1159 lines
28 KiB
C++
1159 lines
28 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "OgreStructs.h"
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#include "TinyFormatter.h"
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namespace Assimp
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{
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namespace Ogre
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{
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// VertexElement
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VertexElement::VertexElement() :
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index(0),
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source(0),
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offset(0),
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type(VET_FLOAT1),
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semantic(VES_POSITION)
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{
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}
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size_t VertexElement::Size() const
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{
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return TypeSize(type);
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}
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size_t VertexElement::ComponentCount() const
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{
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return ComponentCount(type);
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}
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size_t VertexElement::ComponentCount(Type type)
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{
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switch(type)
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{
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case VET_COLOUR:
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case VET_COLOUR_ABGR:
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case VET_COLOUR_ARGB:
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case VET_FLOAT1:
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case VET_DOUBLE1:
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case VET_SHORT1:
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case VET_USHORT1:
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case VET_INT1:
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case VET_UINT1:
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return 1;
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case VET_FLOAT2:
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case VET_DOUBLE2:
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case VET_SHORT2:
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case VET_USHORT2:
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case VET_INT2:
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case VET_UINT2:
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return 2;
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case VET_FLOAT3:
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case VET_DOUBLE3:
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case VET_SHORT3:
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case VET_USHORT3:
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case VET_INT3:
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case VET_UINT3:
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return 3;
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case VET_FLOAT4:
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case VET_DOUBLE4:
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case VET_SHORT4:
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case VET_USHORT4:
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case VET_INT4:
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case VET_UINT4:
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case VET_UBYTE4:
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return 4;
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}
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return 0;
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}
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size_t VertexElement::TypeSize(Type type)
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{
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switch(type)
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{
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case VET_COLOUR:
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case VET_COLOUR_ABGR:
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case VET_COLOUR_ARGB:
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return sizeof(unsigned int);
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case VET_FLOAT1:
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return sizeof(float);
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case VET_FLOAT2:
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return sizeof(float)*2;
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case VET_FLOAT3:
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return sizeof(float)*3;
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case VET_FLOAT4:
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return sizeof(float)*4;
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case VET_DOUBLE1:
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return sizeof(double);
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case VET_DOUBLE2:
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return sizeof(double)*2;
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case VET_DOUBLE3:
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return sizeof(double)*3;
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case VET_DOUBLE4:
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return sizeof(double)*4;
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case VET_SHORT1:
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return sizeof(short);
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case VET_SHORT2:
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return sizeof(short)*2;
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case VET_SHORT3:
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return sizeof(short)*3;
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case VET_SHORT4:
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return sizeof(short)*4;
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case VET_USHORT1:
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return sizeof(unsigned short);
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case VET_USHORT2:
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return sizeof(unsigned short)*2;
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case VET_USHORT3:
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return sizeof(unsigned short)*3;
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case VET_USHORT4:
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return sizeof(unsigned short)*4;
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case VET_INT1:
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return sizeof(int);
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case VET_INT2:
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return sizeof(int)*2;
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case VET_INT3:
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return sizeof(int)*3;
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case VET_INT4:
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return sizeof(int)*4;
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case VET_UINT1:
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return sizeof(unsigned int);
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case VET_UINT2:
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return sizeof(unsigned int)*2;
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case VET_UINT3:
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return sizeof(unsigned int)*3;
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case VET_UINT4:
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return sizeof(unsigned int)*4;
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case VET_UBYTE4:
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return sizeof(unsigned char)*4;
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}
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return 0;
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}
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std::string VertexElement::TypeToString()
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{
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return TypeToString(type);
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}
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std::string VertexElement::TypeToString(Type type)
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{
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switch(type)
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{
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case VET_COLOUR: return "COLOUR";
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case VET_COLOUR_ABGR: return "COLOUR_ABGR";
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case VET_COLOUR_ARGB: return "COLOUR_ARGB";
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case VET_FLOAT1: return "FLOAT1";
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case VET_FLOAT2: return "FLOAT2";
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case VET_FLOAT3: return "FLOAT3";
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case VET_FLOAT4: return "FLOAT4";
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case VET_DOUBLE1: return "DOUBLE1";
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case VET_DOUBLE2: return "DOUBLE2";
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case VET_DOUBLE3: return "DOUBLE3";
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case VET_DOUBLE4: return "DOUBLE4";
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case VET_SHORT1: return "SHORT1";
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case VET_SHORT2: return "SHORT2";
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case VET_SHORT3: return "SHORT3";
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case VET_SHORT4: return "SHORT4";
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case VET_USHORT1: return "USHORT1";
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case VET_USHORT2: return "USHORT2";
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case VET_USHORT3: return "USHORT3";
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case VET_USHORT4: return "USHORT4";
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case VET_INT1: return "INT1";
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case VET_INT2: return "INT2";
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case VET_INT3: return "INT3";
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case VET_INT4: return "INT4";
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case VET_UINT1: return "UINT1";
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case VET_UINT2: return "UINT2";
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case VET_UINT3: return "UINT3";
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case VET_UINT4: return "UINT4";
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case VET_UBYTE4: return "UBYTE4";
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}
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return "Uknown_VertexElement::Type";
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}
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std::string VertexElement::SemanticToString()
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{
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return SemanticToString(semantic);
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}
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std::string VertexElement::SemanticToString(Semantic semantic)
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{
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switch(semantic)
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{
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case VES_POSITION: return "POSITION";
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case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
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case VES_BLEND_INDICES: return "BLEND_INDICES";
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case VES_NORMAL: return "NORMAL";
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case VES_DIFFUSE: return "DIFFUSE";
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case VES_SPECULAR: return "SPECULAR";
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case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES";
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case VES_BINORMAL: return "BINORMAL";
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case VES_TANGENT: return "TANGENT";
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}
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return "Uknown_VertexElement::Semantic";
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}
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// IVertexData
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IVertexData::IVertexData() :
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count(0)
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{
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}
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bool IVertexData::HasBoneAssignments() const
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{
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return !boneAssignments.empty();
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}
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void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
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{
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BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
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vertexIndexMapping[oldIndex].push_back(newIndex);
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}
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void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
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{
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for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
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iter!=end; ++iter)
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{
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if (iter->vertexIndex == currentIndex)
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{
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VertexBoneAssignment a = (*iter);
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a.vertexIndex = newIndex;
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dest.push_back(a);
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}
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}
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}
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AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
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{
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AssimpVertexBoneWeightList weights;
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for(size_t vi=0; vi<vertices; ++vi)
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{
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VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi];
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for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end();
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iter!=end; ++iter)
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{
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std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
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boneWeights.push_back(aiVertexWeight(vi, iter->weight));
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}
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}
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return weights;
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}
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std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
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{
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std::set<uint16_t> referenced;
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for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
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iter!=end; ++iter)
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{
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referenced.insert(iter->boneIndex);
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}
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return referenced;
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}
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// VertexData
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VertexData::VertexData()
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{
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}
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VertexData::~VertexData()
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{
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Reset();
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}
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void VertexData::Reset()
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{
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// Releases shared ptr memory streams.
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vertexBindings.clear();
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vertexElements.clear();
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}
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uint32_t VertexData::VertexSize(uint16_t source) const
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{
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uint32_t size = 0;
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for(VertexElementList::const_iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
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{
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if (iter->source == source)
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size += iter->Size();
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}
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return size;
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}
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MemoryStream *VertexData::VertexBuffer(uint16_t source)
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{
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if (vertexBindings.find(source) != vertexBindings.end())
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return vertexBindings[source];
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return 0;
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}
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VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
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{
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for(VertexElementList::iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
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{
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VertexElement &element = (*iter);
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if (element.semantic == semantic && element.index == index)
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return &element;
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}
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return 0;
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}
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// VertexDataXml
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VertexDataXml::VertexDataXml()
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{
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}
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bool VertexDataXml::HasNormals() const
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{
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return !normals.empty();
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}
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bool VertexDataXml::HasTangents() const
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{
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return !tangents.empty();
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}
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bool VertexDataXml::HasUvs() const
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{
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return !uvs.empty();
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}
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size_t VertexDataXml::NumUvs() const
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{
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return uvs.size();
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}
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// IndexData
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IndexData::IndexData() :
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count(0),
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faceCount(0),
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is32bit(false)
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{
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}
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IndexData::~IndexData()
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{
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Reset();
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}
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void IndexData::Reset()
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{
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// Release shared ptr memory stream.
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buffer.reset();
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}
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size_t IndexData::IndexSize() const
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{
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return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
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}
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size_t IndexData::FaceSize() const
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{
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return IndexSize() * 3;
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}
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// Mesh
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Mesh::Mesh() :
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sharedVertexData(0),
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skeleton(0),
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hasSkeletalAnimations(false)
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{
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}
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Mesh::~Mesh()
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{
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Reset();
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}
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void Mesh::Reset()
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{
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OGRE_SAFE_DELETE(skeleton)
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OGRE_SAFE_DELETE(sharedVertexData)
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for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
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OGRE_SAFE_DELETE(subMeshes[i])
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}
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subMeshes.clear();
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for(size_t i=0, len=animations.size(); i<len; ++i) {
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OGRE_SAFE_DELETE(animations[i])
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}
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animations.clear();
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for(size_t i=0, len=poses.size(); i<len; ++i) {
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OGRE_SAFE_DELETE(poses[i])
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}
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poses.clear();
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}
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size_t Mesh::NumSubMeshes() const
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{
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return subMeshes.size();
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}
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SubMesh *Mesh::GetSubMesh(uint16_t index) const
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{
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for(size_t i=0; i<subMeshes.size(); ++i)
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if (subMeshes[i]->index == index)
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return subMeshes[i];
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return 0;
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}
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void Mesh::ConvertToAssimpScene(aiScene* dest)
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{
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// Setup
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dest->mNumMeshes = NumSubMeshes();
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dest->mMeshes = new aiMesh*[dest->mNumMeshes];
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// Create root node
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dest->mRootNode = new aiNode();
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dest->mRootNode->mNumMeshes = dest->mNumMeshes;
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dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
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// Export meshes
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for(size_t i=0; i<dest->mNumMeshes; ++i)
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{
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dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
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dest->mRootNode->mMeshes[i] = i;
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}
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}
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// ISubMesh
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ISubMesh::ISubMesh() :
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index(0),
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materialIndex(-1),
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usesSharedVertexData(false),
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operationType(OT_POINT_LIST)
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{
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}
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// SubMesh
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SubMesh::SubMesh() :
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vertexData(0),
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indexData(new IndexData())
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{
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}
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SubMesh::~SubMesh()
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{
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Reset();
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}
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void SubMesh::Reset()
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{
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OGRE_SAFE_DELETE(vertexData)
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OGRE_SAFE_DELETE(indexData)
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}
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aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
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{
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if (operationType != OT_TRIANGLE_LIST) {
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throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
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}
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aiMesh *dest = new aiMesh();
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dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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if (!name.empty())
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dest->mName = name;
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// Material index
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if (materialIndex != -1)
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dest->mMaterialIndex = materialIndex;
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// Pick source vertex data from shader geometry or from internal geometry.
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VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
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VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION);
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VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL);
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VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0);
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VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1);
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// Sanity checks
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if (!positionsElement) {
|
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throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!");
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} else if (positionsElement->type != VertexElement::VET_FLOAT3) {
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throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
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} else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) {
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throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
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}
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// Faces
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dest->mNumFaces = indexData->faceCount;
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dest->mFaces = new aiFace[dest->mNumFaces];
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// Assimp required unique vertices, we need to convert from Ogres shared indexing.
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size_t uniqueVertexCount = dest->mNumFaces * 3;
|
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dest->mNumVertices = uniqueVertexCount;
|
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dest->mVertices = new aiVector3D[dest->mNumVertices];
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|
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// Source streams
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MemoryStream *positions = src->VertexBuffer(positionsElement->source);
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MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
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|
MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
|
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MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
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|
|
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// Element size
|
|
const size_t sizePosition = positionsElement->Size();
|
|
const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0);
|
|
const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0);
|
|
const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0);
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|
|
|
// Vertex width
|
|
const size_t vWidthPosition = src->VertexSize(positionsElement->source);
|
|
const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
|
|
const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
|
|
const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
|
|
|
|
bool boneAssignments = src->HasBoneAssignments();
|
|
|
|
// Prepare normals
|
|
if (normals)
|
|
dest->mNormals = new aiVector3D[dest->mNumVertices];
|
|
|
|
// Prepare UVs, ignoring incompatible UVs.
|
|
if (uv1)
|
|
{
|
|
if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
|
|
{
|
|
dest->mNumUVComponents[0] = uv1Element->ComponentCount();
|
|
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
|
|
}
|
|
else
|
|
{
|
|
DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
|
uv1 = 0;
|
|
}
|
|
}
|
|
if (uv2)
|
|
{
|
|
if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
|
|
{
|
|
dest->mNumUVComponents[1] = uv2Element->ComponentCount();
|
|
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
|
|
}
|
|
else
|
|
{
|
|
DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
|
uv2 = 0;
|
|
}
|
|
}
|
|
|
|
aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
|
|
aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
|
|
|
|
MemoryStream *faces = indexData->buffer.get();
|
|
for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
|
|
fi<dest->mNumFaces; ++fi)
|
|
{
|
|
// Source Ogre face
|
|
aiFace ogreFace;
|
|
ogreFace.mNumIndices = 3;
|
|
ogreFace.mIndices = new unsigned int[3];
|
|
|
|
faces->Seek(fi * fsize, aiOrigin_SET);
|
|
if (indexData->is32bit)
|
|
{
|
|
faces->Read(&ogreFace.mIndices[0], isize, 3);
|
|
}
|
|
else
|
|
{
|
|
uint16_t iout = 0;
|
|
for (size_t ii=0; ii<3; ++ii)
|
|
{
|
|
faces->Read(&iout, isize, 1);
|
|
ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
|
|
}
|
|
}
|
|
|
|
// Destination Assimp face
|
|
aiFace &face = dest->mFaces[fi];
|
|
face.mNumIndices = 3;
|
|
face.mIndices = new unsigned int[3];
|
|
|
|
const size_t pos = fi * 3;
|
|
for (size_t v=0; v<3; ++v)
|
|
{
|
|
const size_t newIndex = pos + v;
|
|
|
|
// Write face index
|
|
face.mIndices[v] = newIndex;
|
|
|
|
// Ogres vertex index to ref into the source buffers.
|
|
const size_t ogreVertexIndex = ogreFace.mIndices[v];
|
|
src->AddVertexMapping(ogreVertexIndex, newIndex);
|
|
|
|
// Position
|
|
positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
|
|
positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
|
|
|
|
// Normal
|
|
if (normals)
|
|
{
|
|
normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
|
|
normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
|
|
}
|
|
// UV0
|
|
if (uv1 && uv1Dest)
|
|
{
|
|
uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
|
|
uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
|
|
}
|
|
// UV1
|
|
if (uv2 && uv2Dest)
|
|
{
|
|
uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
|
|
uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bones and bone weights
|
|
if (parent->skeleton && boneAssignments)
|
|
{
|
|
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
|
|
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
|
|
|
|
dest->mNumBones = referencedBones.size();
|
|
dest->mBones = new aiBone*[dest->mNumBones];
|
|
|
|
size_t assimpBoneIndex = 0;
|
|
for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
|
|
{
|
|
Bone *bone = parent->skeleton->BoneById((*rbIter));
|
|
dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
|
|
}
|
|
}
|
|
|
|
return dest;
|
|
}
|
|
|
|
// MeshXml
|
|
|
|
MeshXml::MeshXml() :
|
|
sharedVertexData(0),
|
|
skeleton(0)
|
|
{
|
|
}
|
|
|
|
MeshXml::~MeshXml()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void MeshXml::Reset()
|
|
{
|
|
OGRE_SAFE_DELETE(skeleton)
|
|
OGRE_SAFE_DELETE(sharedVertexData)
|
|
|
|
for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
|
|
OGRE_SAFE_DELETE(subMeshes[i])
|
|
}
|
|
subMeshes.clear();
|
|
}
|
|
|
|
size_t MeshXml::NumSubMeshes() const
|
|
{
|
|
return subMeshes.size();
|
|
}
|
|
|
|
SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const
|
|
{
|
|
for(size_t i=0; i<subMeshes.size(); ++i)
|
|
if (subMeshes[i]->index == index)
|
|
return subMeshes[i];
|
|
return 0;
|
|
}
|
|
|
|
void MeshXml::ConvertToAssimpScene(aiScene* dest)
|
|
{
|
|
// Setup
|
|
dest->mNumMeshes = NumSubMeshes();
|
|
dest->mMeshes = new aiMesh*[dest->mNumMeshes];
|
|
|
|
// Create root node
|
|
dest->mRootNode = new aiNode();
|
|
dest->mRootNode->mNumMeshes = dest->mNumMeshes;
|
|
dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
|
|
|
|
// Export meshes
|
|
for(size_t i=0; i<dest->mNumMeshes; ++i)
|
|
{
|
|
dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
|
|
dest->mRootNode->mMeshes[i] = i;
|
|
}
|
|
|
|
// Export skeleton
|
|
if (skeleton)
|
|
{
|
|
// Bones
|
|
if (!skeleton->bones.empty())
|
|
{
|
|
BoneList rootBones = skeleton->RootBones();
|
|
dest->mRootNode->mNumChildren = rootBones.size();
|
|
dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
|
|
|
|
for(size_t i=0, len=rootBones.size(); i<len; ++i)
|
|
{
|
|
dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
|
|
}
|
|
}
|
|
|
|
// Animations
|
|
if (!skeleton->animations.empty())
|
|
{
|
|
dest->mNumAnimations = skeleton->animations.size();
|
|
dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
|
|
|
|
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
|
|
{
|
|
dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// SubMeshXml
|
|
|
|
SubMeshXml::SubMeshXml() :
|
|
vertexData(0),
|
|
indexData(new IndexDataXml())
|
|
{
|
|
}
|
|
|
|
SubMeshXml::~SubMeshXml()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void SubMeshXml::Reset()
|
|
{
|
|
OGRE_SAFE_DELETE(indexData)
|
|
OGRE_SAFE_DELETE(vertexData)
|
|
}
|
|
|
|
aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
|
|
{
|
|
aiMesh *dest = new aiMesh();
|
|
dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
if (!name.empty())
|
|
dest->mName = name;
|
|
|
|
// Material index
|
|
if (materialIndex != -1)
|
|
dest->mMaterialIndex = materialIndex;
|
|
|
|
// Faces
|
|
dest->mNumFaces = indexData->faceCount;
|
|
dest->mFaces = new aiFace[dest->mNumFaces];
|
|
|
|
// Assimp required unique vertices, we need to convert from Ogres shared indexing.
|
|
size_t uniqueVertexCount = dest->mNumFaces * 3;
|
|
dest->mNumVertices = uniqueVertexCount;
|
|
dest->mVertices = new aiVector3D[dest->mNumVertices];
|
|
|
|
VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
|
|
bool boneAssignments = src->HasBoneAssignments();
|
|
bool normals = src->HasNormals();
|
|
size_t uvs = src->NumUvs();
|
|
|
|
// Prepare normals
|
|
if (normals)
|
|
dest->mNormals = new aiVector3D[dest->mNumVertices];
|
|
|
|
// Prepare UVs
|
|
for(size_t uvi=0; uvi<uvs; ++uvi)
|
|
{
|
|
dest->mNumUVComponents[uvi] = 2;
|
|
dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
|
|
}
|
|
|
|
for (size_t fi=0; fi<dest->mNumFaces; ++fi)
|
|
{
|
|
// Source Ogre face
|
|
aiFace &ogreFace = indexData->faces[fi];
|
|
|
|
// Destination Assimp face
|
|
aiFace &face = dest->mFaces[fi];
|
|
face.mNumIndices = 3;
|
|
face.mIndices = new unsigned int[3];
|
|
|
|
const size_t pos = fi * 3;
|
|
for (size_t v=0; v<3; ++v)
|
|
{
|
|
const size_t newIndex = pos + v;
|
|
|
|
// Write face index
|
|
face.mIndices[v] = newIndex;
|
|
|
|
// Ogres vertex index to ref into the source buffers.
|
|
const size_t ogreVertexIndex = ogreFace.mIndices[v];
|
|
src->AddVertexMapping(ogreVertexIndex, newIndex);
|
|
|
|
// Position
|
|
dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
|
|
|
|
// Normal
|
|
if (normals)
|
|
dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
|
|
|
|
// UVs
|
|
for(size_t uvi=0; uvi<uvs; ++uvi)
|
|
{
|
|
aiVector3D *uvDest = dest->mTextureCoords[uvi];
|
|
std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
|
|
uvDest[newIndex] = uvSrc[ogreVertexIndex];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bones and bone weights
|
|
if (parent->skeleton && boneAssignments)
|
|
{
|
|
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
|
|
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
|
|
|
|
dest->mNumBones = referencedBones.size();
|
|
dest->mBones = new aiBone*[dest->mNumBones];
|
|
|
|
size_t assimpBoneIndex = 0;
|
|
for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
|
|
{
|
|
Bone *bone = parent->skeleton->BoneById((*rbIter));
|
|
dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
|
|
}
|
|
}
|
|
|
|
return dest;
|
|
}
|
|
|
|
// Animation
|
|
|
|
Animation::Animation(Skeleton *parent) :
|
|
parentSkeleton(parent),
|
|
parentMesh(0),
|
|
length(0.0f),
|
|
baseTime(-1.0f)
|
|
{
|
|
}
|
|
|
|
Animation::Animation(Mesh *parent) :
|
|
parentMesh(parent),
|
|
parentSkeleton(0),
|
|
length(0.0f),
|
|
baseTime(-1.0f)
|
|
{
|
|
}
|
|
|
|
VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const
|
|
{
|
|
if (!parentMesh)
|
|
return 0;
|
|
|
|
bool sharedGeom = (track->target == 0);
|
|
if (sharedGeom)
|
|
return parentMesh->sharedVertexData;
|
|
else
|
|
return parentMesh->GetSubMesh(track->target-1)->vertexData;
|
|
}
|
|
|
|
aiAnimation *Animation::ConvertToAssimpAnimation()
|
|
{
|
|
aiAnimation *anim = new aiAnimation();
|
|
anim->mName = name;
|
|
anim->mDuration = static_cast<double>(length);
|
|
anim->mTicksPerSecond = 1.0;
|
|
|
|
// Tracks
|
|
if (!tracks.empty())
|
|
{
|
|
anim->mNumChannels = tracks.size();
|
|
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
|
|
|
for(size_t i=0, len=tracks.size(); i<len; ++i)
|
|
{
|
|
anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
|
|
}
|
|
}
|
|
return anim;
|
|
}
|
|
|
|
// Skeleton
|
|
|
|
Skeleton::Skeleton()
|
|
{
|
|
}
|
|
|
|
Skeleton::~Skeleton()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void Skeleton::Reset()
|
|
{
|
|
for(size_t i=0, len=bones.size(); i<len; ++i) {
|
|
OGRE_SAFE_DELETE(bones[i])
|
|
}
|
|
bones.clear();
|
|
for(size_t i=0, len=animations.size(); i<len; ++i) {
|
|
OGRE_SAFE_DELETE(animations[i])
|
|
}
|
|
animations.clear();
|
|
}
|
|
|
|
BoneList Skeleton::RootBones() const
|
|
{
|
|
BoneList rootBones;
|
|
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
|
|
{
|
|
if (!(*iter)->IsParented())
|
|
rootBones.push_back((*iter));
|
|
}
|
|
return rootBones;
|
|
}
|
|
|
|
size_t Skeleton::NumRootBones() const
|
|
{
|
|
size_t num = 0;
|
|
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
|
|
{
|
|
if (!(*iter)->IsParented())
|
|
num++;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
Bone *Skeleton::BoneByName(const std::string &name) const
|
|
{
|
|
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
|
|
{
|
|
if ((*iter)->name == name)
|
|
return (*iter);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Bone *Skeleton::BoneById(uint16_t id) const
|
|
{
|
|
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
|
|
{
|
|
if ((*iter)->id == id)
|
|
return (*iter);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Bone
|
|
|
|
Bone::Bone() :
|
|
id(0),
|
|
parent(0),
|
|
parentId(-1),
|
|
rotationAngle(0.0f),
|
|
scale(1.0f, 1.0f, 1.0f)
|
|
{
|
|
}
|
|
|
|
bool Bone::IsParented() const
|
|
{
|
|
return (parentId != -1 && parent != 0);
|
|
}
|
|
|
|
uint16_t Bone::ParentId() const
|
|
{
|
|
return static_cast<uint16_t>(parentId);
|
|
}
|
|
|
|
void Bone::AddChild(Bone *bone)
|
|
{
|
|
if (!bone)
|
|
return;
|
|
if (bone->IsParented())
|
|
throw DeadlyImportError("Attaching child Bone that is already parented: " + bone->name);
|
|
|
|
bone->parent = this;
|
|
bone->parentId = id;
|
|
children.push_back(bone->id);
|
|
}
|
|
|
|
void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
|
|
{
|
|
aiMatrix4x4 t0, t1;
|
|
aiMatrix4x4 transform = aiMatrix4x4::Rotation(-rotationAngle, rotation, t1) * aiMatrix4x4::Translation(-position, t0);
|
|
|
|
if (!IsParented())
|
|
worldMatrix = transform;
|
|
else
|
|
worldMatrix = transform * parent->worldMatrix;
|
|
|
|
aiMatrix4x4 t2, t3; /// @todo t0 and t1 could probably be reused here?
|
|
defaultPose = aiMatrix4x4::Translation(position, t2) * aiMatrix4x4::Rotation(rotationAngle, rotation, t3);
|
|
|
|
// Recursively for all children now that the parent matrix has been calculated.
|
|
for (size_t i=0, len=children.size(); i<len; ++i)
|
|
{
|
|
Bone *child = skeleton->BoneById(children[i]);
|
|
if (!child) {
|
|
throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
|
|
}
|
|
child->CalculateWorldMatrixAndDefaultPose(skeleton);
|
|
}
|
|
}
|
|
|
|
aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
|
|
{
|
|
aiMatrix4x4 t0,t1;
|
|
|
|
// Bone node
|
|
aiNode* node = new aiNode(name);
|
|
node->mParent = parentNode;
|
|
node->mTransformation = defaultPose;
|
|
|
|
// Children
|
|
if (!children.empty())
|
|
{
|
|
node->mNumChildren = children.size();
|
|
node->mChildren = new aiNode*[node->mNumChildren];
|
|
|
|
for(size_t i=0, len=children.size(); i<len; ++i)
|
|
{
|
|
Bone *child = skeleton->BoneById(children[i]);
|
|
if (!child) {
|
|
throw DeadlyImportError(Formatter::format() << "ConvertToAssimpNode: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
|
|
}
|
|
node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node);
|
|
}
|
|
}
|
|
return node;
|
|
}
|
|
|
|
aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights)
|
|
{
|
|
aiBone *bone = new aiBone();
|
|
bone->mName = name;
|
|
bone->mOffsetMatrix = worldMatrix;
|
|
|
|
if (!boneWeights.empty())
|
|
{
|
|
bone->mNumWeights = boneWeights.size();
|
|
bone->mWeights = new aiVertexWeight[boneWeights.size()];
|
|
memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
|
|
}
|
|
|
|
return bone;
|
|
}
|
|
|
|
// VertexAnimationTrack
|
|
|
|
VertexAnimationTrack::VertexAnimationTrack() :
|
|
target(0),
|
|
type(VAT_NONE)
|
|
{
|
|
}
|
|
|
|
aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton)
|
|
{
|
|
if (boneName.empty() || type != VAT_TRANSFORM) {
|
|
throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
|
|
}
|
|
|
|
aiNodeAnim *nodeAnim = new aiNodeAnim();
|
|
nodeAnim->mNodeName = boneName;
|
|
|
|
Bone *bone = skeleton->BoneByName(boneName);
|
|
if (!bone) {
|
|
throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone " + boneName + " from parent Skeleton");
|
|
}
|
|
|
|
// Keyframes
|
|
size_t numKeyframes = transformKeyFrames.size();
|
|
|
|
nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
|
|
nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
|
|
nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
|
|
nodeAnim->mNumPositionKeys = numKeyframes;
|
|
nodeAnim->mNumRotationKeys = numKeyframes;
|
|
nodeAnim->mNumScalingKeys = numKeyframes;
|
|
|
|
for(size_t kfi=0; kfi<numKeyframes; ++kfi)
|
|
{
|
|
const TransformKeyFrame &kfSource = transformKeyFrames[kfi];
|
|
|
|
// Create a matrix to transform a vector from the bones
|
|
// default pose to the bone bones in this animation key
|
|
aiMatrix4x4 t0, t1;
|
|
aiMatrix4x4 keyBonePose =
|
|
aiMatrix4x4::Translation(kfSource.position, t0) *
|
|
aiMatrix4x4(kfSource.rotation.GetMatrix()) *
|
|
aiMatrix4x4::Scaling(kfSource.scale, t1);
|
|
|
|
// Calculate the complete transformation from world space to bone space
|
|
aiMatrix4x4 finalTransform = bone->defaultPose * keyBonePose;
|
|
|
|
aiVector3D kfPos; aiQuaternion kfRot; aiVector3D kfScale;
|
|
finalTransform.Decompose(kfScale, kfRot, kfPos);
|
|
|
|
double t = static_cast<double>(kfSource.timePos);
|
|
nodeAnim->mPositionKeys[kfi].mTime = t;
|
|
nodeAnim->mRotationKeys[kfi].mTime = t;
|
|
nodeAnim->mScalingKeys[kfi].mTime = t;
|
|
|
|
nodeAnim->mPositionKeys[kfi].mValue = kfPos;
|
|
nodeAnim->mRotationKeys[kfi].mValue = kfRot;
|
|
nodeAnim->mScalingKeys[kfi].mValue = kfScale;
|
|
}
|
|
|
|
return nodeAnim;
|
|
}
|
|
|
|
} // Ogre
|
|
} // Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|