93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/*
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* ColladaCameraExporter.cpp
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*
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* Created on: May 17, 2015
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* Author: wise
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*/
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#include "UnitTestPCH.h"
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#include <assimp/cexport.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#ifndef ASSIMP_BUILD_NO_EXPORT
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class ColladaExportLight : public ::testing::Test {
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public:
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virtual void SetUp()
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{
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ex = new Assimp::Exporter();
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im = new Assimp::Importer();
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}
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virtual void TearDown()
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{
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delete ex;
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delete im;
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}
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protected:
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Assimp::Exporter* ex;
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Assimp::Importer* im;
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};
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// ------------------------------------------------------------------------------------------------
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TEST_F(ColladaExportLight, testExportLight)
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{
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const char* file = "cameraExp.dae";
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const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae",0);
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ASSERT_TRUE(pTest!=NULL);
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ASSERT_TRUE(pTest->HasLights());
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EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
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EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada","lightsExp.dae"));
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const aiScene* imported = im->ReadFile(file,0);
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ASSERT_TRUE(imported!=NULL);
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EXPECT_TRUE(imported->HasLights());
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EXPECT_EQ(pTest->mNumLights,imported->mNumLights);
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for(size_t i=0; i< pTest->mNumLights;i++){
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const aiLight *orig = pTest->mLights[i];
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const aiLight *read = imported->mLights[i];
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EXPECT_TRUE(orig->mName==read->mName);
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EXPECT_EQ(orig->mType,read->mType);
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EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
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EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
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EXPECT_FLOAT_EQ(orig->mAttenuationQuadratic,read->mAttenuationQuadratic);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
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EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
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EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
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EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
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EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
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EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
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}
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}
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#endif
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