assimp/test/models-nonbsd/Ogre/Assassine/Pistol.skeleton.xml

144 lines
4.8 KiB
XML

<skeleton>
<bones>
<bone id="3" name="Becken">
<position x="15.924885" y="26.461205" z="-6.069913"/>
<rotation angle="2.092691">
<axis x="0.576781" y="0.576781" z="0.578487"/>
</rotation>
</bone>
<bone id="10" name="BeinIK_L">
<position x="41.881607" y="43.537239" z="-2.724984"/>
<rotation angle="2.094679">
<axis x="-0.577445" y="-0.577445" z="0.577161"/>
</rotation>
</bone>
<bone id="12" name="BeinIK_R">
<position x="41.881607" y="9.496918" z="-2.729228"/>
<rotation angle="2.094679">
<axis x="-0.577445" y="-0.577445" z="0.577161"/>
</rotation>
</bone>
<bone id="13" name="OBein_R">
<position x="0.400000" y="0.469402" z="0.101386"/>
<rotation angle="2.694438">
<axis x="-0.164408" y="-0.696455" z="-0.698513"/>
</rotation>
</bone>
<bone id="14" name="OBein_L">
<position x="-0.400000" y="0.469402" z="0.101386"/>
<rotation angle="2.694436">
<axis x="-0.164409" y="0.696455" z="0.698513"/>
</rotation>
</bone>
<bone id="0" name="Rücken1">
<position x="-0.000000" y="0.469992" z="-0.098613"/>
<rotation angle="1.567843">
<axis x="-1.000000" y="-0.000000" z="-0.000000"/>
</rotation>
</bone>
<bone id="4" name="UBein_R">
<position x="0.000000" y="1.624908" z="0.000000"/>
<rotation angle="0.172356">
<axis x="-0.233239" y="-0.891951" z="-0.387329"/>
</rotation>
</bone>
<bone id="17" name="UBein_L">
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<rotation angle="0.172359">
<axis x="-0.233236" y="0.891946" z="0.387342"/>
</rotation>
</bone>
<bone id="1" name="Rücken2">
<position x="-0.000000" y="1.000011" z="0.000000"/>
<rotation angle="0.000000">
<axis x="-0.087665" y="0.962836" z="0.255464"/>
</rotation>
</bone>
<bone id="2" name="Fuß_R">
<position x="-0.000000" y="2.179777" z="0.000000"/>
<rotation angle="2.647994">
<axis x="0.219642" y="0.813298" z="0.538799"/>
</rotation>
</bone>
<bone id="19" name="Fuß_L">
<position x="-0.000000" y="2.179786" z="-0.000000"/>
<rotation angle="2.648001">
<axis x="0.219640" y="-0.813298" z="-0.538799"/>
</rotation>
</bone>
<bone id="16" name="HandIK_L">
<position x="3.017000" y="1.044323" z="-0.000448"/>
<rotation angle="1.570795">
<axis x="-1.000000" y="-0.000000" z="0.000000"/>
</rotation>
</bone>
<bone id="8" name="OArm_R">
<position x="1.120446" y="0.999989" z="-0.000002"/>
<rotation angle="1.582578">
<axis x="-0.095890" y="-0.000000" z="-0.995392"/>
</rotation>
</bone>
<bone id="18" name="OArm_L">
<position x="-1.120000" y="0.999994" z="-0.000002"/>
<rotation angle="1.582592">
<axis x="-0.095839" y="0.000000" z="0.995397"/>
</rotation>
</bone>
<bone id="7" name="Kopf">
<position x="0.000000" y="1.365379" z="0.000000"/>
<rotation angle="0.000000">
<axis x="-0.275746" y="-0.527518" z="0.803548"/>
</rotation>
</bone>
<bone id="5" name="HandIK_R">
<position x="-3.016675" y="1.044323" z="-0.000448"/>
<rotation angle="1.570795">
<axis x="-1.000000" y="-0.000000" z="0.000000"/>
</rotation>
</bone>
<bone id="15" name="UArm_R">
<position x="0.000000" y="0.823681" z="-0.000000"/>
<rotation angle="0.244839">
<axis x="0.694823" y="0.676003" z="0.245440"/>
</rotation>
</bone>
<bone id="6" name="UArm_L">
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<rotation angle="0.244772">
<axis x="0.694793" y="-0.675983" z="-0.245581"/>
</rotation>
</bone>
<bone id="9" name="Hand_R">
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<rotation angle="0.119749">
<axis x="-0.592006" y="-0.598930" z="-0.539270"/>
</rotation>
</bone>
<bone id="11" name="Hand_L">
<position x="-0.000000" y="1.081342" z="-0.000000"/>
<rotation angle="0.119749">
<axis x="-0.592006" y="0.598926" z="0.539274"/>
</rotation>
</bone>
</bones>
<bonehierarchy>
<boneparent bone="OBein_R" parent="Becken" />
<boneparent bone="OBein_L" parent="Becken" />
<boneparent bone="Rücken1" parent="Becken" />
<boneparent bone="UBein_R" parent="OBein_R" />
<boneparent bone="UBein_L" parent="OBein_L" />
<boneparent bone="Rücken2" parent="Rücken1" />
<boneparent bone="Fuß_R" parent="UBein_R" />
<boneparent bone="Fuß_L" parent="UBein_L" />
<boneparent bone="HandIK_L" parent="Rücken2" />
<boneparent bone="OArm_R" parent="Rücken2" />
<boneparent bone="OArm_L" parent="Rücken2" />
<boneparent bone="Kopf" parent="Rücken2" />
<boneparent bone="HandIK_R" parent="Rücken2" />
<boneparent bone="UArm_R" parent="OArm_R" />
<boneparent bone="UArm_L" parent="OArm_L" />
<boneparent bone="Hand_R" parent="UArm_R" />
<boneparent bone="Hand_L" parent="UArm_L" />
</bonehierarchy>
</skeleton>