The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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include FIX: SMDLoader was broken due to erroneous 'rt' in input stream construction. 2010-01-19 20:05:14 +00:00
mkutil BREAKING CHANGE: aiQuaternion + / aiQuaternion to aiMatrix conversion does now conform to the 'usual' quaternion conventions. See the discussion at https://sourceforge.net/projects/assimp/forums/forum/817653/topic/3442128 for all the details. 2009-11-19 23:22:53 +00:00
port implementing more public properties 2009-12-09 07:42:45 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts - Uv coords are no flipped so that they are correct now 2009-09-05 15:49:23 +00:00
test FIX: ColladaLoader now ignores missing 'meter' attribute in Collada files produced by C4D. Adding a c4ddae test file. Thanks to Tobias Rittig to point it out. 2009-09-26 21:54:56 +00:00
tools FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 2009-12-14 17:17:41 +00:00
workspaces Move info.txt for xcode workspace one folder up in the hierarchy. Otherwise, most users won't read it. 2010-01-13 15:30:11 +00:00
CMakeLists.txt -WORKAROUND: Fix linux build for cmake users. 2009-10-11 12:58:21 +00:00
CREDITS BUGFIX: Fix typo in PlyLoader.cpp. Thanks to Chris Maiwald for the bugreport. 2010-01-19 16:32:41 +00:00
INSTALL Improve INSTALL. 2010-01-24 00:47:25 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.