383 lines
17 KiB
C++
383 lines
17 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2021, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
#ifndef INCLUDED_AI_X3D_IMPORTER_H
|
|
#define INCLUDED_AI_X3D_IMPORTER_H
|
|
|
|
#include "X3DImporter_Node.hpp"
|
|
|
|
#include <assimp/BaseImporter.h>
|
|
#include <assimp/XmlParser.h>
|
|
#include <assimp/importerdesc.h>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/types.h>
|
|
#include <assimp/DefaultLogger.hpp>
|
|
#include <assimp/ProgressHandler.hpp>
|
|
|
|
#include <list>
|
|
#include <string>
|
|
|
|
namespace Assimp {
|
|
|
|
inline void Throw_ArgOutOfRange(const std::string &argument) {
|
|
throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
|
|
}
|
|
|
|
inline void Throw_CloseNotFound(const std::string &node) {
|
|
throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
|
|
}
|
|
|
|
inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
|
|
throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
|
|
"\" from string to array of floats.");
|
|
}
|
|
|
|
inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) {
|
|
throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
|
|
"\" from string to array of doubles.");
|
|
}
|
|
|
|
inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) {
|
|
throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
|
|
"\" from string to array of booleans.");
|
|
}
|
|
|
|
inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) {
|
|
throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
|
|
"\" from string to array of integers.");
|
|
}
|
|
|
|
inline void Throw_DEF_And_USE(const std::string &nodeName) {
|
|
throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
|
|
}
|
|
|
|
inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
|
|
throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
|
|
}
|
|
|
|
inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
|
|
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
|
|
}
|
|
|
|
inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
|
|
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
|
|
}
|
|
|
|
inline void Throw_TagCountIncorrect(const std::string &pNode) {
|
|
throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
|
|
}
|
|
|
|
inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
|
|
throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
|
|
}
|
|
|
|
inline void LogInfo(const std::string &message) {
|
|
DefaultLogger::get()->info(message);
|
|
}
|
|
|
|
/// \class X3DImporter
|
|
/// Class that holding scene graph which include: groups, geometry, metadata etc.
|
|
///
|
|
/// Limitations.
|
|
///
|
|
/// Pay attention that X3D is format for interactive graphic and simulations for web browsers.
|
|
/// So not all features can be imported using Assimp.
|
|
///
|
|
/// Unsupported nodes:
|
|
/// CAD geometry component:
|
|
/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet"
|
|
/// Core component:
|
|
/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo"
|
|
/// Distributed interactive simulation (DIS) component:
|
|
/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu"
|
|
/// Cube map environmental texturing component:
|
|
/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture"
|
|
/// Environmental effects component:
|
|
/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground"
|
|
/// Environmental sensor component:
|
|
/// "ProximitySensor", "TransformSensor", "VisibilitySensor"
|
|
/// Followers component:
|
|
/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser",
|
|
/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D"
|
|
/// Geospatial component:
|
|
/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
|
|
/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint"
|
|
/// Humanoid Animation (H-Anim) component:
|
|
/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite"
|
|
/// Interpolation component:
|
|
/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
|
|
/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
|
|
/// "SplineScalarInterpolator", "SquadOrientationInterpolator",
|
|
/// Key device sensor component:
|
|
/// "KeySensor", "StringSensor"
|
|
/// Layering component:
|
|
/// "Layer", "LayerSet", "Viewport"
|
|
/// Layout component:
|
|
/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup"
|
|
/// Navigation component:
|
|
/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup"
|
|
/// Networking component:
|
|
/// "EXPORT", "IMPORT", "Anchor", "LoadSensor"
|
|
/// NURBS component:
|
|
/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
|
|
/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
|
|
/// "NurbsTrimmedSurface"
|
|
/// Particle systems component:
|
|
/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter",
|
|
/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel"
|
|
/// Picking component:
|
|
/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor"
|
|
/// Pointing device sensor component:
|
|
/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor"
|
|
/// Rendering component:
|
|
/// "ClipPlane"
|
|
/// Rigid body physics:
|
|
/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
|
|
/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint"
|
|
/// Scripting component:
|
|
/// "Script"
|
|
/// Programmable shaders component:
|
|
/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
|
|
/// "ShaderProgram",
|
|
/// Shape component:
|
|
/// "FillProperties", "LineProperties", "TwoSidedMaterial"
|
|
/// Sound component:
|
|
/// "AudioClip", "Sound"
|
|
/// Text component:
|
|
/// "FontStyle", "Text"
|
|
/// Texturing3D Component:
|
|
/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D",
|
|
/// "TextureTransform3D"
|
|
/// Texturing component:
|
|
/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator",
|
|
/// "TextureProperties",
|
|
/// Time component:
|
|
/// "TimeSensor"
|
|
/// Event Utilities component:
|
|
/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
|
|
/// Volume rendering component:
|
|
/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle",
|
|
/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle",
|
|
/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData"
|
|
///
|
|
/// Supported nodes:
|
|
/// Core component:
|
|
/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString"
|
|
/// Geometry2D component:
|
|
/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D"
|
|
/// Geometry3D component:
|
|
/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere"
|
|
/// Grouping component:
|
|
/// "Group", "StaticGroup", "Switch", "Transform"
|
|
/// Lighting component:
|
|
/// "DirectionalLight", "PointLight", "SpotLight"
|
|
/// Networking component:
|
|
/// "Inline"
|
|
/// Rendering component:
|
|
/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet",
|
|
/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal"
|
|
/// Shape component:
|
|
/// "Shape", "Appearance", "Material"
|
|
/// Texturing component:
|
|
/// "ImageTexture", "TextureCoordinate", "TextureTransform"
|
|
///
|
|
/// Limitations of attribute "USE".
|
|
/// If "USE" is set then node must be empty, like that:
|
|
/// <Node USE='name'/>
|
|
/// not the
|
|
/// <Node USE='name'><!-- something --> </Node>
|
|
///
|
|
/// Ignored attributes: "creaseAngle", "convex", "solid".
|
|
///
|
|
/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping.
|
|
/// It's better that Assimp main code has powerful texture coordinates generator. Then is not needed to
|
|
/// duplicate this code in every importer.
|
|
///
|
|
/// Lighting limitations.
|
|
/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then
|
|
/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like
|
|
/// duplicates of it )).
|
|
///
|
|
/// Color for faces.
|
|
/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require
|
|
/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx".
|
|
///
|
|
/// That's all for now. Enjoy
|
|
///
|
|
|
|
using X3DElementList = std::list<X3DNodeElementBase *>;
|
|
|
|
class X3DImporter : public BaseImporter {
|
|
public:
|
|
std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
|
|
|
|
public:
|
|
/// Default constructor.
|
|
X3DImporter();
|
|
|
|
/// Default destructor.
|
|
~X3DImporter();
|
|
|
|
/***********************************************/
|
|
/******** Functions: parse set, public *********/
|
|
/***********************************************/
|
|
|
|
/// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
|
/// Also exception can be thrown if trouble will found.
|
|
/// \param [in] pFile - name of file to be parsed.
|
|
/// \param [in] pIOHandler - pointer to IO helper object.
|
|
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
|
|
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
|
const aiImporterDesc *GetInfo() const;
|
|
void Clear();
|
|
|
|
private:
|
|
bool isNodeEmpty(XmlNode &node);
|
|
void checkNodeMustBeEmpty(XmlNode &node);
|
|
void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node);
|
|
void readHead(XmlNode &node);
|
|
void readChildNodes(XmlNode &node, const std::string &pParentNodeName);
|
|
void readScene(XmlNode &node);
|
|
|
|
bool FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
|
|
bool FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
|
|
const X3DElemType pType, X3DNodeElementBase **pElement);
|
|
bool FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement);
|
|
void ParseHelper_Group_Begin(const bool pStatic = false);
|
|
void ParseHelper_Node_Enter(X3DNodeElementBase *pNode);
|
|
void ParseHelper_Node_Exit();
|
|
|
|
// 2D geometry
|
|
void readArc2D(XmlNode &node);
|
|
void readArcClose2D(XmlNode &node);
|
|
void readCircle2D(XmlNode &node);
|
|
void readDisk2D(XmlNode &node);
|
|
void readPolyline2D(XmlNode &node);
|
|
void readPolypoint2D(XmlNode &node);
|
|
void readRectangle2D(XmlNode &node);
|
|
void readTriangleSet2D(XmlNode &node);
|
|
|
|
// 3D geometry
|
|
void readBox(XmlNode &node);
|
|
void readCone(XmlNode &node);
|
|
void readCylinder(XmlNode &node);
|
|
void readElevationGrid(XmlNode &node);
|
|
void readExtrusion(XmlNode &node);
|
|
void readIndexedFaceSet(XmlNode &node);
|
|
void readSphere(XmlNode &node);
|
|
|
|
// group
|
|
void startReadGroup(XmlNode &node);
|
|
void endReadGroup();
|
|
void startReadStaticGroup(XmlNode &node);
|
|
void endReadStaticGroup();
|
|
void startReadSwitch(XmlNode &node);
|
|
void endReadSwitch();
|
|
void startReadTransform(XmlNode &node);
|
|
void endReadTransform();
|
|
|
|
// light
|
|
void readDirectionalLight(XmlNode &node);
|
|
void readPointLight(XmlNode &node);
|
|
void readSpotLight(XmlNode &node);
|
|
|
|
// metadata
|
|
bool checkForMetadataNode(XmlNode &node);
|
|
void childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName);
|
|
void readMetadataBoolean(XmlNode &node);
|
|
void readMetadataDouble(XmlNode &node);
|
|
void readMetadataFloat(XmlNode &node);
|
|
void readMetadataInteger(XmlNode &node);
|
|
void readMetadataSet(XmlNode &node);
|
|
void readMetadataString(XmlNode &node);
|
|
|
|
// networking
|
|
void readInline(XmlNode &node);
|
|
|
|
// postprocessing
|
|
aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
|
|
void PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const;
|
|
bool PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const;
|
|
bool PostprocessHelper_ElementIsMesh(const X3DElemType pType) const;
|
|
void Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const;
|
|
void Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const;
|
|
void Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const;
|
|
void Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
|
|
std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const;
|
|
void Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
|
|
std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const;
|
|
void Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const;
|
|
|
|
// rendering
|
|
void readColor(XmlNode &node);
|
|
void readColorRGBA(XmlNode &node);
|
|
void readCoordinate(XmlNode &node);
|
|
void readIndexedLineSet(XmlNode &node);
|
|
void readIndexedTriangleFanSet(XmlNode &node);
|
|
void readIndexedTriangleSet(XmlNode &node);
|
|
void readIndexedTriangleStripSet(XmlNode &node);
|
|
void readLineSet(XmlNode &node);
|
|
void readPointSet(XmlNode &node);
|
|
void readTriangleFanSet(XmlNode &node);
|
|
void readTriangleSet(XmlNode &node);
|
|
void readTriangleStripSet(XmlNode &node);
|
|
void readNormal(XmlNode &node);
|
|
|
|
// shape
|
|
void readShape(XmlNode &node);
|
|
void readAppearance(XmlNode &node);
|
|
void readMaterial(XmlNode &node);
|
|
|
|
// texturing
|
|
void readImageTexture(XmlNode &node);
|
|
void readTextureCoordinate(XmlNode &node);
|
|
void readTextureTransform(XmlNode &node);
|
|
|
|
static const aiImporterDesc Description;
|
|
X3DNodeElementBase *mNodeElementCur;
|
|
aiScene *mScene;
|
|
IOSystem *mpIOHandler;
|
|
}; // class X3DImporter
|
|
|
|
} // namespace Assimp
|
|
|
|
#endif // INCLUDED_AI_X3D_IMPORTER_H
|