982 lines
38 KiB
C++
982 lines
38 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Geometry3D.cpp
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/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "X3DXmlHelper.h"
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#include "X3DGeoHelper.h"
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// Header files, Assimp.
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#include <assimp/StandardShapes.h>
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namespace Assimp
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{
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// <Box
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// DEF="" ID
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// USE="" IDREF
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// size="2 2 2" SFVec3f [initializeOnly]
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// solid="true" SFBool [initializeOnly]
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// />
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// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
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// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
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// respectively and each component value shall be greater than zero.
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void X3DImporter::readBox(XmlNode &node) {
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std::string def, use;
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bool solid = true;
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aiVector3D size(2, 2, 2);
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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X3DXmlHelper::getVector3DAttribute(node, "size", size);
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XmlParser::getBoolAttribute(node, "solid", solid);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Box, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Box, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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X3DGeoHelper::rect_parallel_epiped(size, ((X3DNodeElementGeometry3D *)ne)->Vertices); // get quad list
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((X3DNodeElementGeometry3D *)ne)->Solid = solid;
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((X3DNodeElementGeometry3D *)ne)->NumIndices = 4;
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// check for X3DMetadataObject childs.
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if(!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "Box");
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else
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <Cone
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// DEF="" ID
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// USE="" IDREF
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// bottom="true" SFBool [initializeOnly]
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// bottomRadius="1" SFloat [initializeOnly]
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// height="2" SFloat [initializeOnly]
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// side="true" SFBool [initializeOnly]
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// solid="true" SFBool [initializeOnly]
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// />
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void X3DImporter::readCone(XmlNode &node) {
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std::string use, def;
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bool bottom = true;
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float bottomRadius = 1;
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float height = 2;
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bool side = true;
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bool solid = true;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getBoolAttribute(node, "solid", solid);
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XmlParser::getBoolAttribute(node, "side", side);
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XmlParser::getBoolAttribute(node, "bottom", bottom);
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XmlParser::getFloatAttribute(node, "height", height);
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XmlParser::getFloatAttribute(node, "bottomRadius", bottomRadius);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cone, ne);
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}
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else
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{
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const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
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std::vector<aiVector3D> tvec;// temp array for vertices.
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cone, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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// make cone or parts according to flags.
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if(side)
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{
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StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
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}
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else if(bottom)
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{
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StandardShapes::MakeCircle(bottomRadius, tess, tvec);
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height = -(height / 2);
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for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
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}
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// copy data from temp array
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for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it)
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((X3DNodeElementGeometry3D*)ne)->Vertices.push_back(*it);
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((X3DNodeElementGeometry3D *)ne)->Solid = solid;
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((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
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// check for X3DMetadataObject childs.
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if(!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "Cone");
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else
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <Cylinder
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// DEF="" ID
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// USE="" IDREF
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// bottom="true" SFBool [initializeOnly]
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// height="2" SFloat [initializeOnly]
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// radius="1" SFloat [initializeOnly]
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// side="true" SFBool [initializeOnly]
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// solid="true" SFBool [initializeOnly]
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// top="true" SFBool [initializeOnly]
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// />
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void X3DImporter::readCylinder(XmlNode &node) {
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std::string use, def;
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bool bottom = true;
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float height = 2;
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float radius = 1;
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bool side = true;
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bool solid = true;
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bool top = true;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getFloatAttribute(node, "radius", radius);
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XmlParser::getBoolAttribute(node, "solid", solid);
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XmlParser::getBoolAttribute(node, "bottom", bottom);
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XmlParser::getBoolAttribute(node, "top", top);
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XmlParser::getBoolAttribute(node, "side", side);
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XmlParser::getFloatAttribute(node, "height", height);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cylinder, ne);
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}
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else
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{
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const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
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std::vector<aiVector3D> tside;// temp array for vertices of side.
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std::vector<aiVector3D> tcir;// temp array for vertices of circle.
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cylinder, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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// make cilynder or parts according to flags.
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if(side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
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height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
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if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
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// copy data from temp arrays
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std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry3D *)ne)->Vertices; // just short alias.
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for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
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if(top)
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{
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for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
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{
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(*it).y = height;// y - because circle made in oXZ.
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vlist.push_back(*it);
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}
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}// if(top)
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if(bottom)
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{
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for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
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{
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(*it).y = -height;// y - because circle made in oXZ.
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vlist.push_back(*it);
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}
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}// if(top)
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((X3DNodeElementGeometry3D *)ne)->Solid = solid;
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((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
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// check for X3DMetadataObject childs.
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if(!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "Cylinder");
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else
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <ElevationGrid
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// DEF="" ID
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// USE="" IDREF
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// ccw="true" SFBool [initializeOnly]
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// colorPerVertex="true" SFBool [initializeOnly]
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// creaseAngle="0" SFloat [initializeOnly]
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// height="" MFloat [initializeOnly]
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// normalPerVertex="true" SFBool [initializeOnly]
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// solid="true" SFBool [initializeOnly]
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// xDimension="0" SFInt32 [initializeOnly]
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// xSpacing="1.0" SFloat [initializeOnly]
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// zDimension="0" SFInt32 [initializeOnly]
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// zSpacing="1.0" SFloat [initializeOnly]
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// >
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// <!-- ColorNormalTexCoordContentModel -->
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// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
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// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </ElevationGrid>
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// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
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// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
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// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
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// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
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void X3DImporter::readElevationGrid(XmlNode &node) {
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std::string use, def;
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bool ccw = true;
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bool colorPerVertex = true;
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float creaseAngle = 0;
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std::vector<float> height;
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bool normalPerVertex = true;
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bool solid = true;
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int32_t xDimension = 0;
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float xSpacing = 1;
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int32_t zDimension = 0;
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float zSpacing = 1;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getBoolAttribute(node, "solid", solid);
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XmlParser::getBoolAttribute(node, "ccw", ccw);
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XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
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XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
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XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
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X3DXmlHelper::getFloatArrayAttribute(node, "height", height);
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XmlParser::getIntAttribute(node, "xDimension", xDimension);
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XmlParser::getFloatAttribute(node, "xSpacing", xSpacing);
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XmlParser::getIntAttribute(node, "zDimension", zDimension);
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XmlParser::getFloatAttribute(node, "zSpacing", zSpacing);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ElevationGrid, ne);
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}
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else
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{
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if((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
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if((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
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if ((size_t)(xDimension * zDimension) != height.size()) DeadlyImportError("Heights count must be equal to \"xDimension * zDimension\" in <ElevationGrid>");
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementElevationGrid(X3DElemType::ENET_ElevationGrid, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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X3DNodeElementElevationGrid &grid_alias = *((X3DNodeElementElevationGrid *)ne); // create alias for conveience
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{// create grid vertices list
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std::vector<float>::const_iterator he_it = height.begin();
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for(int32_t zi = 0; zi < zDimension; zi++)// rows
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{
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for(int32_t xi = 0; xi < xDimension; xi++)// columns
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{
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aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
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grid_alias.Vertices.push_back(tvec);
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++he_it;
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}
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}
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}// END: create grid vertices list
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//
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// create faces list. In "coordIdx" format
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//
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// check if we have quads
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if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set.
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{
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((X3DNodeElementElevationGrid *)ne)->NumIndices = 2; // will be holded as line set.
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for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
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{
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grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
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grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
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grid_alias.CoordIdx.push_back(-1);
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}
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}
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else// two or more elements in every dimension is set. create quad set.
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{
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((X3DNodeElementElevationGrid *)ne)->NumIndices = 4;
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for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows
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{
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for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns
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{
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// points direction in face.
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if(ccw)
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{
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// CCW:
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// 3 2
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// 0 1
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grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
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grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
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grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
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grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
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}
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else
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{
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// CW:
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// 0 1
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// 3 2
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grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
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grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
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grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
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grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
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}// if(ccw) else
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grid_alias.CoordIdx.push_back(-1);
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}// for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
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}// for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
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}// if((xDimension < 2) || (zDimension < 2)) else
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grid_alias.ColorPerVertex = colorPerVertex;
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grid_alias.NormalPerVertex = normalPerVertex;
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grid_alias.CreaseAngle = creaseAngle;
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grid_alias.Solid = solid;
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// check for child nodes
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if(!isNodeEmpty(node))
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{
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ParseHelper_Node_Enter(ne);
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for (auto currentChildNode : node.children()) {
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const std::string ¤tChildName = currentChildNode.name();
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// check for X3DComposedGeometryNodes
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if (currentChildName == "Color") readColor(currentChildNode);
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else if (currentChildName == "ColorRGBA") readColorRGBA(currentChildNode);
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else if (currentChildName == "Normal") readNormal(currentChildNode);
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else if (currentChildName == "TextureCoordinate") readTextureCoordinate(currentChildNode);
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// check for X3DMetadataObject
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else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("ElevationGrid", currentChildNode);
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}
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ParseHelper_Node_Exit();
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}// if(!mReader->isEmptyElement())
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else
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{
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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}// if(!mReader->isEmptyElement()) else
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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template<typename TVector>
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static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector>& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed)
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{
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size_t cur_sz = pCurve.size();
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pCurveIsClosed = false;
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// for curve with less than four points checking is have no sense,
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if(cur_sz < 4) return;
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for(size_t s = 3, s_e = cur_sz; s < s_e; s++)
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{
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// search for first point of duplicated part.
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if(pCurve[0] == pCurve[s])
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{
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bool found = true;
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// check if tail(indexed by b2) is duplicate of head(indexed by b1).
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for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
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{
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if(pCurve[b1] != pCurve[b2])
|
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{// points not match: clear flag and break loop.
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found = false;
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break;
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}
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}// for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
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// if duplicate tail is found then drop or not it depending on flags.
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if(found)
|
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{
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pCurveIsClosed = true;
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if(pDropTail)
|
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{
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if(!pRemoveLastPoint) s++;// prepare value for iterator's arithmetics.
|
|
|
|
pCurve.erase(pCurve.begin() + s, pCurve.end());// remove tail
|
|
}
|
|
|
|
break;
|
|
}// if(found)
|
|
}// if(pCurve[0] == pCurve[s])
|
|
}// for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
|
|
}
|
|
|
|
static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed)
|
|
{
|
|
const size_t spine_idx_last = pSpine.size() - 1;
|
|
aiVector3D tvec;
|
|
|
|
if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases
|
|
{
|
|
if(pSpine_Closed)
|
|
{// If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
|
|
// As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
|
|
// in tail are removed.
|
|
// So, last point in pSpine is a spine[n - 2]
|
|
tvec = pSpine[1] - pSpine[spine_idx_last];
|
|
}
|
|
else if(pSpine_PointIdx == 0)
|
|
{// The Y-axis used for the first point is the vector from spine[0] to spine[1]
|
|
tvec = pSpine[1] - pSpine[0];
|
|
}
|
|
else
|
|
{// The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
|
|
// the spine[0].
|
|
tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
|
|
}
|
|
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
|
|
else
|
|
{// For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
|
|
tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
|
|
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
|
|
|
|
return tvec.Normalize();
|
|
}
|
|
|
|
static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed,
|
|
const aiVector3D pVecZ_Prev)
|
|
{
|
|
const aiVector3D zero_vec(0);
|
|
const size_t spine_idx_last = pSpine.size() - 1;
|
|
|
|
aiVector3D tvec;
|
|
|
|
// at first special cases
|
|
if(pSpine.size() < 3)// spine have not enough points for vector calculations.
|
|
{
|
|
tvec.Set(0, 0, 1);
|
|
}
|
|
else if(pSpine_PointIdx == 0)// special case: first point
|
|
{
|
|
if(pSpine_Closed)// for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
|
|
{
|
|
tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
|
|
}
|
|
else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
|
|
{
|
|
bool found = false;
|
|
|
|
// As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
|
|
// then the Z-axis for the first spine point with a defined Z-axis is used."
|
|
// Walk through spine and find Z.
|
|
for(size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++)
|
|
{
|
|
// (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
|
|
tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
|
|
found = !tvec.Equal(zero_vec);
|
|
}
|
|
|
|
// if entire spine are collinear then use OZ axis.
|
|
if(!found) tvec.Set(0, 0, 1);
|
|
}// if(pSpine_Closed) else
|
|
}// else if(pSpine_PointIdx == 0)
|
|
else if(pSpine_PointIdx == spine_idx_last)// special case: last point
|
|
{
|
|
if(pSpine_Closed)
|
|
{// do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
|
|
tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
|
|
// if taken spine vectors are collinear then use previous vector Z.
|
|
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
|
|
}
|
|
else
|
|
{// vector Z for last point of not closed curve is previous vector Z.
|
|
tvec = pVecZ_Prev;
|
|
}
|
|
}
|
|
else// regular point
|
|
{
|
|
tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
|
|
// if taken spine vectors are collinear then use previous vector Z.
|
|
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
|
|
}
|
|
|
|
// After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
|
|
// is flipped (multiplied by -1).
|
|
if((tvec * pVecZ_Prev) < 0) tvec = -tvec;
|
|
|
|
return tvec.Normalize();
|
|
}
|
|
|
|
// <Extrusion
|
|
// DEF="" ID
|
|
// USE="" IDREF
|
|
// beginCap="true" SFBool [initializeOnly]
|
|
// ccw="true" SFBool [initializeOnly]
|
|
// convex="true" SFBool [initializeOnly]
|
|
// creaseAngle="0.0" SFloat [initializeOnly]
|
|
// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
|
|
// endCap="true" SFBool [initializeOnly]
|
|
// orientation="0 0 1 0" MFRotation [initializeOnly]
|
|
// scale="1 1" MFVec2f [initializeOnly]
|
|
// solid="true" SFBool [initializeOnly]
|
|
// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
|
|
// />
|
|
void X3DImporter::readExtrusion(XmlNode &node) {
|
|
std::string use, def;
|
|
bool beginCap = true;
|
|
bool ccw = true;
|
|
bool convex = true;
|
|
float creaseAngle = 0;
|
|
std::vector<aiVector2D> crossSection;
|
|
bool endCap = true;
|
|
std::vector<float> orientation;
|
|
std::vector<aiVector2D> scale;
|
|
bool solid = true;
|
|
std::vector<aiVector3D> spine;
|
|
X3DNodeElementBase* ne( nullptr );
|
|
|
|
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
|
|
XmlParser::getBoolAttribute(node, "beginCap", beginCap);
|
|
XmlParser::getBoolAttribute(node, "ccw", ccw);
|
|
XmlParser::getBoolAttribute(node, "convex", convex);
|
|
XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
|
|
X3DXmlHelper::getVector2DArrayAttribute(node, "crossSection", crossSection);
|
|
XmlParser::getBoolAttribute(node, "endCap", endCap);
|
|
X3DXmlHelper::getFloatArrayAttribute(node, "orientation", orientation);
|
|
X3DXmlHelper::getVector2DArrayAttribute(node, "scale", scale);
|
|
XmlParser::getBoolAttribute(node, "solid", solid);
|
|
X3DXmlHelper::getVector3DArrayAttribute(node, "spine", spine);
|
|
|
|
// if "USE" defined then find already defined element.
|
|
if(!use.empty())
|
|
{
|
|
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Extrusion, ne);
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// check if default values must be assigned
|
|
//
|
|
if(spine.size() == 0)
|
|
{
|
|
spine.resize(2);
|
|
spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
|
|
}
|
|
else if(spine.size() == 1)
|
|
{
|
|
throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
|
|
}
|
|
|
|
if(crossSection.size() == 0)
|
|
{
|
|
crossSection.resize(5);
|
|
crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
|
|
}
|
|
|
|
{// orientation
|
|
size_t ori_size = orientation.size() / 4;
|
|
|
|
if(ori_size < spine.size())
|
|
{
|
|
float add_ori[4];// values that will be added
|
|
|
|
if(ori_size == 1)// if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
|
|
{
|
|
add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
|
|
}
|
|
else// else - use default values
|
|
{
|
|
add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
|
|
}
|
|
|
|
orientation.reserve(spine.size() * 4);
|
|
for(size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
|
|
orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
|
|
}
|
|
|
|
if(orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
|
|
}// END: orientation
|
|
|
|
{// scale
|
|
if(scale.size() < spine.size())
|
|
{
|
|
aiVector2D add_sc;
|
|
|
|
if(scale.size() == 1)// if "scale" has one element then use it value for all spine points.
|
|
add_sc = scale[0];
|
|
else// else - use default values
|
|
add_sc.Set(1, 1);
|
|
|
|
scale.reserve(spine.size());
|
|
for(size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) scale.push_back(add_sc);
|
|
}
|
|
}// END: scale
|
|
//
|
|
// create and if needed - define new geometry object.
|
|
//
|
|
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_Extrusion, mNodeElementCur);
|
|
if(!def.empty()) ne->ID = def;
|
|
|
|
X3DNodeElementIndexedSet &ext_alias = *((X3DNodeElementIndexedSet *)ne); // create alias for conveience
|
|
// assign part of input data
|
|
ext_alias.CCW = ccw;
|
|
ext_alias.Convex = convex;
|
|
ext_alias.CreaseAngle = creaseAngle;
|
|
ext_alias.Solid = solid;
|
|
|
|
//
|
|
// How we done it at all?
|
|
// 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
|
|
// are applied vor every basis.
|
|
// 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
|
|
// using relative spine point.
|
|
// 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
|
|
// needed. While createing CootdIdx is taking in account CCW flag.
|
|
// 4. The last step: create Vertices list.
|
|
//
|
|
bool spine_closed;// flag: true if spine curve is closed.
|
|
bool cross_closed;// flag: true if cross curve is closed.
|
|
std::vector<aiMatrix3x3> basis_arr;// array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
|
|
std::vector<std::vector<aiVector3D> > pointset_arr;// array of point sets: cross curves.
|
|
|
|
// detect closed curves
|
|
GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed);// true - drop tail, true - remove duplicate end.
|
|
GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed);// true - drop tail, true - remove duplicate end.
|
|
// If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
|
|
if(spine_closed)
|
|
{
|
|
beginCap |= endCap;
|
|
endCap = false;
|
|
}
|
|
|
|
{// 1. Calculate array of basises.
|
|
aiMatrix4x4 rotmat;
|
|
aiVector3D vecX(0), vecY(0), vecZ(0);
|
|
|
|
basis_arr.resize(spine.size());
|
|
for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
|
|
{
|
|
aiVector3D tvec;
|
|
|
|
// get axises of basis.
|
|
vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
|
|
vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
|
|
vecX = (vecY ^ vecZ).Normalize();
|
|
// get rotation matrix and apply "orientation" to basis
|
|
aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
|
|
tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
|
|
tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
|
|
tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
|
|
}// for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
|
|
}// END: 1. Calculate array of basises
|
|
|
|
{// 2. Create array of point sets.
|
|
aiMatrix4x4 scmat;
|
|
std::vector<aiVector3D> tcross(crossSection.size());
|
|
|
|
pointset_arr.resize(spine.size());
|
|
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
|
|
{
|
|
aiVector3D tc23vec;
|
|
|
|
tc23vec.Set(scale[spi].x, 0, scale[spi].y);
|
|
aiMatrix4x4::Scaling(tc23vec, scmat);
|
|
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
|
|
{
|
|
aiVector3D tvecX, tvecY, tvecZ;
|
|
|
|
tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
|
|
// apply scaling to point
|
|
tcross[cri] = scmat * tc23vec;
|
|
//
|
|
// transfer point to new basis
|
|
// calculate coordinate in new basis
|
|
tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
|
|
tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
|
|
tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
|
|
// apply new coordinates and translate it to spine point.
|
|
tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
|
|
}// for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
|
|
|
|
pointset_arr[spi] = tcross;// store transferred point set
|
|
}// for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
|
|
}// END: 2. Create array of point sets.
|
|
|
|
{// 3. Create CoordIdx.
|
|
// add caps if needed
|
|
if(beginCap)
|
|
{
|
|
// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
|
|
for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
|
|
|
|
// add delimiter
|
|
ext_alias.CoordIndex.push_back(-1);
|
|
}// if(beginCap)
|
|
|
|
if(endCap)
|
|
{
|
|
// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
|
|
size_t beg = (pointset_arr.size() - 1) * crossSection.size();
|
|
|
|
for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
|
|
|
|
// add delimiter
|
|
ext_alias.CoordIndex.push_back(-1);
|
|
}// if(beginCap)
|
|
|
|
// add quads
|
|
for(size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++)
|
|
{
|
|
const size_t cr_sz = crossSection.size();
|
|
const size_t cr_last = crossSection.size() - 1;
|
|
|
|
size_t right_col;// hold index basis for points of quad placed in right column;
|
|
|
|
if(spi != spi_e)
|
|
right_col = spi + 1;
|
|
else if(spine_closed)// if spine curve is closed then one more quad is needed: between first and last points of curve.
|
|
right_col = 0;
|
|
else
|
|
break;// if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
|
|
|
|
for(size_t cri = 0; cri < cr_sz; cri++)
|
|
{
|
|
if(cri != cr_last)
|
|
{
|
|
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
|
|
static_cast<int32_t>(spi * cr_sz + cri),
|
|
static_cast<int32_t>(right_col * cr_sz + cri),
|
|
static_cast<int32_t>(right_col * cr_sz + cri + 1),
|
|
static_cast<int32_t>(spi * cr_sz + cri + 1));
|
|
// add delimiter
|
|
ext_alias.CoordIndex.push_back(-1);
|
|
}
|
|
else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve.
|
|
{
|
|
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
|
|
static_cast<int32_t>(spi * cr_sz + cri),
|
|
static_cast<int32_t>(right_col * cr_sz + cri),
|
|
static_cast<int32_t>(right_col * cr_sz + 0),
|
|
static_cast<int32_t>(spi * cr_sz + 0));
|
|
// add delimiter
|
|
ext_alias.CoordIndex.push_back(-1);
|
|
}
|
|
}// for(size_t cri = 0; cri < cr_sz; cri++)
|
|
}// for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
|
|
}// END: 3. Create CoordIdx.
|
|
|
|
{// 4. Create vertices list.
|
|
// just copy all vertices
|
|
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
|
|
{
|
|
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
|
|
{
|
|
ext_alias.Vertices.emplace_back(pointset_arr[spi][cri]);
|
|
}
|
|
}
|
|
}// END: 4. Create vertices list.
|
|
//PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
|
|
//PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
|
|
// check for child nodes
|
|
if(!isNodeEmpty(node))
|
|
childrenReadMetadata(node, ne, "Extrusion");
|
|
else
|
|
mNodeElementCur->Children.push_back(ne);// add made object as child to current element
|
|
|
|
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
|
}// if(!use.empty()) else
|
|
}
|
|
|
|
// <IndexedFaceSet
|
|
// DEF="" ID
|
|
// USE="" IDREF
|
|
// ccw="true" SFBool [initializeOnly]
|
|
// colorIndex="" MFInt32 [initializeOnly]
|
|
// colorPerVertex="true" SFBool [initializeOnly]
|
|
// convex="true" SFBool [initializeOnly]
|
|
// coordIndex="" MFInt32 [initializeOnly]
|
|
// creaseAngle="0" SFFloat [initializeOnly]
|
|
// normalIndex="" MFInt32 [initializeOnly]
|
|
// normalPerVertex="true" SFBool [initializeOnly]
|
|
// solid="true" SFBool [initializeOnly]
|
|
// texCoordIndex="" MFInt32 [initializeOnly]
|
|
// >
|
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// <!-- ComposedGeometryContentModel -->
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// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
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// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
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// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </IndexedFaceSet>
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void X3DImporter::readIndexedFaceSet(XmlNode &node) {
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std::string use, def;
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bool ccw = true;
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std::vector<int32_t> colorIndex;
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bool colorPerVertex = true;
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bool convex = true;
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std::vector<int32_t> coordIndex;
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float creaseAngle = 0;
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std::vector<int32_t> normalIndex;
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bool normalPerVertex = true;
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bool solid = true;
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std::vector<int32_t> texCoordIndex;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getBoolAttribute(node, "ccw", ccw);
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X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex);
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XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
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XmlParser::getBoolAttribute(node, "convex", convex);
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X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex);
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XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
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X3DXmlHelper::getInt32ArrayAttribute(node, "normalIndex", normalIndex);
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XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
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XmlParser::getBoolAttribute(node, "solid", solid);
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X3DXmlHelper::getInt32ArrayAttribute(node, "texCoordIndex", texCoordIndex);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedFaceSet, ne);
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}
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else
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{
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// check data
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if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedFaceSet, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
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ne_alias.CCW = ccw;
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ne_alias.ColorIndex = colorIndex;
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ne_alias.ColorPerVertex = colorPerVertex;
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ne_alias.Convex = convex;
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ne_alias.CoordIndex = coordIndex;
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ne_alias.CreaseAngle = creaseAngle;
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ne_alias.NormalIndex = normalIndex;
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ne_alias.NormalPerVertex = normalPerVertex;
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ne_alias.Solid = solid;
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ne_alias.TexCoordIndex = texCoordIndex;
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// check for child nodes
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if(!isNodeEmpty(node))
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{
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ParseHelper_Node_Enter(ne);
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for (auto currentChildNode : node.children()) {
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const std::string ¤tChildName = currentChildNode.name();
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// check for X3DComposedGeometryNodes
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if (currentChildName == "Color") readColor(currentChildNode);
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else if (currentChildName == "ColorRGBA") readColorRGBA(currentChildNode);
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else if (currentChildName == "Coordinate") readCoordinate(currentChildNode);
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else if (currentChildName == "Normal") readNormal(currentChildNode);
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else if (currentChildName == "TextureCoordinate") readTextureCoordinate(currentChildNode);
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// check for X3DMetadataObject
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else if (!checkForMetadataNode(currentChildNode)) skipUnsupportedNode("IndexedFaceSet", currentChildNode);
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}
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ParseHelper_Node_Exit();
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}// if(!isNodeEmpty(node))
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else
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{
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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}
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <Sphere
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// DEF="" ID
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// USE="" IDREF
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// radius="1" SFloat [initializeOnly]
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// solid="true" SFBool [initializeOnly]
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// />
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void X3DImporter::readSphere(XmlNode &node) {
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std::string use, def;
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ai_real radius = 1;
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bool solid = true;
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X3DNodeElementBase* ne( nullptr );
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getFloatAttribute(node, "radius", radius);
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XmlParser::getBoolAttribute(node, "solid", solid);
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Sphere, ne);
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}
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else
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{
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const unsigned int tess = 3;///TODO: IME tessellation factor through ai_property
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std::vector<aiVector3D> tlist;
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Sphere, mNodeElementCur);
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if(!def.empty()) ne->ID = def;
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StandardShapes::MakeSphere(tess, tlist);
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// copy data from temp array and apply scale
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for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
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{
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((X3DNodeElementGeometry3D *)ne)->Vertices.push_back(*it * radius);
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}
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((X3DNodeElementGeometry3D *)ne)->Solid = solid;
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((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
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// check for X3DMetadataObject childs.
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if(!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "Sphere");
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else
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mNodeElementCur->Children.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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}// namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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