assimp/code/AssetLib/glTF2
Max Vollmer (Microsoft Havok) c1e830cf3b The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly. 2021-08-13 17:46:10 +01:00
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glTF2Asset.h removed trailing spaces and tabs from source and text 2021-07-29 13:28:51 +02:00
glTF2Asset.inl Crash fixes 2021-08-13 16:26:42 +01:00
glTF2AssetWriter.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
glTF2AssetWriter.inl removed trailing spaces and tabs from source and text 2021-07-29 13:28:51 +02:00
glTF2Exporter.cpp Ensure glTFv2 scene name is unique 2021-07-14 13:39:41 +01:00
glTF2Exporter.h Fix glTFv2 texcoord/uv mapping 2021-06-14 15:11:41 +01:00
glTF2Importer.cpp The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly. 2021-08-13 17:46:10 +01:00
glTF2Importer.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00