop->mKey.data);
|
|
//596: ReportError("%s #%i is set, but there are only %i %s textures",
|
|
//611: ReportError("Found texture property with index %i, although there "
|
|
//619: ReportError("Material property %s%i is expected to be an integer (size is %i)",
|
|
//627: ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
|
|
//635: ReportError("Material property %s%i is expected to be an integer (size is %i)",
|
|
//656: ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
|
|
//676: ReportWarning("UV-mapped texture, but there are no UV coords");
|
|
//690: ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)",
|
|
//694: ReportError("aiMaterial::mProperties[%i].mDataLength or "
|
|
//702: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
|
//707: ReportError("Missing null-terminator in string material property");
|
|
//713: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
|
//720: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
|
//739: ReportWarning("A specular shading model is specified but there is no "
|
|
//743: ReportWarning("A specular shading model is specified but the value of the "
|
|
//752: ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)");
|
|
//776: ReportError("aiTexture::pcData is NULL");
|
|
//781: ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
|
|
//788: ReportError("aiTexture::mWidth is zero (compressed texture)");
|
|
//791: ReportWarning("aiTexture::achFormatHint must be zero-terminated");
|
|
//794: ReportWarning("aiTexture::achFormatHint should contain a file extension "
|
|
//804: ReportError("aiTexture::achFormatHint contains non-lowercase letters");
|
|
//815: ReportError("Empty node animation channel");
|
|
//822: ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
|
|
//833: ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger "
|
|
//840: ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller "
|
|
//853: ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
|
|
//861: ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger "
|
|
//868: ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller "
|
|
//880: ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)",
|
|
//888: ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger "
|
|
//895: ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller "
|
|
//907: ReportError("A node animation channel must have at least one subtrack");
|
|
//915: ReportError("A node of the scenegraph is NULL");
|
|
//920: ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ",pNode->mName);
|
|
//928: ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
|
|
//937: ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
|
|
//942: ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
|
|
//951: ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
|
|
//965: ReportError("aiString::length is too large (%i, maximum is %lu)",
|
|
//974: ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
|
|
//979: ReportError("aiString::data is invalid. There is no terminal character");
|
|
}
|
|
|