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README.md
android-cmake
CMake is great, and so is Android. This is a collection of CMake scripts that may be useful to the Android NDK community. It is based on experience from porting OpenCV library to Android: http://opencv.org/platforms/android.html
Main goal is to share these scripts so that devs that use CMake as their build system may easily compile native code for Android.
TL;DR
cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake \
-DANDROID_NDK=<ndk_path> \
-DCMAKE_BUILD_TYPE=Release \
-DANDROID_ABI="armeabi-v7a with NEON" \
<source_path>
cmake --build .
One-liner:
cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake -DANDROID_NDK=<ndk_path> -DCMAKE_BUILD_TYPE=Release -DANDROID_ABI="armeabi-v7a with NEON" <source_path> && cmake --build .
android-cmake will search for your NDK install in the following order:
- Value of
ANDROID_NDK
CMake variable; - Value of
ANDROID_NDK
environment variable; - Search under paths from
ANDROID_NDK_SEARCH_PATHS
CMake variable; - Search platform specific locations (home folder, Windows "Program Files", etc).
So if you have installed the NDK as ~/android-ndk-r10d
then android-cmake will locate it automatically.
Getting started
To build a cmake-based C/C++ project for Android you need:
- Android NDK (>= r5) http://developer.android.com/tools/sdk/ndk/index.html
- CMake (>= v2.6.3, >= v2.8.9 recommended) http://www.cmake.org/download
The android-cmake is also capable to build with NDK from AOSP or Linaro Android source tree, but you may be required to manually specify path to libm
binary to link with.
Difference from traditional CMake
Folowing the ndk-build the android-cmake supports only two build targets:
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_TYPE=Debug
So don't even try other targets that can be found in CMake documentation and don't forget to explicitly specify Release
or Debug
because CMake builds without a build configuration by default.
Difference from ndk-build
- Latest GCC available in NDK is used as the default compiler;
Release
builds with-O3
instead of-Os
;Release
builds without debug info (without-g
) (because ndk-build always creates a stripped version but cmake delays this forinstall/strip
target);-fsigned-char
is added to compiler flags to makechar
signed by default as it is on x86/x86_64;- GCC's stack protector is not used neither in
Debug
norRelease
configurations; - No builds for multiple platforms (e.g. building for both arm and x86 require to run cmake twice with different parameters);
- No file level Neon via
.neon
suffix;
The following features of ndk-build are not supported by the android-cmake yet:
armeabi-v7a-hard
ABIlibc++_static
/libc++_shared
STL runtime
Basic options
Similarly to the NDK build system android-cmake allows to select between several compiler toolchains and target platforms. Most of the options can be set either as cmake arguments: -D<NAME>=<VALUE>
or as environment variables:
-
ANDROID_NDK - path to the Android NDK. If not set then android-cmake will search for the most recent version of supported NDK in commonly used locations;
-
ANDROID_ABI - specifies the target Application Binary Interface (ABI). This option nearly matches to the APP_ABI variable used by ndk-build tool from Android NDK. If not specified then set to
armeabi-v7a
. Possible target names are:armeabi
- ARMv5TE based CPU with software floating point operations;armeabi-v7a
- ARMv7 based devices with hardware FPU instructions (VFPv3_D16);armeabi-v7a with NEON
- same as armeabi-v7a, but sets NEON as floating-point unit;armeabi-v7a with VFPV3
- same as armeabi-v7a, but sets VFPv3_D32 as floating-point unit;armeabi-v6 with VFP
- tuned for ARMv6 processors having VFP;x86
- IA-32 instruction setmips
- MIPS32 instruction setarm64-v8a
- ARMv8 AArch64 instruction set - only for NDK r10 and newerx86_64
- Intel64 instruction set (r1) - only for NDK r10 and newermips64
- MIPS64 instruction set (r6) - only for NDK r10 and newer
-
ANDROID_NATIVE_API_LEVEL - level of android API to build for. Can be set either to full name (example:
android-8
) or a numeric value (example:17
). The default API level depends on the target ABI:android-8
for ARM;android-9
for x86 and MIPS;android-21
for 64-bit ABIs.
Building for
android-L
is possible only when it is explicitly selected. -
ANDROID_TOOLCHAIN_NAME - the name of compiler toolchain to be used. This option allows to select between different GCC and Clang versions. The list of possible values depends on the NDK version and will be printed by toolchain file if an invalid value is set. By default android-cmake selects the most recent version of GCC which can build for specified
ANDROID_ABI
.Example values are:
aarch64-linux-android-4.9
aarch64-linux-android-clang3.5
arm-linux-androideabi-4.8
arm-linux-androideabi-4.9
arm-linux-androideabi-clang3.5
mips64el-linux-android-4.9
mipsel-linux-android-4.8
x86-4.9
x86_64-4.9
- etc.
-
ANDROID_STL - the name of C++ runtime to use. The default is
gnustl_static
.none
- do not configure the runtime.system
- use the default minimal system C++ runtime library.- Implies
-fno-rtti -fno-exceptions
.
- Implies
system_re
- use the default minimal system C++ runtime library.- Implies
-frtti -fexceptions
.
- Implies
gabi++_static
- use the GAbi++ runtime as a static library.- Implies
-frtti -fno-exceptions
. - Available for NDK r7 and newer.
- Implies
gabi++_shared
- use the GAbi++ runtime as a shared library.- Implies
-frtti -fno-exceptions
. - Available for NDK r7 and newer.
- Implies
stlport_static
- use the STLport runtime as a static library.- Implies
-fno-rtti -fno-exceptions
for NDK before r7. - Implies
-frtti -fno-exceptions
for NDK r7 and newer.
- Implies
stlport_shared
- use the STLport runtime as a shared library.- Implies
-fno-rtti -fno-exceptions
for NDK before r7. - Implies
-frtti -fno-exceptions
for NDK r7 and newer.
- Implies
gnustl_static
- use the GNU STL as a static library.- Implies
-frtti -fexceptions
.
- Implies
gnustl_shared
- use the GNU STL as a shared library.- Implies
-frtti -fno-exceptions
. - Available for NDK r7b and newer.
- Silently degrades to
gnustl_static
if not available.
- Implies
-
NDK_CCACHE - path to
ccache
executable. If not set then initialized fromNDK_CCACHE
environment variable.
Advanced android-cmake options
Normally android-cmake users are not supposed to touch these variables but they might be useful to workaround some build issues:
- ANDROID_FORCE_ARM_BUILD =
OFF
- generate 32-bit ARM instructions instead of Thumb. Applicable only for arm ABIs and is forced to beON
forarmeabi-v6 with VFP
; - ANDROID_NO_UNDEFINED =
ON
- show all undefined symbols as linker errors; - ANDROID_SO_UNDEFINED =
OFF
- allow undefined symbols in shared libraries;- actually it is turned
ON
by default for NDK older thanr7
- actually it is turned
- ANDROID_STL_FORCE_FEATURES =
ON
- automatically configure rtti and exceptions support based on C++ runtime; - ANDROID_NDK_LAYOUT =
RELEASE
- inner layout of Android NDK, should be detected automatically. Possible values are:RELEASE
- public releases from Google;LINARO
- NDK from Linaro project;ANDROID
- NDK from AOSP.
- ANDROID_FUNCTION_LEVEL_LINKING =
ON
- enables saparate putting each function and data items into separate sections and enable garbage collection of unused input sections at link time (-fdata-sections -ffunction-sections -Wl,--gc-sections
); - ANDROID_GOLD_LINKER =
ON
- use gold linker with GCC 4.6 for NDK r8b and newer (only for ARM and x86); - ANDROID_NOEXECSTACK =
ON
- enables or disables stack execution protection code (-Wl,-z,noexecstack
); - ANDROID_RELRO =
ON
- Enables RELRO - a memory corruption mitigation technique (-Wl,-z,relro -Wl,-z,now
); - ANDROID_LIBM_PATH - path to
libm.so
(set to something like$(TOP)/out/target/product/<product_name>/obj/lib/libm.so
) to workaround unresolvedsincos
.
Fine-tuning CMakeLists.txt
for android-cmake
Recognizing Android build
android-cmake defines ANDROID
CMake variable which can be used to add Android-specific stuff:
if (ANDROID)
message(STATUS "Hello from Android build!")
endif()
The recommended way to identify ARM/MIPS/x86 architecture is examining CMAKE_SYSTEM_PROCESSOR
which is set to the appropriate value:
armv5te
- forarmeabi
ABIarmv6
- forarmeabi-v6 with VFP
ABIarmv7-a
- forarmeabi-v7a
,armeabi-v7a with VFPV3
andarmeabi-v7a with NEON
ABIsaarch64
- forarm64-v8a
ABIi686
- forx86
ABIx86_64
- forx86_64
ABImips
- formips
ABImips64
- formips64
ABI
Other variables that are set by android-cmake and can be used for the fine-grained build configuration are:
NEON
- set if target ABI supports Neon;ANDROID_NATIVE_API_LEVEL
- native Android API level we are building for (note: Java part of Andoid application can be built for another API level)ANDROID_NDK_RELEASE
- version of the Android NDKANDROID_NDK_HOST_SYSTEM_NAME
- "windows", "linux-x86" or "darwin-x86" depending on the host platformANDROID_RTTI
- set if rtti is enabled by the runtimeANDROID_EXCEPTIONS
- set if exceptions are enabled by the runtime
Finding packages
When crosscompiling CMake find_*
commands are normally expected to find libraries and packages belonging to the same build target. So android-cmake configures CMake to search in Android-specific paths only and ignore your host system locations. So
find_package(ZLIB)
will surely find libz.so within the Android NDK.
However sometimes you need to locate a host package even when cross-compiling. For example you can be searching for your documentation generator. The android-cmake recommends you to use find_host_package
and find_host_program
macro defined in the android.toolchain.cmake
:
find_host_package(Doxygen)
find_host_program(PDFLATEX pdflatex)
However this will break regular builds so instead of wrapping package search into platform-specific logic you can copy the following snippet into your project (put it after your top-level project()
command):
# Search packages for host system instead of packages for target system
# in case of cross compilation these macro should be defined by toolchain file
if(NOT COMMAND find_host_package)
macro(find_host_package)
find_package(${ARGN})
endmacro()
endif()
if(NOT COMMAND find_host_program)
macro(find_host_program)
find_program(${ARGN})
endmacro()
endif()
Compiler flags recycling
Make sure to do the following in your scripts:
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${my_cxx_flags}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${my_cxx_flags}")
The flags will be prepopulated with critical flags, so don't loose them. Also be aware that android-cmake also sets configuration-specific compiler and linker flags.
Troubleshooting
Building on Windows
First of all cygwin
builds are NOT supported and will not be supported by android-cmake. To build natively on Windows you need a port of make but I recommend http://martine.github.io/ninja/ instead.
To build with Ninja you need:
- Ensure you are using CMake newer than 2.8.9;
- Download the latest Ninja from https://github.com/martine/ninja/releases;
- Put the
ninja.exe
into your PATH (or add path toninja.exe
to your PATH environment variable); - Pass
-GNinja
tocmake
alongside with other arguments (or choose Ninja generator incmake-gui
). - Enjoy the fast native multithreaded build :)
But if you still want to stick to old make then:
- Get a Windows port of GNU Make:
- Android NDK r7 (and newer) already has
make.exe
on board; mingw-make
should work as fine;- Download some other port. For example, this one: http://gnuwin32.sourceforge.net/packages/make.htm.
- Android NDK r7 (and newer) already has
- Add path to your
make.exe
to system PATH or always use full path; - Pass
-G"MinGW Makefiles"
and-DCMAKE_MAKE_PROGRAM="<full/path/to/>make.exe"
- It must be
MinGW Makefiles
and notUnix Makefiles
even if yourmake.exe
is not a MinGW's make.
- It must be
- Run
make.exe
orcmake --build .
for single-threaded build.
Projects with assembler files
The android-cmake should correctly handle projects with assembler sources (*.s
or *.S
). But if you still facing problems with assembler then try to upgrade your CMake to version newer than 2.8.5
Copying
android-cmake is distributed under the terms of BSD 3-Clause License