627 lines
22 KiB
C++
627 lines
22 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFImporter.h"
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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#include <assimp/XmlParser.h>
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#include <assimp/ZipArchiveIOSystem.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <cassert>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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#include <assimp/fast_atof.h>
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#include <iomanip>
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namespace Assimp {
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namespace D3MF {
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enum class ResourceType {
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RT_Object,
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RT_BaseMaterials,
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RT_Unknown
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}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
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class Resource
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{
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public:
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Resource(int id) :
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mId(id) {}
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virtual ~Resource() {}
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int mId;
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virtual ResourceType getType() {
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return ResourceType::RT_Unknown;
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}
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};
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class BaseMaterials : public Resource {
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public:
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BaseMaterials(int id) :
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Resource(id),
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mMaterials(),
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mMaterialIndex() {}
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std::vector<aiMaterial *> mMaterials;
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std::vector<unsigned int> mMaterialIndex;
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virtual ResourceType getType() {
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return ResourceType::RT_BaseMaterials;
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}
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};
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struct Component {
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int mObjectId;
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aiMatrix4x4 mTransformation;
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};
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class Object : public Resource {
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public:
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std::vector<aiMesh*> mMeshes;
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std::vector<unsigned int> mMeshIndex;
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std::vector<Component> mComponents;
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std::string mName;
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Object(int id) :
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Resource(id),
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mName (std::string("Object_") + to_string(id)){}
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virtual ResourceType getType() {
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return ResourceType::RT_Object;
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}
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};
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class XmlSerializer {
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public:
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XmlSerializer(XmlParser *xmlParser) :
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mResourcesDictionnary(),
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mMaterialCount(0),
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mMeshCount(0),
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mXmlParser(xmlParser) {
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// empty
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}
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~XmlSerializer() {
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
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delete it->second;
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}
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}
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void ImportXml(aiScene *scene) {
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if (nullptr == scene) {
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return;
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}
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scene->mRootNode = new aiNode("3MF");
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XmlNode node = mXmlParser->getRootNode().child("model");
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if (node.empty()) {
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return;
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}
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XmlNode resNode = node.child("resources");
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for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tNodeName = currentNode.name();
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if (currentNodeName == D3MF::XmlTag::object) {
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ReadObject(currentNode);;
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} else if (currentNodeName == D3MF::XmlTag::basematerials) {
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ReadBaseMaterials(currentNode);
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} else if (currentNodeName == D3MF::XmlTag::meta) {
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ReadMetadata(currentNode);
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}
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}
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XmlNode buildNode = node.child("build");
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for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tNodeName = currentNode.name();
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if (currentNodeName == D3MF::XmlTag::item) {
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int objectId = -1;
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std::string transformationMatrixStr;
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aiMatrix4x4 transformationMatrix;
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getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
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bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
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auto it = mResourcesDictionnary.find(objectId);
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if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
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Object *obj = static_cast<Object *>(it->second);
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if (hasTransform) {
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transformationMatrix = parseTransformMatrix(transformationMatrixStr);
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}
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addObjectToNode(scene->mRootNode, obj, transformationMatrix);
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}
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}
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}
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// import the metadata
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if (!mMetaData.empty()) {
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const size_t numMeta(mMetaData.size());
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scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
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for (size_t i = 0; i < numMeta; ++i) {
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aiString val(mMetaData[i].value);
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scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
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}
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}
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// import the meshes
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scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
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if (scene->mNumMeshes != 0) {
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scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
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if (it->second->getType() == ResourceType::RT_Object) {
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Object *obj = static_cast<Object*>(it->second);
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for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
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scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
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}
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}
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}
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}
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// import the materials
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scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
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if (scene->mNumMaterials != 0) {
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scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
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if (it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
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for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
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scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
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}
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}
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}
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}
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}
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private:
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void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
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aiNode *sceneNode = new aiNode(obj->mName);
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sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
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sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
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std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
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sceneNode->mTransformation = nodeTransform;
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parent->addChildren(1, &sceneNode);
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for (size_t i = 0; i < obj->mComponents.size(); ++i) {
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Component c = obj->mComponents[i];
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auto it = mResourcesDictionnary.find(c.mObjectId);
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if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
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addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
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}
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}
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}
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bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
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pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
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if (!objectAttribute.empty()) {
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value = objectAttribute.as_string();
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return true;
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} else {
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return false;
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}
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}
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bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
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std::string strValue;
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bool ret = getNodeAttribute(node, attribute, strValue);
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if (ret) {
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value = std::atoi(strValue.c_str());
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return true;
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} else {
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return false;
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}
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}
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aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
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// split the string
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std::vector<float> numbers;
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std::string currentNumber;
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for (size_t i = 0; i < matrixStr.size(); ++i) {
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const char c = matrixStr[i];
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if (c == ' ') {
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if (currentNumber.size() > 0) {
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float f = std::stof(currentNumber);
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numbers.push_back(f);
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currentNumber.clear();
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}
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} else {
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currentNumber.push_back(c);
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}
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}
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if (currentNumber.size() > 0) {
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float f = std::stof(currentNumber);
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numbers.push_back(f);
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}
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aiMatrix4x4 transformMatrix;
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transformMatrix.a1 = numbers[0];
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transformMatrix.b1 = numbers[1];
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transformMatrix.c1 = numbers[2];
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transformMatrix.d1 = 0;
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transformMatrix.a2 = numbers[3];
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transformMatrix.b2 = numbers[4];
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transformMatrix.c2 = numbers[5];
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transformMatrix.d2 = 0;
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transformMatrix.a3 = numbers[6];
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transformMatrix.b3 = numbers[7];
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transformMatrix.c3 = numbers[8];
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transformMatrix.d3 = 0;
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transformMatrix.a4 = numbers[9];
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transformMatrix.b4 = numbers[10];
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transformMatrix.c4 = numbers[11];
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transformMatrix.d4 = 1;
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return transformMatrix;
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}
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void ReadObject(XmlNode &node) {
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int id = -1, pid = -1, pindex = -1;
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bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
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//bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
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bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
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bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
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std::string idStr = to_string(id);
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if (!hasId) {
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return;
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}
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Object *obj = new Object(id);
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::mesh) {
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auto mesh = ReadMesh(currentNode);
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mesh->mName.Set(idStr);
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if (hasPid) {
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auto it = mResourcesDictionnary.find(pid);
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if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
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}
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}
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obj->mMeshes.push_back(mesh);
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obj->mMeshIndex.push_back(mMeshCount);
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mMeshCount++;
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} else if (currentName == D3MF::XmlTag::components) {
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for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
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if (currentSubNode.name() == D3MF::XmlTag::component) {
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int objectId = -1;
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std::string componentTransformStr;
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aiMatrix4x4 componentTransform;
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
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componentTransform = parseTransformMatrix(componentTransformStr);
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}
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
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obj->mComponents.push_back({ objectId, componentTransform });
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}
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}
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}
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}
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mResourcesDictionnary.insert(std::make_pair(id, obj));
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}
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aiMesh *ReadMesh(XmlNode &node) {
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aiMesh *mesh = new aiMesh();
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::vertices) {
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ImportVertices(currentNode, mesh);
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} else if (currentName == D3MF::XmlTag::triangles) {
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ImportTriangles(currentNode, mesh);
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}
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}
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return mesh;
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}
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void ReadMetadata(XmlNode &node) {
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pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
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const std::string name = attribute.as_string();
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const std::string value = node.value();
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if (name.empty()) {
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return;
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}
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MetaEntry entry;
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entry.name = name;
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entry.value = value;
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mMetaData.push_back(entry);
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}
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void ImportVertices(XmlNode &node, aiMesh *mesh) {
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std::vector<aiVector3D> vertices;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::vertex) {
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vertices.push_back(ReadVertex(currentNode));
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}
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}
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mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
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}
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aiVector3D ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
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return vertex;
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}
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void ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::vector<aiFace> faces;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::triangle) {
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aiFace face = ReadTriangle(currentNode);
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faces.push_back(face);
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int pid, p1;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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if (hasPid && hasP1) {
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auto it = mResourcesDictionnary.find(pid);
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if (it != mResourcesDictionnary.end())
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{
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if (it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
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}
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// TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
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}
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}
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}
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}
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mesh->mNumFaces = static_cast<unsigned int>(faces.size());
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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std::copy(faces.begin(), faces.end(), mesh->mFaces);
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}
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aiFace ReadTriangle(XmlNode &node) {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
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return face;
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}
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void ReadBaseMaterials(XmlNode &node) {
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int id = -1;
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if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
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BaseMaterials* baseMaterials = new BaseMaterials(id);
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
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{
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if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
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baseMaterials->mMaterialIndex.push_back(mMaterialCount);
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baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
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mMaterialCount++;
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}
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}
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mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
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}
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}
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bool parseColor(const char *color, aiColor4D &diffuse) {
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if (nullptr == color) {
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return false;
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}
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//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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const size_t len(strlen(color));
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if (9 != len && 7 != len) {
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return false;
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}
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const char *buf(color);
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if ('#' != buf[0]) {
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return false;
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}
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char r[3] = { buf[1], buf[2], '\0' };
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diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
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char g[3] = { buf[3], buf[4], '\0' };
|
|
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
|
|
|
char b[3] = { buf[5], buf[6], '\0' };
|
|
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
|
|
|
if (7 == len)
|
|
return true;
|
|
|
|
char a[3] = { buf[7], buf[8], '\0' };
|
|
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
|
const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
|
|
aiColor4D diffuse;
|
|
if (parseColor(color, diffuse)) {
|
|
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
}
|
|
}
|
|
|
|
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
|
aiMaterial *material = new aiMaterial();
|
|
material->mNumProperties = 0;
|
|
std::string name;
|
|
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
|
|
|
std::string stdMaterialName;
|
|
std::string strId(to_string(basematerialsId));
|
|
stdMaterialName += "id";
|
|
stdMaterialName += strId;
|
|
stdMaterialName += "_";
|
|
if (hasName) {
|
|
stdMaterialName += std::string(name);
|
|
} else {
|
|
stdMaterialName += "basemat_";
|
|
stdMaterialName += to_string(mMaterialCount - basematerialsId);
|
|
}
|
|
|
|
aiString assimpMaterialName(stdMaterialName);
|
|
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
|
|
|
assignDiffuseColor(node, material);
|
|
|
|
return material;
|
|
}
|
|
|
|
private:
|
|
struct MetaEntry {
|
|
std::string name;
|
|
std::string value;
|
|
};
|
|
std::vector<MetaEntry> mMetaData;
|
|
std::map<unsigned int, Resource*> mResourcesDictionnary;
|
|
unsigned int mMaterialCount, mMeshCount;
|
|
XmlParser *mXmlParser;
|
|
};
|
|
|
|
} //namespace D3MF
|
|
|
|
static const aiImporterDesc desc = {
|
|
"3mf Importer",
|
|
"",
|
|
"",
|
|
"http://3mf.io/",
|
|
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"3mf"
|
|
};
|
|
|
|
D3MFImporter::D3MFImporter() :
|
|
BaseImporter() {
|
|
// empty
|
|
}
|
|
|
|
D3MFImporter::~D3MFImporter() {
|
|
// empty
|
|
}
|
|
|
|
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
|
const std::string extension(GetExtension(filename));
|
|
if (extension == desc.mFileExtensions) {
|
|
return true;
|
|
} else if (!extension.length() || checkSig) {
|
|
if (nullptr == pIOHandler) {
|
|
return false;
|
|
}
|
|
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
|
return false;
|
|
}
|
|
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
|
return opcPackage.validate();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
|
|
// empty
|
|
}
|
|
|
|
const aiImporterDesc *D3MFImporter::GetInfo() const {
|
|
return &desc;
|
|
}
|
|
|
|
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
|
|
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
|
|
|
XmlParser xmlParser;
|
|
if (xmlParser.parse(opcPackage.RootStream())) {
|
|
D3MF::XmlSerializer xmlSerializer(&xmlParser);
|
|
xmlSerializer.ImportXml(pScene);
|
|
}
|
|
}
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_3MF_IMPORTER
|